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by ravuya
Wed Jul 27, 2005 11:23 pm
Forum: NESdev
Topic: Why does Solar Wars use rectangular aiming?
Replies: 6
Views: 6427

The only thing I can think of is that translating from polar coordinates to something like a (vx,vy) velocity to move the bullet is tough on the NES.

But I doubt that; I mean I've seen ELITE.NES. Maybe lazy coding?