Search found 246 matches

by Goose2k
Wed Jan 06, 2021 11:59 am
Forum: 2020 NESdev Competition
Topic: Witch n' Wiz - Puzzle Platformer [1st Runner-Up]
Replies: 37
Views: 24409

Re: Witch n' Wiz

For the 2021 competition I am hoping to enter my current project, Witch n' Wiz , into Category 1 (Game). I've been working on it on and off since August 2019, but was pretty busy with my other project, From Below . But now that I have shipped that game, I am able to focus 100% on this! Witch n' Wiz ...
by Goose2k
Wed Jan 06, 2021 11:05 am
Forum: 2020 NESdev Competition
Topic: Witch n' Wiz - Puzzle Platformer [1st Runner-Up]
Replies: 37
Views: 24409

Witch n' Wiz - Puzzle Platformer [1st Runner-Up]

https://img.itch.zone/aW1nLzU1ODcxMjEuanBn/original/4%2BrrFr.jpg DOWNLOAD HERE! [/url] Recommended Emulators: FCEUX 2.3 (or greater) or Mesen . Will not work on older emulators. Genre: Turn-Based Puzzle Platformer (e.g. Fire n Ice, Catrap, etc) How to Play: Objective: Vanquish all the monsters in r...
by Goose2k
Mon Jan 04, 2021 6:31 pm
Forum: 2020 NESdev Competition
Topic: SRAM/WRAM Support for Compo Entries
Replies: 2
Views: 3139

Re: SRAM/WRAM Support for Compo Entries

Historically, no. I recall tepples talking about exposing a simple API for save games in a couple Flash sectors, but as far as I know that wasn't implemented for lack of interest. On the Discord, Tepples says: "Compo entries can't use WRAM at $6000. If you run low, you can use otherwise unused...
by Goose2k
Mon Jan 04, 2021 5:35 pm
Forum: 2020 NESdev Competition
Topic: SRAM/WRAM Support for Compo Entries
Replies: 2
Views: 3139

SRAM/WRAM Support for Compo Entries

Is there any SRAM/WRAM available for game competition entries? If so, will it have save/battery-backup support?

On the Mapper 28 page it says:

"Adding WRAM control requires 2 Macrocells and 2 pins."
by Goose2k
Mon Jan 04, 2021 4:10 pm
Forum: 2020 NESdev Competition
Topic: Is MMC1 "Mapper 28 Compatible" - CC65 Setup
Replies: 5
Views: 4570

Re: Is MMC1 "Mapper 28 Compatible" - CC65 Setup

Currently my game uses 8 banks of 16K PRG ROM , and 16 banks of 8k CHR ROM . Would that disqualify my entry given that the entries must be: "Mapper 28 compatible entry up to 64KB with NO PRG-RAM " and my game uses 256KB? I think the answer seems obvious, but I just want to ask incase there...
by Goose2k
Thu Dec 24, 2020 12:56 pm
Forum: Homebrew Projects
Topic: The White Room | CANCELED FOR NOW | New NES game!
Replies: 7
Views: 8288

Re: The White Room NES Homebrew

QuackCreeper wrote: Wed Dec 23, 2020 10:44 pm Musician: (to be determined)
I'd recommend talking to Tui: http://forums.nesdev.com/memberlist.php ... le&u=16350

Looking forward to seeing this progress! Not often you see a multiplayer puzzle game.
by Goose2k
Mon Dec 21, 2020 2:45 pm
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] COMPLETE!
Replies: 90
Views: 69857

Re: FROM BELOW [NES Homebrew] COMPLETE!

Unfortunately no (although it does run fine on both sides, unlike a few games). My goal was to get a shared leaderboard between both systems, but ended up cutting the featuring. I got to the point where Primary CPU was functioning properly, but the amount of effort to get it properly communicating w...
by Goose2k
Mon Dec 21, 2020 2:25 pm
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] COMPLETE!
Replies: 90
Views: 69857

Re: FROM BELOW [NES Homebrew] COMPLETE!

lidnariq wrote: Mon Dec 21, 2020 2:14 pm Your link about the Vs. System version is the same as the previous one about manufacture costs.
Fixed!
by Goose2k
Mon Dec 21, 2020 2:09 pm
Forum: Homebrew Projects
Topic: FROM BELOW [NES Homebrew] COMPLETE!
Replies: 90
Views: 69857

Re: FROM BELOW [NES Homebrew] COMPLETE!

2 pieces of news today! The cost of producing From Below physical copies: First, I wrote an article breaking down the costs and profits made off the physical version of From Below. If you have ever wanted to release a CIB copy of a game, I would give this a read!! http://www.matthughson.com/2020/12/...
by Goose2k
Sat Dec 12, 2020 12:26 am
Forum: NESdev
Topic: PPU Palette Mapping (NES to Vs. System)
Replies: 28
Views: 14687

Re: PPU Palette Mapping (NES to Vs. System)

So these are really 2C03→2C04 remaps, complete with the duplicate green and cyan? (reads script) So it appears. More or less, except that I added the 2 missing grey colors (0x2d and 0x3d) to the source table (they are missing on 2C03/05). The idea is to say "when you ask for THIS color index o...
by Goose2k
Sat Dec 12, 2020 12:12 am
Forum: NESdev
Topic: PPU Palette Mapping (NES to Vs. System)
Replies: 28
Views: 14687

Re: PPU Palette Mapping (NES to Vs. System)

FYI: I have updated list NES->Vs Arcade System palette lookup tables. I now have all 4 of the scrambled PPUs. http://forums.nesdev.com/viewtopic.php?p=260764#p260764 If you are interested, here is the python script I wrote to generate them. It somewhat manual and outputs a format specific to my use ...
by Goose2k
Thu Dec 10, 2020 4:08 pm
Forum: NESdev
Topic: Vs System Shared Memory
Replies: 48
Views: 15515

Re: Vs System Shared Memory

Is this because only the primary CPU can write that bit? Can CPU2 not trigger the IRQ on CPU1? No? That works fine? Sorry, but I don't understand your answer to this one. Let me try to clarify my question. Which of the following is true: a) Secondary CPU can trigger IRQ on Primary CPU by writing 0 ...
by Goose2k
Wed Dec 09, 2020 9:28 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 967
Views: 587635

Re: Mesen - NES Emulator

Awesome thanks!

https://ci.appveyor.com/project/Sour/me ... s/32488821

"Fixed crash when loading VS-DualSystem games that are marked as having no work ram" :shock:

I think that might actually be the bug!


Unfortunately it still crashes on latest. Thanks though!
by Goose2k
Wed Dec 09, 2020 5:34 pm
Forum: NESemdev
Topic: Mesen - NES Emulator
Replies: 967
Views: 587635

Re: Mesen - NES Emulator

Not sure if this is the right place (sorry, I didn't read through 60 pages of history, and the "log a bug" button in Mesen is broken :lol: ), but I've been playing around with Vs System development, and Mesen actually has fairly good support! However, it crashes a LOT if you are running ga...
by Goose2k
Wed Dec 09, 2020 5:19 pm
Forum: Homebrew Projects
Topic: Our new NES project (and a question)
Replies: 12
Views: 6626

Re: Our new NES project (and a question)

Game looks super unique. Nice work!