Search found 11 matches

by patroclus
Wed May 08, 2013 11:04 am
Forum: NES Hardware and Flash Equipment
Topic: MMC1 free implementation on CPLD released
Replies: 34
Views: 17758

Re: MMC1 free implementation on CPLD released

Ruslansh wrote:Chip and Dale works without problems
What do you mean?
by patroclus
Mon Apr 29, 2013 12:04 pm
Forum: NES Hardware and Flash Equipment
Topic: MMC1 free implementation on CPLD released
Replies: 34
Views: 17758

Re: MMC1 free implementation on CPLD released

using 5-bit shit register What kind of register is that? o_O What do you mean by "what kind"? A shift register, to build a parallel output from a serial input. As MMC1 internal registers are 5 bit wide, the shit register must be 4 bit (if using a state machine to generate load control sig...
by patroclus
Fri Apr 12, 2013 1:51 am
Forum: NES Hardware and Flash Equipment
Topic: MMC1 free implementation on CPLD released
Replies: 34
Views: 17758

Re: MMC1 free implementation on CPLD released

You should be able to further shrink the number of macrocells required by combining the state machine into the shift register, as tepples and I outlined here . My approach was not to fully optimize the design, with somekind of commercial mind, but try to make it very clear, more with an educational...
by patroclus
Thu Apr 11, 2013 10:12 am
Forum: NES Hardware and Flash Equipment
Topic: MMC1 free implementation on CPLD released
Replies: 34
Views: 17758

Re: MMC1 free implementation on CPLD released

How many macrocells would a subset supporting only 8K CHR ROM switching (no CHR mode bit in $8000, no $C000 at all) take? That'd be a useful subset to get SNROM/SUROM/SXROM going. Interesting cutdown here :shock: It seems that such a MMC1 would fit in the smaller XC9536 CPLD, as it requires only 33...
by patroclus
Thu Apr 11, 2013 5:35 am
Forum: NES Hardware and Flash Equipment
Topic: MMC1 Clone
Replies: 26
Views: 11750

Re: MMC1 Clone

I just released the source code of a MMC1 clone, which I just finished testing on real hardware. It is well structured and commented, to allow anyone curious to look at it. Posted in this forum: http://forums.nesdev.com/viewtopic.php?f=9&t=10010 MMC1 is not complex, as it has been said, but it r...
by patroclus
Thu Apr 11, 2013 5:23 am
Forum: NES Hardware and Flash Equipment
Topic: MMC1 free implementation on CPLD released
Replies: 34
Views: 17758

MMC1 free implementation on CPLD released

I just finished developing a MMC1 mapper clone, running successfully on a Xilinx XC9572 CPLD and a SNROM PCB (Kid Icarus/Metroid). All features are supported except 32 kb PGR ROM bank size. WRAM write can be enabled and disabled at any time (starts in enable state) Mapper powers-up with all register...
by patroclus
Fri Sep 25, 2009 11:06 am
Forum: NESdev International
Topic: Comunidad nesdev hispana
Replies: 96
Views: 129122

Soy David Senabre, autor de la web y los artículos de consolas para siempre, y sólo quería comentar que la página está completamente operativa. Puede que los problemas que se comentaban aquí se deban a que coincidió con unos días que nos quedamos sin servidor.
Un saludo
by patroclus
Fri Jul 01, 2005 2:12 pm
Forum: NES Hardware and Flash Equipment
Topic: About copyNES
Replies: 2
Views: 4204

No, all clear, thanks
by patroclus
Tue Jun 28, 2005 1:46 am
Forum: NESdev
Topic: reassemble game
Replies: 2
Views: 4173

Yes, I will try that dissasembler and see how it works.
I was using NES Disassembler v1.0 beta4, that works fairly well, but still misses things.
by patroclus
Sun Jun 26, 2005 2:13 pm
Forum: NES Hardware and Flash Equipment
Topic: About copyNES
Replies: 2
Views: 4204

About copyNES

Hello!
I understand almost all about copyNES hardware, but looking into the schematics, I can't see how it can upload data to WRAM in order for the NES to run it.
I see no conection between the I/O chip and the WRAM, maybe it is missed in the drawing??
Anyone knows??

Thank you.
by patroclus
Sun Jun 26, 2005 2:11 pm
Forum: NESdev
Topic: reassemble game
Replies: 2
Views: 4173

reassemble game

Hello!
I'm working on dissasembling a game, and I want to reassemble it.
I have dissasembled bank 7, last one (it is an 8 banks ROM).
But I know no way of reassemble the whole game.
Anyone knows??
Thank you.