Search found 67 matches
- Sun Nov 13, 2005 3:30 pm
- Forum: Newbie Help Center
- Topic: Convert Japaneese Contra (Gryzor) to MMC3
- Replies: 39
- Views: 22143
- Sun Nov 13, 2005 12:29 pm
- Forum: Newbie Help Center
- Topic: Convert Japaneese Contra (Gryzor) to MMC3
- Replies: 39
- Views: 22143
- Sun Nov 13, 2005 10:56 am
- Forum: Newbie Help Center
- Topic: Convert Japaneese Contra (Gryzor) to MMC3
- Replies: 39
- Views: 22143
That's fault of translators, not mine. Or is it? http://static.morbo.org/kode54/contraj_title.png http://static.morbo.org/kode54/contraj_text.png Hmm, I wonder how much work it would be to change the palette on the rest of the letters... ( Patch author complains that nobody came forward to produce ...
- Thu Oct 06, 2005 6:21 pm
- Forum: NESemdev
- Topic: implementing faster dsound routines
- Replies: 4
- Views: 3248
Yes, typically, you use Sleep(1) or so while waiting. If you actually want time slices that fine, you should use timeBeginPeriod(1) / timeEndPeriod(1) or so in your sound init/cleanup code. 1ms or so is still about as fine as you can get out of that. You can also do no better with WaveOut callback n...
- Sat Aug 13, 2005 9:55 am
- Forum: SNESdev
- Topic: BRR: is this doc accurate
- Replies: 14
- Views: 12734
My encoder works on the same brute force principle as the SoX MS ADPCM encoder I used as a base. No noise shaping, no smart crap, just pure brute force for the least mean square error, checking all scale factors and filter sets. (Or even no filter, in case that produces a better result.) There are s...
I also had some stupid thing to post about that adapter, but more likely, it's stupid adapter sending 0 instead of center on Z-axis when analog mode is disabled. Not much you can do other than disable the Z-axis. Handling axes that are stuck to one side is easy. In button config mode, treat only tr...