Search found 127 matches
- Sun Apr 08, 2007 11:06 am
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
tepples, I'm just referring to his disassembly. I moved the code around, which caused problems with bare address references to the $8000-$ffff range, so I had to fix those. doppelganger, Another more complex one takes place at lines 645, 14421, and 14466. It's a bit more difficult to fix because the...
- Sun Apr 08, 2007 8:34 am
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
doppelganger, LOL, one more thing that could be an issue. At line 3525, I found something that could be an issue if you moved the code around. That dummy entry actually seemed like it was used. I found when I modularized it, I had the game freeze when there was looping. You should make sure that lin...
- Thu Apr 05, 2007 6:19 am
- Forum: NESdev
- Topic: Degrading SPR-RAM
- Replies: 2
- Views: 1845
Degrading SPR-RAM
(NOTE: On a real NES unit, if sprites are disabled (D4 of $2001 is 0) for a long period of time, SPR-RAM will gradually degrade. A proposed concept is that SPR-RAM is actually DRAM, and D4 controls the DRAM refresh cycle). From: http://web.textfiles.com/games/nestech.txt What is meant by this? Does...
- Wed Apr 04, 2007 1:20 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Tue Apr 03, 2007 3:10 pm
- Forum: Newbie Help Center
- Topic: Level Editor
- Replies: 28
- Views: 9519
For a while, I've considered making a generic Mario level editor which assumes that levels are composed of object and enemy data and that lets you define the objects and specify their sizes, etc. You would be able to store stages to their own file or even convert them to code. It doesn't seem like i...
- Tue Apr 03, 2007 11:00 am
- Forum: Newbie Help Center
- Topic: FDS File Loading/Saving
- Replies: 0
- Views: 1919
FDS File Loading/Saving
I'm not sure I entirely understand the procedure for loading/savings files on this system. I'm reading this:
http://nesdev.com/FDS%20technical%20reference.txt
The one thing I don't think I understand is the load list. Where exactly is the load list located?
http://nesdev.com/FDS%20technical%20reference.txt
The one thing I don't think I understand is the load list. Where exactly is the load list located?
- Sun Apr 01, 2007 10:16 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Fri Mar 30, 2007 12:51 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
tepples, Or just use it for a ROM Hack--though the IPS file for that would probably contain a lot of the original game code--, or just use it as a guide to learn how to write your own sidescroller. EDIT: For a ROM Hack, you might just want to distribute the source code and the INES header (with poss...
- Fri Mar 30, 2007 12:43 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
tepples, Yes. I converted it to being assembleable with CA65 and then modularized it and then moved the modules around. This was how I discovered those bugs. But once I fixed the 2 bugs I mentioned here, it's a good build! ^_^ EDIT: Additionally, I wonder what is the best method for modularizing so ...
- Fri Mar 30, 2007 12:50 am
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Thu Mar 29, 2007 1:29 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Wed Mar 28, 2007 10:48 pm
- Forum: Newbie Help Center
- Topic: Trying to Make Sense of CC65
- Replies: 9
- Views: 3844
tepples, OK. Hmm, this is quite a bit different than any assembler I've seen before. What about combining files? Say, I have an INES header and a CHR file that I want to get combined with the BIN file to make the NES file, mm, what would be the best way to go about that? Should I include the INES he...
- Wed Mar 28, 2007 9:18 pm
- Forum: Newbie Help Center
- Topic: Trying to Make Sense of CC65
- Replies: 9
- Views: 3844
- Wed Mar 28, 2007 8:13 pm
- Forum: Newbie Help Center
- Topic: Trying to Make Sense of CC65
- Replies: 9
- Views: 3844
tepples, So if say, I wanted to skip ahead to $FFFA I could use that? Now, I might have made some modifications so that the body of code/data doesn't end at $F656 but at a different area; now I would not want to have to count that myself. So is it possible that I could use something like this? .res ...
- Wed Mar 28, 2007 7:58 pm
- Forum: Newbie Help Center
- Topic: Trying to Make Sense of CC65
- Replies: 9
- Views: 3844
I'm sorry, do you mean cC65, instead of cA65? Hmm, those might be useful to try out then. Thanks. ^_^ EDIT: it would seem that the author of the programs doesn't really distinguish between CC65 and CA65 well. Anyway, I'm reading through the users' guide for ca65 (which I got through a search engine-...