Search found 418 matches
- Thu Jan 14, 2021 8:14 am
- Forum: SNESdev
- Topic: Asking for ROM translation
- Replies: 2
- Views: 4530
- Wed Jan 13, 2021 7:42 am
- Forum: SNESdev
- Topic: Why don't we have a SNES Game Jam?
- Replies: 84
- Views: 53868
Re: Why don't we have a SNES Game Jam?
Is this a dream? Or is it WarioWare ? You see, in WarioWare, each segment is at best a few seconds long. In this game, these entire sections can last up to half an hour. WarioWare is a minigame game. I was just demonstrating that the JRPG concept would probably end up like a minigame game anyway du...
- Wed Jan 13, 2021 7:37 am
- Forum: General Stuff
- Topic: problemkaputt.de is gone
- Replies: 19
- Views: 22086
- Tue Jan 12, 2021 7:13 pm
- Forum: SNESdev
- Topic: Why don't we have a SNES Game Jam?
- Replies: 84
- Views: 53868
Re: Why don't we have a SNES Game Jam?
I think Olddb meant nametable data (SC data), not the actual pattern data. Each SC entry is 16-bit in most (all? I forgot) modes, and this could affect level map data in ROM I guess. This is what I meant. Oh lol. Guess at that point, you're going to have to make algorithms to generate tilemaps from...
- Tue Jan 12, 2021 4:27 pm
- Forum: SNESdev
- Topic: Why don't we have a SNES Game Jam?
- Replies: 84
- Views: 53868
Re: Why don't we have a SNES Game Jam?
HiROM and LoROM can both do 4MB. We will have to decide which to use, though. I know. I was just saying the minimum size the ROM of an Action 53 compilation of 32768 bytes games can be. Keep in mind SNES games tile data is 16bits and there are 3 possible planes to fill. Also, graphics take more rom...
- Tue Jan 12, 2021 1:08 pm
- Forum: SNESdev
- Topic: Why don't we have a SNES Game Jam?
- Replies: 84
- Views: 53868
Re: Why don't we have a SNES Game Jam?
We could do something like the nes dev comp but for the SNES. Make a collection of mini-games. Each entry could have a size restriction, let's say 256k or 512k. How about 64k (HiROM) or 32k(LoROM)? That'd be a big challenge, but it means an Action 53 for SNES would be possible. 32768*53 = 1736704, ...
- Tue Jan 12, 2021 5:47 am
- Forum: SNESdev
- Topic: Why don't we have a SNES Game Jam?
- Replies: 84
- Views: 53868
Re: Why don't we have a SNES Game Jam?
I've been thinking about this since the N64 game jam a month ago or so. The n64 is extremely niche in terms of homebrew, yet it got a fair amount of applicants anyways. Why don't we do something similar? It would both bring the community together and invite new people into the SNES homebrew scene. ...
- Wed Jan 06, 2021 9:51 am
- Forum: Other Retro Dev
- Topic: Good PS1 Homebrew
- Replies: 13
- Views: 10212
Re: Good PS1 Homebrew
I remember there was the Roll Boss Rush homebrew game, but that's about it. It seems our definitions of 'good' are not congruent with each other. uwu Saw a video of the gameplay. Didn't like it. Not really into boss rush games, and I'm definitely not into half the game's fullscreen animations. Well...
- Wed Jan 06, 2021 6:50 am
- Forum: Other Retro Dev
- Topic: Good PS1 Homebrew
- Replies: 13
- Views: 10212
Re: Good PS1 Homebrew
There isn't much. OrionSoft sells a couple, those aren't freely available. The older Net Yaroze games aren't exactly homebrew, but close enough. A pain to develop for, and an inability to distribute games that run on unmodified consoles -> not much interest. Don't those Net Yaroze games require a N...
- Tue Jan 05, 2021 1:11 pm
- Forum: Other Retro Dev
- Topic: Good PS1 Homebrew
- Replies: 13
- Views: 10212
Good PS1 Homebrew
I have just installed UniROM v8.0.d and flashed it to my PS1 GameShark cartridge. I've looked in the PSX-Place and I could find very little PS1 homebrew. Can anyone point me to some more cool PS1 homebrew games that I can burn (to a CD-R)? I am not looking for emulators, as I prefer to play games on...
- Sun Jan 03, 2021 9:58 am
- Forum: General Stuff
- Topic: Jokes
- Replies: 6
- Views: 15528
Re: Jokes
That poor Nord VPN employee...
- Tue Dec 29, 2020 8:02 pm
- Forum: General Stuff
- Topic: Super Mario Bros.: Why all the floating money?
- Replies: 77
- Views: 45369
Re: Super Mario Bros.: Why all the floating money?
Some scenes in some games use floating coins as a design tool to lead players to an intended path Why a coin, though? Why not a sack of money? Why not a safe? Why not gold bars? Some games use the latter 3, like Aimusori using gold bars . Heck, what about using a credit/debit/ATM card? Earthbound u...
- Tue Dec 29, 2020 8:52 am
- Forum: SNESdev
- Topic: getting started on SNES
- Replies: 59
- Views: 30768
Re: getting started on SNES
Aww man, I was about to come into this thread and post about LibSFX!secondsun wrote: ↑Tue Dec 29, 2020 7:44 am libSFX (https://github.com/Optiroc/libSFX) has several example projects which may help with getting your source layout started.
Hey sir, do you have a minute to speak about our lord and saviour LibSFX?
- Sun Dec 27, 2020 2:36 pm
- Forum: SNESdev
- Topic: Bullets hell demo
- Replies: 10
- Views: 8815
Re: Bullets hell demo
Nothing much from what I've heard.Señor Ventura wrote: ↑Sat Dec 26, 2020 11:13 am I have been trying to find this demo, but i'm not seeing anything, Do somebody knows what happened with this?.
- Wed Dec 23, 2020 12:03 pm
- Forum: Test Forum
- Topic: im 18 now uwu
- Replies: 5
- Views: 9956
im 18 now uwu
i am 18 now uwu