Search found 189 matches

by miau
Fri Feb 05, 2010 8:42 am
Forum: NES Graphics
Topic: Art showcase
Replies: 81
Views: 46568

There isn't a whole lot to show off, but here's some pixel work of mine: http://morphcat.de/crap/art/baaa.png http://morphcat.de/crap/art/chocor.png http://morphcat.de/crap/art/mawio.png http://morphcat.de/crap/art/pokekon.png More available here: http://pixeljoint.com/p/3422.htm?pg=1&sec=icons ...
by miau
Tue Feb 02, 2010 6:01 am
Forum: NES Graphics
Topic: Graphic design of NES games
Replies: 72
Views: 89306

Those Ninja Gaiden 3 screenshots are using a truly awful emulator palette (Nesticle?) The foreground foliage (i.e. the platforms you can walk on) should be yellow-green, not brown, and the background bushes should be brown, not bright red. I wouldn't know which emulator they used, but you're right....
by miau
Tue Feb 02, 2010 3:43 am
Forum: NES Graphics
Topic: Graphic design of NES games
Replies: 72
Views: 89306

Whoa, that CV2 hack is indeed stunning. It always looks a bit artificial to me, though, if there's that much depth to the graphics, but all "layers" are scrolling at the same speed. Too bad you can't do much about that on the NES without sacrificing a lot of possible graphical detail or CH...
by miau
Mon Feb 01, 2010 1:03 pm
Forum: General Stuff
Topic: Beepy music / Art request for a small demo...
Replies: 19
Views: 9575

That looks neat :D
I want a Pokekon now.
by miau
Fri Jan 29, 2010 2:30 am
Forum: NES Graphics
Topic: Graphic design of NES games
Replies: 72
Views: 89306

Nice! Your review opened my eyes for details I've never noticed before. I love the use of the blue highlight in the waterfall scene. Mind if others (me) post their own graphics reviews here as well? Can't promise anything, but I'd like to take apart Gimmick! some time. It seems like you'd really nee...
by miau
Sun Jan 24, 2010 12:34 pm
Forum: NESdev
Topic: how to: select, develop, and finish a project: your thoughts
Replies: 19
Views: 6723

What is really the hard thing to do is enemies and bosses. I have really some trouble to make cool enemies, and even more trouble to decide how they'll act on the field. In fact chances are that 80% of my enemies will just walk randomly on the field because I can't come up with anything else, hopef...
by miau
Sat Jan 23, 2010 6:23 am
Forum: General Stuff
Topic: Beepy music / Art request for a small demo...
Replies: 19
Views: 9575

Image
by miau
Wed Jan 20, 2010 9:32 am
Forum: General Stuff
Topic: Help me find the name of a famicom platformer
Replies: 15
Views: 6296

By your explanation, it seems to be Seirei Densetsu Lickle, or the english version called Little Samson. You cannot transform but you have to change between character which is a guy in armor (orange) Hmm yeah, seems there aren't many famicom games like that. So I think it was either released for an...
by miau
Wed Jan 20, 2010 3:18 am
Forum: General Stuff
Topic: Help me find the name of a famicom platformer
Replies: 15
Views: 6296

Help me find the name of a famicom platformer

Alright, so I've been looking for a famicom game which I once saw an article about on a random website. It is supposedly similar to Little Nemo: The Dream Master in that you could play as (or transform into?) different characters. It was a Japan-only release. Unfortunately, that's about all I can re...
by miau
Mon Dec 21, 2009 4:50 am
Forum: General Stuff
Topic: The QBRPG scene circa ~10 years ago
Replies: 13
Views: 5647

I started with C, but had no success in understanding anything until I switched to QBASIC. Fun to see so much of us nesdevrs were into it at some point. I don't remember many QBASIC RPGs, but there was a really fun one I can't remember the name of. Maybe you guys can help me? It took place on just o...
by miau
Mon Dec 14, 2009 8:57 am
Forum: NESdev
Topic: Does an emulator out there exist with a feature like this?
Replies: 5
Views: 3599

It doesn't seem to be $4018, and $4019 though. When I write them the displayed cyc, ave, and max values don't change. I would appreciate it if you could figure out the right registers. This looks like what I want. I think it's $401E and $401F. Quite a handy tool, discovered it a while ago in that t...
by miau
Sun Nov 15, 2009 4:47 am
Forum: Newbie Help Center
Topic: First Project after learing 6502 asm
Replies: 2
Views: 2357

Willkommen, also gibt es wirklich Deutsche, die sich für die NES-Programmierung interessieren, wo doch die meisten lieber ihrem C64 treu bleiben. Schön! :) Translation: Welcome, so, while most Germans prefer the C64, there are some interested in NES programming after all. That's cool! Anyway, it's a...
by miau
Sat Nov 07, 2009 8:28 am
Forum: nesdevWiki
Topic: Make the wiki universal...
Replies: 7
Views: 8117

There's a small community of NES enthusiasts in germany, but they're mostly collectors, their site is more like the german equivalent of nintendoage. I'm not sure if people would be any more interested in giving nesdev a try if there were german tutorials, but I do know it might help them understand...
by miau
Thu Nov 05, 2009 8:51 pm
Forum: nesdevWiki
Topic: New projects section created by Durda dan
Replies: 24
Views: 18470

Great idea. I don't think I was aware of miau's platformer til now. Looks really nice miau! I love the castlevania 2 reference, lol. :) I've been a bit shy of saying anything about my project yet, but maybe I will put an entry in there and make an announcement here when it is ready. Thanks! Not tel...
by miau
Thu Nov 05, 2009 8:07 pm
Forum: NESdev
Topic: Finished my game today (details)
Replies: 22
Views: 9822

Definitely a huge congrats from me, too. It must feel great to finish an ambitious project like this. :)
Can't wait for the cartridges to be released.