Search found 189 matches

by miau
Thu Apr 21, 2011 11:51 pm
Forum: General Stuff
Topic: Top 25 GameBoy & GameBoy Color games
Replies: 6
Views: 3386

So many good games in that list.

I am also pleased Wario Land made it into the top 5. My favorite gameboy title for sure.
Oh, and being a huge sucker for Sunsoft games like Gimmick and Ufouria, I am very happy to see Trip World got a spot in there as well. :)
by miau
Mon Apr 04, 2011 11:26 am
Forum: NES Graphics
Topic: I want to learn to draw
Replies: 9
Views: 7548

There are a bunch of useful resources (not just for pixel artists) here: http://www.wayofthepixel.net/pixelation/index.php?topic=3467.0 They may be helpful on your way, but I'm not sure if they can provide you with the systematic approach you are looking for. Anyway, I was thinking of assembling a c...
by miau
Sat Mar 26, 2011 2:36 am
Forum: NESdev
Topic: Mario Kart NES?
Replies: 22
Views: 11113

Famicom Grand Prix II: 3D Hot Rally could be considered as the spiritual predecessor to Mario Kart. Although it isn't really anything like it except for the Mario/Luigi thing going on and maybe the fact that Soyo Oka worked on both games' soundtracks.
by miau
Thu Feb 24, 2011 1:59 am
Forum: 2011 NESdev Competition
Topic: Thwaite: stuff blowing up
Replies: 47
Views: 99788

Neat!
I love the houses, they're super cute.
by miau
Wed Feb 02, 2011 3:36 am
Forum: NES Graphics
Topic: Best graphic tool(s)?
Replies: 19
Views: 14688

I use YY-CHR almost exclusively for graphics editing. It actually does a good job at that. It's simple, so the learning curve is low, and the workflow is decent - rotating, flipping or shifting tiles is just one mouse click away. Especially shifting turns out to be a useful feature when, for example...
by miau
Sun Dec 26, 2010 3:05 am
Forum: Homebrew Projects
Topic: A First Attempt: Nanaca Crash
Replies: 13
Views: 15366

1145.20m

Quite addictive, just like the original. :)
by miau
Fri Dec 03, 2010 4:15 pm
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

...I think this approach leads to a lot of "rewrites" and "reorganization" of code I find myself doing every few months or so. Ack, same here! I do like quick results, though. It keeps me motivated over a long period of time. Like, I'd be on a coding spree, spending all of my fr...
by miau
Wed Dec 01, 2010 4:34 am
Forum: phpBB Issues
Topic: Proposal: Forum for Personal Projects
Replies: 30
Views: 20145

Re: Proposal: Forum for Personal Projects

...and it could be another way to attract non-programmers to the forums (artists, musicians and fans). I think that's a strong point. I used to be alienated by all the technical talk on this forum, but I still couldn't resist checking it every now and then. Yeah, this forum IS for technical talk, b...
by miau
Wed Dec 01, 2010 3:50 am
Forum: NESdev
Topic: Convince me that making NES games is a good idea.
Replies: 36
Views: 12192

Re: Convince me that making NES games is a good idea.

I have a strong and passionate urge and considerable to create NES games, but I really don't want to feel like I'm wasting my time if people don't take it seriously, and that it is far too cumbersome for its own good. You cannot expect the majority of people to consider it a decent hobby nor expect...
by miau
Fri Nov 05, 2010 2:59 am
Forum: General Stuff
Topic: rom hacks for two players where one player has less skill
Replies: 4
Views: 2162

I can at least provide RAM addresses for Chip 'n Dale: 05B6 - player 1 lives 05E6 - player 2 lives And Chip 'n Dale 2: 00A7 - player 1 lives 00A8 - player 2 lives Played the games with a friend a while ago. Both of us were bloody noobs at it so I decided to cheat which made the them much more fun. :...
by miau
Mon Oct 18, 2010 8:40 am
Forum: General Stuff
Topic: Encoding videos for Youtube / Youtube alternatives?
Replies: 14
Views: 5770

Thanks tepples, I didn't even stumble upon these functions. AviSynth is one hell of a tool, a few hours are definitely not sufficient to learn enough of it. I'm always torn between the crisp pixel look (=integral scaling values, Nearest Neighbour-resize, the pixel artist in me likes that) and the ac...
by miau
Mon Oct 18, 2010 6:28 am
Forum: General Stuff
Topic: Encoding videos for Youtube / Youtube alternatives?
Replies: 14
Views: 5770

Encoding videos for Youtube / Youtube alternatives?

Since Youtube videos still get the most publicity and a few people here use this platform, I thought I'd share my approach to encoding game footage. I don't claim it's the best way to achieve high quality. In fact, it most likely isn't and it all comes down to personal preference anyway. First of al...
by miau
Sun Oct 17, 2010 10:44 pm
Forum: General Stuff
Topic: What would make this website more interesting?
Replies: 22
Views: 5760

Re: What would make this website more interesting?

[*]A Clippy-inspired mascot [*]Banner ads (esp. webcomic/MMO ones with cleavage ) Nesudevvu-chan! Of course, she would need to appear in various homebrews, including a hentai slideshow with elevator chip music. Seriously, there aren't enough of those for the NES, I'd love if somebody made one. :)
by miau
Sun Oct 17, 2010 2:39 am
Forum: Homebrew Projects
Topic: Nomolos: Storming the Catsle
Replies: 67
Views: 60908

I'm always excited when someone shows off the progress of his homebrew. The video quality might be obscuring a few things, but I wish the attack at 0:40 had more visual oomph behind it. Also, some enemies are hard to make out against the background (also at 0:40 especially). Nevertheless, it's looki...
by miau
Fri Sep 03, 2010 11:52 pm
Forum: NES Graphics
Topic: Walk cycle frame rate
Replies: 20
Views: 18487

Kirby's adventure may not be able to keep up with the graphics of games like Castlevania 3, Gimmick or Mega Man 6 . That is, unless you stop staring at screenshots and watch actual gameplay. Kirby's animations are pretty smooth although the game doesn't use a large amount of frames for any of them o...