Search found 375 matches

by dXtr
Mon Sep 12, 2005 11:40 am
Forum: SNESdev
Topic: spc help
Replies: 5
Views: 6485

edit:
nevermind my old post.. most have been drunk when I wrote that :P

now when I've actually though little of what I had used written I realised that it was totally wrong.. it should have been something more like:

Code: Select all

	movw ya, $F5
to get the adress to ya :oops:
by dXtr
Mon Sep 12, 2005 12:07 am
Forum: SNESdev
Topic: spc help
Replies: 5
Views: 6485

yeah I understand that part.. but I wanted to store a adress in the 16bit YA register and then do a jmp using that register as the adress:
jmp [!ya] (or what ever it would look like)
by dXtr
Sun Sep 11, 2005 4:35 pm
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

ok so here it come: http://www.student.bth.se/~joaf03/snesdev/BRRtest.rar enjoy ;) I've tested it on my PAL SNES using a Super Wildcard DX2. So hopefully this should work :) I know that there is lots of weird things in there.. but that is mostly b/c I don't fully understand wla dx yet. and if you li...
by dXtr
Sun Sep 11, 2005 2:49 pm
Forum: SNESdev
Topic: spc help
Replies: 5
Views: 6485

spc help

I'm trying to get this to work in wla-spc700: mov $F2, #$F5 movw ya, $F3 jmp [!ya] what it does is recive a 16bit adress from the IO port 2+3 ($F5 and $F6) then I set the 16bit ya register to this adress I recived. and now I try to jmp to it. but wla gives me: ERROR: Unknown symbol "jmp". ...
by dXtr
Sat Sep 10, 2005 3:55 pm
Forum: NES Hardware and Flash Equipment
Topic: (SNES) help with shopping list
Replies: 5
Views: 6427

nice. thanks for the help :)
by dXtr
Wed Sep 07, 2005 5:14 pm
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

hm.. was going to post the code now.. but I just remeberd I've lost the login information to my web-account =/
I see if I can get a hold of it tomorrow...

edit:
well.. atleast that gives me time to test this on a real snes to verify the code ^^
by dXtr
Wed Sep 07, 2005 9:20 am
Forum: NES Hardware and Flash Equipment
Topic: (SNES) help with shopping list
Replies: 5
Views: 6427

well.. basicly I wanted to have a dev. cart that had much ROM space, much SRAM, and I would be nice if it had some of the special chips (but that's not that important) and about lo/slow/hi/fast rom I don't really know what makes you want to use one over the other.. :? what I really going to use it f...
by dXtr
Wed Sep 07, 2005 8:44 am
Forum: NES Hardware and Flash Equipment
Topic: (SNES) help with shopping list
Replies: 5
Views: 6427

(SNES) help with shopping list

Hi I'm going to put together a little list of SNES games that I'm going to order. You might wonder why I post it here.. well this are games that I'm going to rip apart and use as dev. carts.. so what I really was thinking was: I probably need atleast one version that is LoROM and one that is HiROM (...
by dXtr
Tue Sep 06, 2005 1:56 pm
Forum: NES Hardware and Flash Equipment
Topic: What is the EEPROM equivalint to the 27C020/27C2001 EPROM
Replies: 21
Views: 13739

(sorry for asking question in someone else thread.. just had to ask this) I noticed you talked about in-circuit programming.. and have for some time wanted to build a nes/snes cart with that. how hard is to do something like this? and where can I find any info on this? I'm kinda noob in the electric...
by dXtr
Tue Sep 06, 2005 1:46 pm
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

yeah I can here you like this :)
after just doing this I realy felt I needed to go through the DSP page that tepples posted in my other snes thread ;D
I noticed that much of the stuff I read about on that page could be good to know, to setup everything correct on the dsp in the snes.
by dXtr
Tue Sep 06, 2005 10:26 am
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

the DSP instruction isn't really a instruction as I discoverd but a command for the MSS engine.. he had added a special instruction that his engine translated in to real code.. example: he sends to the APU through the I/O ports on the SNES DSP $00, $3F and that got translated to something like: $06,...
by dXtr
Tue Sep 06, 2005 5:11 am
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

wow! just made it make it's first noise! :D the reason it hadn't work before was b/c I had forgotten the # when sending the DSP commands ;D it dosen't sound beautiful.. but it does atleast make some noise I try to have some source up by tomorrow (have to do some other stuff now and clean up the code...
by dXtr
Mon Sep 05, 2005 11:02 am
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

yeah I know.. it's a little harder to work with just creating spc files as they become static and you can't upload new samples to the spc... but as I said before.. this is only for testing, so I learn how it all works.
by dXtr
Sun Sep 04, 2005 12:43 pm
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

well.. for the moment I'm just experementing to get to know the SNES APU.. I do this by assembling it into a spc file that I playback on spc tool (for debuging). later on when I feel like I know what I'm doing I'm going to write my own sfx/music engine for the snes :) the only problem with having as...
by dXtr
Sun Sep 04, 2005 11:41 am
Forum: SNESdev
Topic: dsp instruction?
Replies: 14
Views: 12496

for the moment my biggest issue is wla-spc700 ;) I can't get it do what I want it to do.. so I have to come up with ugly hacks all the time.. and this bank/slot thing makes my brain explode ;D as an example.. I want to put some data at an specific adress (like $0300) unfortantly there is no way to t...