Search found 6 matches
- Tue Aug 13, 2019 9:26 pm
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
Re: PPU - Why Background Reset Issue?
My data was initially at bank $A000; it worked when I moved it to $C000. :lol: But how did this arrangement made a difference? My guess from looking at the header is because it's a 16kB program using MMC3 mapper. In that case you better stick to $C000+. Unless there are mapper writes in there, and ...
- Mon Aug 12, 2019 7:55 pm
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
Re: PPU - Why Background Reset Issue?
Will check it out. Thanks for the link.
- Mon Aug 12, 2019 12:55 am
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
Re: PPU - Why Background Reset Issue?
Also, This is a pretty large chunk of code. It really don't seem practical for any individual could go through all of this especially for the macros that was written for I to mostly understand. I was expecting an answer like a hardware bug or something. But no worries, I will take the debugger appro...
- Mon Aug 12, 2019 12:25 am
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
Re: PPU - Why Background Reset Issue?
Oh, I realize now that some things from the main file were omitted. Well, I don't see a full name table wipe anywhere before the text is displayed, so I don't know if it's been omitted as well or if it's really missing. The problem with posting partial code because you think certain parts are "...
- Mon Aug 12, 2019 12:01 am
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
Re: PPU - Why Background Reset Issue?
Work out what's going on in an emulator with a good debugger like Mesen. You can find out what's happening or not happening. You will eventually find the part where the PPU begins drawing the erroneous data. I suspect several things, but trying to cover them all is not particularly a good use of my...
- Sun Aug 11, 2019 6:43 pm
- Forum: NESdev
- Topic: PPU - Why Background Reset Issue?
- Replies: 12
- Views: 8028
PPU - Why Background Reset Issue?
Hello, I would appreciate any solutions to this. I only implemented a nametable update. It basically writes a background tile to $2007 every 3 frames; to appear as animated text typing. All code is in NMI and it works completly fine. It resets fine when the animation is done but if it was RESET some...