Search found 85 matches
- Sat Mar 18, 2006 2:12 pm
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
This is called tearing. It occurs when the video image is being updated by software at the same time the hardware is presenting it on the output device. Almost all games suffer from it to some degree. If your monitor and nintendulator were using the same exact vsync frequency, and there was no chan...
- Sat Mar 18, 2006 11:42 am
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
Does this happen when you first turn on a game? You wouldn't notice this on a TV because many TVs blank the signal for a few frames while synchronizing to the NES's frequencies. Does this happen at the beginning of any screen in Dr. Mario? If so, I have noticed it on a real NES running through a re...
- Sat Mar 18, 2006 8:45 am
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
- Sat Mar 18, 2006 5:00 am
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
- Sun Mar 12, 2006 1:15 pm
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
I meant that you do not have to run sound code during NMI time. You can run it during the other 92% of time, after your NMI code finishes. Oh, sorry :) . I'll make a routine that waits nmi end - update sound, and use it in my waiting loops. I, for some reason thought I might have missed an alternat...
- Sun Mar 12, 2006 1:09 pm
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
- Sun Mar 12, 2006 12:53 pm
- Forum: Newbie Help Center
- Topic: Updating music/sfx
- Replies: 18
- Views: 9088
Updating music/sfx
Hello, I'm putting together a small rpg (MMC1) type game and I need atleast 9-10 (max)scanlines worth of my nmi for joypad, sprites, and drawing updates with windows, cursor, etc... Anyways, I wanted to add my sound driver into the program but lack the nmi time to do the update then. There are quite...
- Sat Feb 11, 2006 5:48 am
- Forum: Newbie Help Center
- Topic: Using bank switching.
- Replies: 18
- Views: 13193
- Fri Feb 10, 2006 7:35 am
- Forum: Newbie Help Center
- Topic: Using bank switching.
- Replies: 18
- Views: 13193
- Fri Feb 10, 2006 6:32 am
- Forum: Newbie Help Center
- Topic: Using bank switching.
- Replies: 18
- Views: 13193
Using bank switching.
I have some simple questions about using mappers that I couldn't seem to find any answers to on the board. What happens to program execution after bank switching? How are programs that use bank switching setup. Does one bank contain the main code and the rest is used for various game data? What proc...
- Mon Aug 29, 2005 10:37 am
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
- Mon Aug 29, 2005 8:50 am
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
- Mon Aug 29, 2005 8:40 am
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
mbrenaman > don't know if this is an bugg or not.. but if you push the A and B buttons repeatedly really fast you can make the sounds get stuck. it's easiest to do it when the music is off. Oh man... Sorry about that. Thanks for trying it out. I thought I had fixed it. It should be fixed now plus s...
- Mon Aug 29, 2005 1:19 am
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
Well, thanks to blargg, Soundy's been tested on the real NES. I fixed two small bugs and viola http://mbrenaman.com/soundy_1_1_2.zip
And I suppose that's it. Thank you everyone and I'll thank blargg just one more time.
And I suppose that's it. Thank you everyone and I'll thank blargg just one more time.
- Sun Aug 28, 2005 8:20 am
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
Welp blargg, it seems to work. I've done some more work and added your solution and have uploaded a new version http://mbrenaman.com/soundy_1_1_0.zip . Works in Nintendulator, hope it'll work on the real thing. When you was a kid ? I love it right now, personally Actually, after comparing the two so...