Search found 153 matches
- Mon Jan 13, 2020 7:53 pm
- Forum: General Stuff
- Topic: NESMaker reviews?
- Replies: 55
- Views: 48382
Re: NESMaker reviews?
Sounds like the SalesForce of nes dev world haha: "clicks over code", welcome to NES CRM.
- Sun Jan 12, 2020 8:50 pm
- Forum: Other Retro Dev
- Topic: Why was the GBA sound so poor?
- Replies: 36
- Views: 28134
- Sun Jan 12, 2020 2:39 pm
- Forum: Other Retro Dev
- Topic: Off-the-shelf PSG
- Replies: 13
- Views: 11853
Re: Off-the-shelf PSG
Are you putting together a retro system or just specing out one? As for replicating PSG to WSG (PCE) range, I mean you can do that with a tiny dedicated off-the-shelf MCU if needed as opposed to an FPGA - if you're not experienced with FPGAs. Like a 20mhz TinyAVR 8bit MCU (everything is internal). S...
- Thu Jan 09, 2020 6:47 pm
- Forum: SNESdev
- Topic: Getting back into learning SNES programming, having trouble setting up WLA DX?
- Replies: 5
- Views: 4989
Re: Getting back into learning SNES programming, having trouble setting up WLA DX?
PCX files were used throughout the 2000's. Have you never seen that format???
- Tue Jan 07, 2020 10:12 pm
- Forum: Other Retro Dev
- Topic: Apparently the SMS is better than everything
- Replies: 27
- Views: 30258
Re: Apparently the SMS is better than everything
In my opinion, the SMS is a "fully baked" design with a lot of compromises – due largely to its ancestry of off-the-shelf parts – while the NES is a "half-baked" design with a lot of accidental (and powerful and relevant) flexibility. This haha. Z80 is roughly equal to 6502 when...
- Sat Jan 04, 2020 4:37 pm
- Forum: NESemdev
- Topic: Some pipes lead to weird non-rooms in Super Mario Bros.
- Replies: 15
- Views: 9232
Re: Some pipes lead to weird non-rooms in Super Mario Bros.
Thought it was just the title screen that was in chr-rom (it's been too long so I can't remember; I emulated SMB on the PCE). But if there is more related data in PPU address space; maybe it has to do something with the "first read from PPU memory after address set needs to be ignored" iss...
- Sat Jan 04, 2020 4:30 pm
- Forum: NESdev
- Topic: What is the most popular assembler used for NES?
- Replies: 10
- Views: 10870
Re: What is the most popular assembler used for NES?
Do any other the assemblers, besides nesasm, support including binary files and then setting destination address to overwrite part of them?
- Sat Jan 04, 2020 4:19 pm
- Forum: General Stuff
- Topic: What code editor do you use?
- Replies: 25
- Views: 19420
Re: What code editor do you use?
as long as I install the ideaVim plugin to get vi key mappings. Hah! I'm not a Vi(m) fan, but I'm ever too lazy to switch the editor for GIT when I need to squash my commits, so I use it for that. But I never got into the whole Vim thing. I used Nano where I could for linux or bash environments. Gu...
- Sat Jan 04, 2020 2:42 pm
- Forum: General Stuff
- Topic: Multi-pass assembler questions
- Replies: 7
- Views: 6382
Re: Multi-pass assembler questions
Having already done a simple C compiler with Lex and Yacc, I'd probably just tokenize everything and then build syntax tree. You can then iterate over the tree until all macros and symbols have been resolved.
- Sat Jan 04, 2020 10:29 am
- Forum: Other Retro Dev
- Topic: Apparently the SMS is better than everything
- Replies: 27
- Views: 30258
Re: Apparently the SMS is better than everything
The 2k table one is still pretty valid haha. I mean c64 guys use it and they just have 64k of ram (part of which is video ram).
- Fri Jan 03, 2020 8:56 pm
- Forum: Other Retro Dev
- Topic: Apparently the SMS is better than everything
- Replies: 27
- Views: 30258
Re: Apparently the SMS is better than everything
Yeah. Probably best in other retro section. The claims are pretty crazy. The 16bit addition one is great. Their example source is a single ADD rr,rr (being whatever pairs that are valid), but clearly omit the part you need to LOAD those regs with values. I mean, if all you did was that ADD instructi...
- Fri Jan 03, 2020 8:08 pm
- Forum: Other Retro Dev
- Topic: Apparently the SMS is better than everything
- Replies: 27
- Views: 30258
Apparently the SMS is better than everything
https://segaretro.org/Sega_Master_Syste ... comparison
It's great haha. Apparently, to get a systems' total "bus" width, you just add them altogether! Among other things
How is this site still around??? Crazy.
It's great haha. Apparently, to get a systems' total "bus" width, you just add them altogether! Among other things
How is this site still around??? Crazy.
- Tue Dec 31, 2019 5:22 pm
- Forum: Other Retro Dev
- Topic: Sampled based synth driver for PCE
- Replies: 0
- Views: 11917
Sampled based synth driver for PCE
https://gitlab.com/RickSugar/hupcm-driver I've had this for a number of years and really didn't do anything with it, so I figured I'll make it public. It's a sample based player for the PCE. There are 6 channels total; 4 have frequency scaling and 2 are fixed frequency (7khz). Everything runs off th...
- Sat Dec 28, 2019 11:47 pm
- Forum: SNESdev
- Topic: HDMA effects before the SNES
- Replies: 5
- Views: 4573
Re: HDMA effects before the SNES
Indeed, the SuperGrafx has window registers in which you could construct non-square shapes. It had two windows with 4 overlapping states, but because all window sizes have to start from the left, only three of those four states can be used to draw shapes. I.e. you can only have 3 unique window setti...
- Mon Dec 23, 2019 10:15 am
- Forum: Other Retro Dev
- Topic: I am a turncoat. A simple sprite demo for Sega Master System
- Replies: 44
- Views: 27568
Re: I am a turncoat. A simple sprite demo for Sega Master System
Ohh.. what tepples posted reminded me... is the SAT modifiable mid screen?