Search found 4 matches

by Eratell
Sun Dec 01, 2019 10:12 am
Forum: NESdev
Topic: Background Collision
Replies: 10
Views: 5006

Re: Background Collision

I'm entirely sure I'm doing this wrong. If there is some kind of working example somewhere to poke and prod at, that'd be fantastic. I kinda feel I should do the metatile stuff first tho as it may be better in the end?
by Eratell
Sun Dec 01, 2019 4:01 am
Forum: NESdev
Topic: Background Collision
Replies: 10
Views: 5006

Re: Background Collision

Not sure I quite understand? My map is stored under "map:" and that's it. Would that make the pointer and base the same thing?
by Eratell
Sat Nov 30, 2019 9:34 pm
Forum: NESdev
Topic: Background Collision
Replies: 10
Views: 5006

Re: Background Collision

I'm guessing pointX and pointY are the player sprite X and Y positions, what's the difference between Mapbase and Mappointer?
by Eratell
Sat Nov 30, 2019 12:03 pm
Forum: NESdev
Topic: Background Collision
Replies: 10
Views: 5006

Background Collision

I've hit a major stop in my nesdev ambitions. I've looked everywhere, asked others, I can't find anything that actually helps. I'm too stupid for programming, but I still try because I want to. But I don't know how. I understand I have to check 4 corners for collision, but I have no idea how I'm sup...