Search found 67 matches

by kode54
Sat Feb 07, 2009 8:03 pm
Forum: NESemdev
Topic: New minimal blip library for sound chip emulation
Replies: 13
Views: 6986

Add this line to your hosts file, as the DNS information doesn't seem to be propagating from ripway.com's DNS servers to your ISP's. (Not working here either. And I get a shitty "this domain doesn't resolve" Yahoo search page from my ISP. Yay.)

Code: Select all

64.62.181.46 h1.ripway.com
by kode54
Sat Jan 03, 2009 7:11 pm
Forum: General Stuff
Topic: short music video
Replies: 8
Views: 3996

And for HD videos, &fmt=22.
by kode54
Thu Oct 23, 2008 12:55 pm
Forum: General Stuff
Topic: SPC hacking/rips
Replies: 52
Views: 30585

Waiting for player code that isn't just ripped off from an existing emulator. What's so bad about that? A lot of NSF players, such as Festalon, are based on major emulators' CPU and audio cores. Well, it depends on how much of a rewrite it needs for multi-instance safety, a feature that would be ni...
by kode54
Wed Oct 22, 2008 10:47 pm
Forum: General Stuff
Topic: SPC hacking/rips
Replies: 52
Views: 30585

Waiting for player code that isn't just ripped off from an existing emulator. Oh, and a rip from Another World / Out of this World would be nice, even though it doesn't have a whole lot of music.
by kode54
Wed Oct 22, 2008 4:22 pm
Forum: General Stuff
Topic: Microsoft Virtual PC
Replies: 2
Views: 1856

Since when does Virtual PC require that the guest OS have drivers for the host hardware?
by kode54
Wed Jul 23, 2008 1:01 pm
Forum: NESemdev
Topic: Memory Mappers
Replies: 24
Views: 20234

CRC32: 2220E14A Entry from Nestopia's database: <game> <cartridge system="NES-NTSC" dump="ok" crc="2220E14A" sha1="EE36B29BDB4BD81043DC2B7BD273665F8CED6DA9"> <board type="NES-SGROM" mapper="1"> <prg size="256k" /> <vram size="...
by kode54
Thu Jan 11, 2007 5:50 pm
Forum: NESemdev
Topic: Audio playback x PPU
Replies: 6
Views: 3140

There could be if the emulation loop is regulated against the sound output, and then video output is also stalling things with vsync locking. This could also be a problem with using WaitForVerticalBlank, or OpenGL swap interval control, depending on the driver implementation. At least with my ATI Ra...
by kode54
Thu Jan 11, 2007 11:48 am
Forum: NESemdev
Topic: [split] NES audio emulation library?
Replies: 8
Views: 4849

Please die in a fire.

Can we split this already?

I've uploaded a new version, although I'm not really satisfied with the stupid mute/tempo dialog I've added, I'm sure everybody will love it just the way it is, until I decide to completely change it.
by kode54
Sun Oct 08, 2006 10:11 pm
Forum: General Stuff
Topic: 2a03.org down?
Replies: 10
Views: 4861

According to my check just now, it should be up at 64.118.85.5. This should not be cached, since I haven't looked at the site within memory. According to the domain record, it was renewed 11 hours ago, which also precedes your posts. Perhaps it is your ISP's name servers or their upstream name serve...
by kode54
Wed Sep 20, 2006 2:36 pm
Forum: NESemdev
Topic: NotSo Fatso bandlimited synth?
Replies: 11
Views: 6441

Oh joy, I can't wait to steal the panning configuration dialog template and code from NotSo Fatso and shove it in my preferences somewhere in a lame attempt to avoid designing yet another dialog and writing the backend code for it. Wait, scratch that, I can write the code, I just hate designing dial...
by kode54
Wed Jan 11, 2006 3:20 pm
Forum: NESemdev
Topic: NTSC NES Composite Video Emulator
Replies: 90
Views: 64939

Yum, I almost forgot about denormal numbers.
by kode54
Wed Jan 11, 2006 9:16 am
Forum: NESemdev
Topic: NTSC NES Composite Video Emulator
Replies: 90
Views: 64939

http://kode54.foobar2000.org/QuickNES.zip

Just think, the emulation is quick enough for the NTSC simulation to be usable! At least on my Athlon64 3200+. Software scaling to 680x480 that doesn't involve NTSC simulation coming when I feel like it.
by kode54
Wed Nov 23, 2005 2:33 pm
Forum: NESdev
Topic: Need help detecting cheaters.
Replies: 17
Views: 11823

And an initial save state, which would probably make your tester blow up. If all you are doing is testing the movies for rapid button presses, writing a native program that parses the movie file should be a lot easier than programming a NES game that polls the inputs. Plus, it will be able to scan f...
by kode54
Thu Nov 17, 2005 10:44 am
Forum: Newbie Help Center
Topic: Basic n00b question about iNES/UNIF headers
Replies: 30
Views: 17701

Did Nintendo make the boards for the Sufami Turbo?
by kode54
Thu Nov 17, 2005 1:33 am
Forum: Newbie Help Center
Topic: Basic n00b question about iNES/UNIF headers
Replies: 30
Views: 17701

Crap, that last one was me. I was about to apply this edit: The Snes9X source code also says this, in its special casing: //not MAD-1 compliant if(strcmp (ROMName, "WANDERERS FROM YS") == 0) { for(int c=0;c<0xE0;c++) { Map[c+0x700]=(uint8*)MAP_LOROM_SRAM; BlockIsROM[c+0x700]=FALSE; BlockIs...