There's a layering demo that does OPT 2,4,6. I think it looks okay but there's lots of visual data to pixel check.
https://forums.nesdev.com/viewtopic.php?t=14467
-- ppubusactivity_rev2_sfc.7z
A few more games glitch out (non-opt). I'll see if I can give some advice or more information.
Search found 18 matches
- Thu Jun 27, 2019 5:31 am
- Forum: SNESdev
- Topic: Mesen-S - SNES Emulator
- Replies: 385
- Views: 270420
- Wed Jun 26, 2019 9:03 pm
- Forum: SNESdev
- Topic: Mesen-S - SNES Emulator
- Replies: 385
- Views: 270420
Re: Mesen-S - SNES Emulator
Super Famista 5 (Japan) 1. For some reason, you're triggering a copy protection screen after Namco logo. -- Haven't checked why. Never seen this until now. 2. Main menus are not OPT mode2 animated. https://github.com/SourMesen/Mesen-S/blob/master/Core/Ppu.cpp#L780 bg3ofs = $3ff and 32x32 screen size...
- Wed Jun 26, 2019 5:33 am
- Forum: SNESdev
- Topic: Mesen-S - SNES Emulator
- Replies: 385
- Views: 270420
Re: Mesen-S - SNES Emulator
Kick Off (Europe) - main menu is glitched
https://github.com/SourMesen/Mesen-S/bl ... .cpp#L1531
https://github.com/SourMesen/Mesen-S/bl ... .cpp#L1546
VRAM invalidation should bump address.
https://github.com/SourMesen/Mesen-S/bl ... .cpp#L1531
https://github.com/SourMesen/Mesen-S/bl ... .cpp#L1546
VRAM invalidation should bump address.