The only thing I can think of is that translating from polar coordinates to something like a (vx,vy) velocity to move the bullet is tough on the NES.
But I doubt that; I mean I've seen ELITE.NES. Maybe lazy coding?
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- Wed Jul 27, 2005 11:23 pm
- Forum: NESdev
- Topic: Why does Solar Wars use rectangular aiming?
- Replies: 6
- Views: 6427