Search found 67 matches

by kode54
Mon May 24, 2010 12:46 am
Forum: SNESdev
Topic: Extracting .SPC files from .RSN files
Replies: 9
Views: 7683

More reasoning behind renaming archives to RSN The first player to support RSN files was Winamp, which does not support playing files from archives in general without hacks. (Hacks being an input that pretends to support the archives, then unpacks their contents to a temporary folder and opens the ...
by kode54
Wed May 19, 2010 3:02 am
Forum: NESemdev
Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
Replies: 5
Views: 3828

Sorry, forgot about real life issues as an excuse. I thought it was a lack of motivation. :[ A friend has already shared the version I'm working with to the XBMC bug tracker, but I haven't actually versioned it. I really should version everything and maybe add some documentation as well. Do you thin...
by kode54
Wed May 19, 2010 12:51 am
Forum: NESemdev
Topic: Expanding Game_Music_Emu to handle MMC5 and VRC7
Replies: 5
Views: 3828

An unreleased version already supports those, as well as FDS. I'm not sure why it hasn't made it into a public release yet.
by kode54
Tue Mar 09, 2010 2:09 am
Forum: General Stuff
Topic: Which video format would be "better"?
Replies: 15
Views: 5083

Lossless H.264 is a good intermediate format, and can be encoded using ffdshow/ffvfw, but that's probably not supported by your frame grabber software. While XviD, or MPEG-4 ASP, is probably more widely supported, H.264 does produce higher quality encodes for similar bitrate, or lower bitrate for si...
by kode54
Sat Jan 09, 2010 2:01 am
Forum: SNESdev
Topic: DSP-2
Replies: 3
Views: 3231

Reading the bsnes source code might help.
by kode54
Mon Jan 04, 2010 8:14 pm
Forum: General Stuff
Topic: A New SMS/GG/Colecovision Ripped Music Format!
Replies: 31
Views: 23184

Sorry, guys, I forgot the file type association for SGC files. That's fixed now.
by kode54
Sun Jan 03, 2010 8:33 pm
Forum: General Stuff
Topic: A New SMS/GG/Colecovision Ripped Music Format!
Replies: 31
Views: 23184

BubbleBobble wrote:but, there's no player for windows?

:(
Now there is foo_gep v1.8, with support for SGC.
by kode54
Sun Nov 15, 2009 2:33 am
Forum: SNESdev
Topic: BRR decoding/encoding (again)
Replies: 11
Views: 5953

Feel free to use mine for an example, and know that it was based off the SoX MS ADPCM encoder, which introduced me to brute force ADPCM encoding, as well as quantizing the sample to a nibble and calculating the resulting sample again for the sample history. A valuable process for ADPCM encoding that...
by kode54
Sun Nov 15, 2009 1:21 am
Forum: SNESdev
Topic: BRR decoding/encoding (again)
Replies: 11
Views: 5953

Re: BRR decoding/encoding (again)

Change it like so to fix those Square / Capcom samples: if(a>Short.MAX_VALUE*2) a=Short.MAX_VALUE*2; if(a<Short.MIN_VALUE*2) a=Short.MIN_VALUE*2; //Clamp to 17-bit Actually, in reality, the nibble should be shifted up by scale - 1, then the clamp should be correct as-is (16-bit), then the sample is ...
by kode54
Mon Oct 05, 2009 4:39 pm
Forum: General Stuff
Topic: Windows 7
Replies: 39
Views: 11277

Some day, I need to port QuickNES to DOS to see if it can compete with Nesticle in the speed department. My current Windows build requires Windows 2000 (only because it's a Unicode build) and at least MMX for the NTSC filter. I could try building a bare version of the library with a benchmark applic...
by kode54
Wed Sep 02, 2009 5:48 pm
Forum: SNESdev
Topic: BRR encoding
Replies: 4
Views: 5504

I wrote a brute force encoder ages ago, based on the IMA ADPCM encoder from SoX. I uploaded a copy of that here . There's probably a better way of doing it, but at least this way ensures the closest representation of the original data. Basically, the encoder calculates each sample nibble, then calcu...
by kode54
Fri Jun 05, 2009 12:43 pm
Forum: NESemdev
Topic: I'm surprised by how much emulators disagree...
Replies: 39
Views: 18093

OK guys, I uploaded the files . This file is neither allocated to a Premium Account, or a Collector's Account, and can therefore only be downloaded 10 times. This limit is reached. To download this file, the uploader either needs to transfer this file into his/her Collector's Account, or upload the...
by kode54
Thu May 07, 2009 2:57 pm
Forum: NESemdev
Topic: Implement Wii remote support in NES emulator?
Replies: 7
Views: 5918

There's this "hack" that shows it's little more than a simple region detection.

Probably better to replace it with some Open Sauce that doesn't have such crazy restrictions.
by kode54
Thu May 07, 2009 12:19 pm
Forum: NESemdev
Topic: Implement Wii remote support in NES emulator?
Replies: 7
Views: 5918

GlovePIE is region coded. Lua+wiiuse would probably work better in, say, Israel than GlovePIE. NOTE! You may not use this software on military bases, or for military purposes, or in Israel (which amounts to the same thing). Violation of the license agreement will be prosecuted. See the readme for t...
by kode54
Sat Apr 11, 2009 6:38 pm
Forum: General Stuff
Topic: Lua scripting support in emulators
Replies: 32
Views: 14973

I also remember hating WinPcap for not letting me capture local traffic which, if I remember correctly, actually is a MS Windows limitation of some sort. :) Maybe it's no longer a problem? Or maybe Microsoft Network Monitor doesn't have that problem? (I have it installed, but I haven't tested if it...