Search found 2159 matches
- Thu Jul 28, 2005 3:21 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
- Thu Jul 28, 2005 2:42 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
Ohh, I think I get it. Well, it was a little more reliable, but I think I would be better off making my own level editor. That's going to take a while. i think I will try and make a level editor that writes to all name tables instead of just one. And maybe I'll have a scanline sort of thing where wh...
- Thu Jul 28, 2005 2:20 pm
- Forum: Newbie Help Center
- Topic: How do you figure out what mapper a .nes file uses?
- Replies: 5
- Views: 6121
- Thu Jul 28, 2005 2:02 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
- Thu Jul 28, 2005 1:48 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
I'm sorry, I will always keep NESticle to play FF3 on, but only for that reason. I don't have fun playing it on any other emulator. I really wish NESticle was accurate at all, because I love the setup, but too bad it's a peice of CRAP. It runs FF3 well, and that's the only reason I will keep it. But...
- Thu Jul 28, 2005 11:17 am
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
Well, they don't in this particular dissassembly of Mario: http://pics.pineight.com/nes/smb1_src.zip The code is very long I must admit, but they pull of not having to incbin a bunch of files. But I don't know if I could make a reliable program for making levels. I can't even make a good titlescreen...
- Thu Jul 28, 2005 10:56 am
- Forum: Newbie Help Center
- Topic: Ideal developing tool for beginners
- Replies: 11
- Views: 7845
Well, you'd be best starting out small making crap demos just to get the general idea of things. I switch between Nesasm and Neshla, because Nesasm is a rather simple assembler, and Neshla has alot of macros, but he never lists them all, and you have to go on a wild goose chase just to find out how ...
- Wed Jul 27, 2005 4:35 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
- Wed Jul 27, 2005 4:02 pm
- Forum: NESdev
- Topic: Level designing
- Replies: 111
- Views: 44117
Level designing
I've been messing around with arranging backgrounds, and each of the methods I've used have proven to be unreliable. I tried the method that was used to design the level for the Junkdemo by charles doty, and that has proven to be GLITCHY. Nintendulator goes phsyco when you load the rom that you made...
- Tue Jul 26, 2005 11:54 am
- Forum: NESemdev
- Topic: Castlevania IIIe issues
- Replies: 38
- Views: 20736
I know, but for some reason, I have way more fun playing it in Nesticle than in emus like Nintendulator. The thing I hate about Nintendulator is that you can't have a full window with black borders and a square screen. Ya know what I'm saying? And I HATE that you can't change the D-Pad controls on J...
- Tue Jul 26, 2005 11:47 am
- Forum: Newbie Help Center
- Topic: .db question
- Replies: 6
- Views: 4430
- Tue Jul 26, 2005 11:40 am
- Forum: NESemdev
- Topic: Castlevania IIIe issues
- Replies: 38
- Views: 20736
- Tue Jul 26, 2005 10:46 am
- Forum: NESemdev
- Topic: Castlevania IIIe issues
- Replies: 38
- Views: 20736
- Mon Jul 25, 2005 9:42 pm
- Forum: NESdev
- Topic: homebrewn NES game release: NeSnake 2
- Replies: 67
- Views: 43588
- Mon Jul 25, 2005 9:28 pm
- Forum: NESemdev
- Topic: Castlevania IIIe issues
- Replies: 38
- Views: 20736