Search found 67 matches
- Mon May 24, 2010 12:46 am
- Forum: SNESdev
- Topic: Extracting .SPC files from .RSN files
- Replies: 9
- Views: 7683
More reasoning behind renaming archives to RSN The first player to support RSN files was Winamp, which does not support playing files from archives in general without hacks. (Hacks being an input that pretends to support the archives, then unpacks their contents to a temporary folder and opens the ...
- Wed May 19, 2010 3:02 am
- Forum: NESemdev
- Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
- Replies: 5
- Views: 3828
Sorry, forgot about real life issues as an excuse. I thought it was a lack of motivation. :[ A friend has already shared the version I'm working with to the XBMC bug tracker, but I haven't actually versioned it. I really should version everything and maybe add some documentation as well. Do you thin...
- Wed May 19, 2010 12:51 am
- Forum: NESemdev
- Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
- Replies: 5
- Views: 3828
- Tue Mar 09, 2010 2:09 am
- Forum: General Stuff
- Topic: Which video format would be "better"?
- Replies: 15
- Views: 5083
Lossless H.264 is a good intermediate format, and can be encoded using ffdshow/ffvfw, but that's probably not supported by your frame grabber software. While XviD, or MPEG-4 ASP, is probably more widely supported, H.264 does produce higher quality encodes for similar bitrate, or lower bitrate for si...
- Mon Jan 04, 2010 8:14 pm
- Forum: General Stuff
- Topic: A New SMS/GG/Colecovision Ripped Music Format!
- Replies: 31
- Views: 23184
- Sun Jan 03, 2010 8:33 pm
- Forum: General Stuff
- Topic: A New SMS/GG/Colecovision Ripped Music Format!
- Replies: 31
- Views: 23184
Now there is foo_gep v1.8, with support for SGC.BubbleBobble wrote:but, there's no player for windows?
- Sun Nov 15, 2009 2:33 am
- Forum: SNESdev
- Topic: BRR decoding/encoding (again)
- Replies: 11
- Views: 5953
Feel free to use mine for an example, and know that it was based off the SoX MS ADPCM encoder, which introduced me to brute force ADPCM encoding, as well as quantizing the sample to a nibble and calculating the resulting sample again for the sample history. A valuable process for ADPCM encoding that...
- Sun Nov 15, 2009 1:21 am
- Forum: SNESdev
- Topic: BRR decoding/encoding (again)
- Replies: 11
- Views: 5953
Re: BRR decoding/encoding (again)
Change it like so to fix those Square / Capcom samples: if(a>Short.MAX_VALUE*2) a=Short.MAX_VALUE*2; if(a<Short.MIN_VALUE*2) a=Short.MIN_VALUE*2; //Clamp to 17-bit Actually, in reality, the nibble should be shifted up by scale - 1, then the clamp should be correct as-is (16-bit), then the sample is ...
- Mon Oct 05, 2009 4:39 pm
- Forum: General Stuff
- Topic: Windows 7
- Replies: 39
- Views: 11277
Some day, I need to port QuickNES to DOS to see if it can compete with Nesticle in the speed department. My current Windows build requires Windows 2000 (only because it's a Unicode build) and at least MMX for the NTSC filter. I could try building a bare version of the library with a benchmark applic...
- Wed Sep 02, 2009 5:48 pm
- Forum: SNESdev
- Topic: BRR encoding
- Replies: 4
- Views: 5504
I wrote a brute force encoder ages ago, based on the IMA ADPCM encoder from SoX. I uploaded a copy of that here . There's probably a better way of doing it, but at least this way ensures the closest representation of the original data. Basically, the encoder calculates each sample nibble, then calcu...
- Fri Jun 05, 2009 12:43 pm
- Forum: NESemdev
- Topic: I'm surprised by how much emulators disagree...
- Replies: 39
- Views: 18093
OK guys, I uploaded the files . This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times. This limit is reached. To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the...
- Thu May 07, 2009 2:57 pm
- Forum: NESemdev
- Topic: Implement Wii remote support in NES emulator?
- Replies: 7
- Views: 5918
There's this "hack" that shows it's little more than a simple region detection.
Probably better to replace it with some Open Sauce that doesn't have such crazy restrictions.
Probably better to replace it with some Open Sauce that doesn't have such crazy restrictions.
- Thu May 07, 2009 12:19 pm
- Forum: NESemdev
- Topic: Implement Wii remote support in NES emulator?
- Replies: 7
- Views: 5918
GlovePIE is region coded. Lua+wiiuse would probably work better in, say, Israel than GlovePIE. NOTE! You may not use this software on military bases, or for military purposes, or in Israel (which amounts to the same thing). Violation of the license agreement will be prosecuted. See the readme for t...
- Sat Apr 11, 2009 6:38 pm
- Forum: General Stuff
- Topic: Lua scripting support in emulators
- Replies: 32
- Views: 14973
I also remember hating WinPcap for not letting me capture local traffic which, if I remember correctly, actually is a MS Windows limitation of some sort. :) Maybe it's no longer a problem? Or maybe Microsoft Network Monitor doesn't have that problem? (I have it installed, but I haven't tested if it...