Search found 2159 matches

by Celius
Thu Jul 28, 2005 3:21 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

Yeah it looked more like the maze than it did before. At first it was just glitchy flashing screen type things happening, but I actually see it helped a bit, but not completely, if that makes any sense.
by Celius
Thu Jul 28, 2005 2:42 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

Ohh, I think I get it. Well, it was a little more reliable, but I think I would be better off making my own level editor. That's going to take a while. i think I will try and make a level editor that writes to all name tables instead of just one. And maybe I'll have a scanline sort of thing where wh...
by Celius
Thu Jul 28, 2005 2:20 pm
Forum: Newbie Help Center
Topic: How do you figure out what mapper a .nes file uses?
Replies: 5
Views: 6121

I thought it just went like this:

4E 45 53 1A 32 04 01 10

where the last two were mirroring, and mapper. Oh, I guess I am dumb. Well, thanks for the update. :)
by Celius
Thu Jul 28, 2005 2:02 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

beneficii wrote:
lda $2002
lda #$20
sta $2006
lda #$00
sta $2006
uhh, when you lda twice in a row, doesn't it just skip what you previously loaded? when you loaded $2002, you loaded #$20 right after it, so wouldn't that just skip $2002? :|
by Celius
Thu Jul 28, 2005 1:48 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

I'm sorry, I will always keep NESticle to play FF3 on, but only for that reason. I don't have fun playing it on any other emulator. I really wish NESticle was accurate at all, because I love the setup, but too bad it's a peice of CRAP. It runs FF3 well, and that's the only reason I will keep it. But...
by Celius
Thu Jul 28, 2005 11:17 am
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

Well, they don't in this particular dissassembly of Mario: http://pics.pineight.com/nes/smb1_src.zip The code is very long I must admit, but they pull of not having to incbin a bunch of files. But I don't know if I could make a reliable program for making levels. I can't even make a good titlescreen...
by Celius
Thu Jul 28, 2005 10:56 am
Forum: Newbie Help Center
Topic: Ideal developing tool for beginners
Replies: 11
Views: 7845

Well, you'd be best starting out small making crap demos just to get the general idea of things. I switch between Nesasm and Neshla, because Nesasm is a rather simple assembler, and Neshla has alot of macros, but he never lists them all, and you have to go on a wild goose chase just to find out how ...
by Celius
Wed Jul 27, 2005 4:35 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

Well, that would be nice, but I would prefer not to have to .incbin so many files. Do you know a method they use in games such as smb1? That method has to be reliable, and they don't have to incbin anything. I should go study that code right now.
by Celius
Wed Jul 27, 2005 4:02 pm
Forum: NESdev
Topic: Level designing
Replies: 111
Views: 44117

Level designing

I've been messing around with arranging backgrounds, and each of the methods I've used have proven to be unreliable. I tried the method that was used to design the level for the Junkdemo by charles doty, and that has proven to be GLITCHY. Nintendulator goes phsyco when you load the rom that you made...
by Celius
Tue Jul 26, 2005 11:54 am
Forum: NESemdev
Topic: Castlevania IIIe issues
Replies: 38
Views: 20736

I know, but for some reason, I have way more fun playing it in Nesticle than in emus like Nintendulator. The thing I hate about Nintendulator is that you can't have a full window with black borders and a square screen. Ya know what I'm saying? And I HATE that you can't change the D-Pad controls on J...
by Celius
Tue Jul 26, 2005 11:47 am
Forum: Newbie Help Center
Topic: .db question
Replies: 6
Views: 4430

I'm sorry, did I read you correctly when you said $0000 was RAM? :? Doesn't RAM start a $0200?
by Celius
Tue Jul 26, 2005 11:40 am
Forum: NESemdev
Topic: Castlevania IIIe issues
Replies: 38
Views: 20736

I hate running things on PAL, it sucks. But yeah I wish Nesticle was an accurate emulator, because I LOVE the setup in Nesticle, and I really like the "make your own window size" thing they have. I only use Nesticle to play Final Fantasy 3, because it works just fine in Nesticle. Well, I d...
by Celius
Tue Jul 26, 2005 10:46 am
Forum: NESemdev
Topic: Castlevania IIIe issues
Replies: 38
Views: 20736

Well, It didn't for me, It might have a little, but not like it did playing it on Nesticle. it was barable. :)
by Celius
Mon Jul 25, 2005 9:42 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

Are you aware of how well that game would do in the arcades!? :P Very proffesional looking! good music! good everything! addictive! nice job!
by Celius
Mon Jul 25, 2005 9:28 pm
Forum: NESemdev
Topic: Castlevania IIIe issues
Replies: 38
Views: 20736

By the way, if anyone cares anymore, Castlevania 3 doesn't glich around while being emulated with Nintendulator :P .