Search found 4 matches
- Sun Dec 01, 2019 10:12 am
- Forum: NESdev
- Topic: Background Collision
- Replies: 10
- Views: 5006
Re: Background Collision
I'm entirely sure I'm doing this wrong. If there is some kind of working example somewhere to poke and prod at, that'd be fantastic. I kinda feel I should do the metatile stuff first tho as it may be better in the end?
- Sun Dec 01, 2019 4:01 am
- Forum: NESdev
- Topic: Background Collision
- Replies: 10
- Views: 5006
Re: Background Collision
Not sure I quite understand? My map is stored under "map:" and that's it. Would that make the pointer and base the same thing?
- Sat Nov 30, 2019 9:34 pm
- Forum: NESdev
- Topic: Background Collision
- Replies: 10
- Views: 5006
Re: Background Collision
I'm guessing pointX and pointY are the player sprite X and Y positions, what's the difference between Mapbase and Mappointer?
- Sat Nov 30, 2019 12:03 pm
- Forum: NESdev
- Topic: Background Collision
- Replies: 10
- Views: 5006
Background Collision
I've hit a major stop in my nesdev ambitions. I've looked everywhere, asked others, I can't find anything that actually helps. I'm too stupid for programming, but I still try because I want to. But I don't know how. I understand I have to check 4 corners for collision, but I have no idea how I'm sup...