Search found 67 matches

by kode54
Sun Nov 13, 2005 3:30 pm
Forum: Newbie Help Center
Topic: Convert Japaneese Contra (Gryzor) to MMC3
Replies: 39
Views: 22143

What I meant to say was, the pack includes both contraj.ips, which translates it that way, and then there's gryzor.ips, which has the other names and such, and the animated title.
by kode54
Sun Nov 13, 2005 12:29 pm
Forum: Newbie Help Center
Topic: Convert Japaneese Contra (Gryzor) to MMC3
Replies: 39
Views: 22143

Contra Japanese, with MadHatter's contraj.ips applied. I assume you used his patch, how many others are there?

Oh, and I stab in Cowering's general direction for Gryzor naming in the database, and in the resulting pack of files that I have.
by kode54
Sun Nov 13, 2005 10:56 am
Forum: Newbie Help Center
Topic: Convert Japaneese Contra (Gryzor) to MMC3
Replies: 39
Views: 22143

That's fault of translators, not mine. Or is it? http://static.morbo.org/kode54/contraj_title.png http://static.morbo.org/kode54/contraj_text.png Hmm, I wonder how much work it would be to change the palette on the rest of the letters... ( Patch author complains that nobody came forward to produce ...
by kode54
Thu Oct 06, 2005 6:21 pm
Forum: NESemdev
Topic: implementing faster dsound routines
Replies: 4
Views: 3248

Yes, typically, you use Sleep(1) or so while waiting. If you actually want time slices that fine, you should use timeBeginPeriod(1) / timeEndPeriod(1) or so in your sound init/cleanup code. 1ms or so is still about as fine as you can get out of that. You can also do no better with WaveOut callback n...
by kode54
Sat Aug 13, 2005 9:55 am
Forum: SNESdev
Topic: BRR: is this doc accurate
Replies: 14
Views: 12734

My encoder works on the same brute force principle as the SoX MS ADPCM encoder I used as a base. No noise shaping, no smart crap, just pure brute force for the least mean square error, checking all scale factors and filter sets. (Or even no filter, in case that produces a better result.) There are s...
by kode54
Mon Jun 06, 2005 1:21 pm
Forum: NESemdev
Topic: My emu ^^
Replies: 28
Views: 67532

I also had some stupid thing to post about that adapter, but more likely, it's stupid adapter sending 0 instead of center on Z-axis when analog mode is disabled. Not much you can do other than disable the Z-axis. Handling axes that are stuck to one side is easy. In button config mode, treat only tr...
by kode54
Mon Jun 06, 2005 12:49 pm
Forum: NESemdev
Topic: My emu ^^
Replies: 28
Views: 67532

Nice to see you back in action, Disch. :) I also had some stupid thing to post about that adapter, but more likely, it's stupid adapter sending 0 instead of center on Z-axis when analog mode is disabled. Not much you can do other than disable the Z-axis. "Use DSound to regulate framerate" ...