Search found 189 matches

by miau
Thu Jun 11, 2009 6:36 am
Forum: NESdev
Topic: Language definitions for syntax highlighting in Notepad++
Replies: 20
Views: 16998

Is it possible to have 2 customs language with notepad++? I already have one that I made for my asm files and would not like to lose it. Yes, the userDefineLang.xml file in your Notepad++ directory should look like this right now: <NotepadPlus> <UserLang name="your custom language" ext=&q...
by miau
Thu Jun 11, 2009 12:28 am
Forum: NESdev
Topic: Language definitions for syntax highlighting in Notepad++
Replies: 20
Views: 16998

Hey, that's cool stuff. Definitely gonna be using it :) So, if people are actually using Notepad++... Thought I might as well (ab)use this thread to share my language definition file for 6502 asm Includes syntax highlighting of ca65 pseudo functions and control commands. This is how your code will l...
by miau
Sun May 31, 2009 6:03 pm
Forum: NESdev
Topic: PDRoms Coding Compo v4.01 - NES allowed!
Replies: 23
Views: 10112

In my opinion the puzzle game rule wasn't such a bad choice, keep it simple. :) I would have loved to participate, but other projects are currently taking all my time. I hope there will be more compos in the future that accept NES submissions. Nevertheless, I'm looking forward to seeing the entries ...
by miau
Fri May 15, 2009 4:41 am
Forum: NESdev
Topic: Better fading
Replies: 21
Views: 10286

This may be a strange idea, but if you're using CHR RAM, you could try doing some dithering to fade out. For example, if you have a blue tile, place a black checkerboard over it to make it fade down once. But this might look really stupid, and might not be worth the time. But I just thought I'd men...
by miau
Thu May 14, 2009 5:42 am
Forum: General Stuff
Topic: Does a better graphics cart make emulator running smoother ?
Replies: 13
Views: 5289

I recently got a new graphics card and desmume performs a little better in Open GL mode now. There seem to be people developing some kind of filters for N64 emulators that make heavy use of current gfx cards' pixel shader technology. Unless you want to experience that, a high-end gfx card really isn...
by miau
Thu May 14, 2009 5:11 am
Forum: NES Hardware and Flash Equipment
Topic: Playing nsf in Powerpak
Replies: 8
Views: 3795

wow, that bass sounds incredibly smooth and high-quality. Much better even than your typical Sunsoft bass.

How big are your samples and how fast is the music engine? (I suppose not too big if you loop them?)

The clicks combined with the triangle kicks are cool, too.
by miau
Wed May 13, 2009 2:30 am
Forum: NESdev
Topic: Interactive Debugger/Disassembler for OSX?
Replies: 12
Views: 5839

Memblers, I had a look at IDA but it seemed to be stuck in 8086 mode, couldn't work out how to switch it to 6502 output. Looked interesting though. Just tried IDA for the first time and had the same problem. Change this line in IDA.CFG: DEFAULT_PROCESSOR = "M6502" Alternatively you can ca...
by miau
Thu May 07, 2009 7:45 am
Forum: NESemdev
Topic: Implement Wii remote support in NES emulator?
Replies: 7
Views: 5918

Gotta bring up Lua scripting again. You could code a Lua-compatible C-module providing an interface to one of the wiimote libraries available for your os (e.g. wiiuse). I've tried this in Snes9x to play F-Zero with the Wii Wheel. That's probably nothing Glovepie couldn't do, but if you need more con...
by miau
Mon May 04, 2009 3:50 am
Forum: General Stuff
Topic: Ghosts 'n Goblins NES so HARD!
Replies: 32
Views: 13437

An impressive non-tool-assisted speedrun of Ghosts 'n Goblins can be found on speeddemosarchive.com. Be sure to read the author's comments if you watch it, they give an interesting insight into the weird mechanics (and bugs) of the game. Wario Land: Super Mario Land 3 for Game Boy had serious sync p...
by miau
Sat May 02, 2009 2:23 am
Forum: General Stuff
Topic: Ghosts 'n Goblins NES so HARD!
Replies: 32
Views: 13437

For some reason I always found this game to be fascinating. It's all about memorizing quirky enemy behavior... or finding the least dangerous way to get past things and hope nothing unexpected happens. Imagine if in SMB you've killed Goombas with the same strategy several dozen times, but one day on...
by miau
Sun Apr 26, 2009 11:30 pm
Forum: Test Forum
Topic: Ubuntu test
Replies: 34
Views: 54141

Pros of Ubuntu (don't know if it applies to other linuxes) : ... - Choose your own graphical stuff among MANY predefined sets available ... With my bias towards simple pixelated looks I have yet to find a theme that I can enjoy. Emulating the classic windows theme is possible, but, with all the cho...
by miau
Thu Apr 09, 2009 1:07 pm
Forum: General Stuff
Topic: Lua scripting support in emulators
Replies: 32
Views: 14973

Thanks for the offer, I really appreciate it and will likely get back to it sooner or later. It's always good to know people proficient in a subject like this. Oh, I've been using Wireshark before. It's neat, gave me a vague idea of what's going on just from looking closely at its captured packets. ...
by miau
Wed Apr 08, 2009 11:13 am
Forum: General Stuff
Topic: Lua scripting support in emulators
Replies: 32
Views: 14973

Ping should be taken with a grain of salt. It will never go below 15ms because the network code runs, as does everything else, only 60 times per second. Updates aren't sent every frame, though, and oops! It really seems like LuaSocket does no tcp buffering at all? However, it shouldn't be too hard t...
by miau
Wed Apr 01, 2009 4:32 am
Forum: General Stuff
Topic: Lua scripting support in emulators
Replies: 32
Views: 14973

Exactly. Lua acts as a second independent PPU and processor that has access to the original processor's memory space.

There's no way (yet?) to modify rom contents from within Lua.
by miau
Mon Mar 30, 2009 10:16 am
Forum: General Stuff
Topic: Lua scripting support in emulators
Replies: 32
Views: 14973

FCEUX 2.1 has been released yesterday. It comes with a variety of fun and interesting Lua scripts including those I've posted videos of.

It also has a documentation on Lua scripting and a list of functions now.