What do you mean?Ruslansh wrote:Chip and Dale works without problems
Search found 11 matches
- Wed May 08, 2013 11:04 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 free implementation on CPLD released
- Replies: 34
- Views: 17758
Re: MMC1 free implementation on CPLD released
- Mon Apr 29, 2013 12:04 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 free implementation on CPLD released
- Replies: 34
- Views: 17758
Re: MMC1 free implementation on CPLD released
using 5-bit shit register What kind of register is that? o_O What do you mean by "what kind"? A shift register, to build a parallel output from a serial input. As MMC1 internal registers are 5 bit wide, the shit register must be 4 bit (if using a state machine to generate load control sig...
- Fri Apr 12, 2013 1:51 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 free implementation on CPLD released
- Replies: 34
- Views: 17758
Re: MMC1 free implementation on CPLD released
You should be able to further shrink the number of macrocells required by combining the state machine into the shift register, as tepples and I outlined here . My approach was not to fully optimize the design, with somekind of commercial mind, but try to make it very clear, more with an educational...
- Thu Apr 11, 2013 10:12 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 free implementation on CPLD released
- Replies: 34
- Views: 17758
Re: MMC1 free implementation on CPLD released
How many macrocells would a subset supporting only 8K CHR ROM switching (no CHR mode bit in $8000, no $C000 at all) take? That'd be a useful subset to get SNROM/SUROM/SXROM going. Interesting cutdown here :shock: It seems that such a MMC1 would fit in the smaller XC9536 CPLD, as it requires only 33...
- Thu Apr 11, 2013 5:35 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 Clone
- Replies: 26
- Views: 11750
Re: MMC1 Clone
I just released the source code of a MMC1 clone, which I just finished testing on real hardware. It is well structured and commented, to allow anyone curious to look at it. Posted in this forum: http://forums.nesdev.com/viewtopic.php?f=9&t=10010 MMC1 is not complex, as it has been said, but it r...
- Thu Apr 11, 2013 5:23 am
- Forum: NES Hardware and Flash Equipment
- Topic: MMC1 free implementation on CPLD released
- Replies: 34
- Views: 17758
MMC1 free implementation on CPLD released
I just finished developing a MMC1 mapper clone, running successfully on a Xilinx XC9572 CPLD and a SNROM PCB (Kid Icarus/Metroid). All features are supported except 32 kb PGR ROM bank size. WRAM write can be enabled and disabled at any time (starts in enable state) Mapper powers-up with all register...
- Fri Sep 25, 2009 11:06 am
- Forum: NESdev International
- Topic: Comunidad nesdev hispana
- Replies: 96
- Views: 129122
- Fri Jul 01, 2005 2:12 pm
- Forum: NES Hardware and Flash Equipment
- Topic: About copyNES
- Replies: 2
- Views: 4204
- Tue Jun 28, 2005 1:46 am
- Forum: NESdev
- Topic: reassemble game
- Replies: 2
- Views: 4173
- Sun Jun 26, 2005 2:13 pm
- Forum: NES Hardware and Flash Equipment
- Topic: About copyNES
- Replies: 2
- Views: 4204
About copyNES
Hello!
I understand almost all about copyNES hardware, but looking into the schematics, I can't see how it can upload data to WRAM in order for the NES to run it.
I see no conection between the I/O chip and the WRAM, maybe it is missed in the drawing??
Anyone knows??
Thank you.
I understand almost all about copyNES hardware, but looking into the schematics, I can't see how it can upload data to WRAM in order for the NES to run it.
I see no conection between the I/O chip and the WRAM, maybe it is missed in the drawing??
Anyone knows??
Thank you.
- Sun Jun 26, 2005 2:11 pm
- Forum: NESdev
- Topic: reassemble game
- Replies: 2
- Views: 4173
reassemble game
Hello!
I'm working on dissasembling a game, and I want to reassemble it.
I have dissasembled bank 7, last one (it is an 8 banks ROM).
But I know no way of reassemble the whole game.
Anyone knows??
Thank you.
I'm working on dissasembling a game, and I want to reassemble it.
I have dissasembled bank 7, last one (it is an 8 banks ROM).
But I know no way of reassemble the whole game.
Anyone knows??
Thank you.