Search found 160 matches
- Tue Jul 28, 2020 1:19 am
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Good" Assembly Code
I wonder is there any assembler using C syntax? That is: PORT_CONSOLE = $FFFF sp = $FF00 pc = start mark dw 0 ; string_input ; in: r0 - string buffer ; r1 - max buffer size ; out: string_input r3 = r0 ; remember beginning .loop r2 =? [ PORT_CONSOLE ] pc = .loop @z r2 <?> 13 pc = .end @z ; if CR r2 <...
- Mon Jul 27, 2020 10:57 am
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 54837
Re: Nintendo "Gigaleak"
Sorry if I spoked ya'. :) Many people are probably not very happy about this kind of stuff. Myself I find it fascinating what people can dig up through these old sources. There are plenty of articles about what people have found.. You did nothing wrong at all. It's just annoying spam nearby that ma...
- Mon Jul 27, 2020 9:08 am
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 54837
- Mon Jul 27, 2020 8:51 am
- Forum: General Stuff
- Topic: Nintendo "Gigaleak"
- Replies: 65
- Views: 54837
Re: Nintendo "Gigaleak"
I was unable to determine if it is new spam trick until see article in ArsTechnica about it: https://arstechnica.com/gaming/2020/07/ ... urce-code/
- Sun Jul 26, 2020 8:07 pm
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Good" Assembly Code
Most people don't associate Winnie the Pooh with feces unless someone specifically points it out. Hence "Winnie the Shit" in joke books and "Cooking with Poo" on photo manipulation sites (before Saiyuud Diwong's Thai cookbook usurped the name). The animation accompanying the OP ...
- Sun Jul 26, 2020 7:44 am
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Good" Assembly Code
... So I took a screenshot of the Exor battle from SMRPG and replaced the boss appropriately. ... Lol! I had no chance to understand it because translation of Winnie-the-Pooh in my native language uses different naming. But now I find it hilarious! Offtopic: By the way, Oxford Dictionary in the art...
- Fri Jul 24, 2020 8:11 pm
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Beautiful" Assembly Code
I've read etimology and oxford dictionaries yesterday and got impression that 'pop' for native english-speaking people is mentally connected to it's first meaning 'make a light explosive sound'. That is it's highly suitable for processes where something cracks/quickly moves in/out with sound/clicks/...
- Thu Jul 23, 2020 8:15 pm
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Beautiful" Assembly Code
In russian language letter X of international words is transliterated as 'ks'. So, XOR is without quesions 'ksor' among russian programmers. And xenomorphs are 'ksenomorphs' and so on and sometimes it's a little bit confusing like in names (Xena for example).
- Wed Jul 22, 2020 9:05 pm
- Forum: General Stuff
- Topic: Making "Good" Assembly Code
- Replies: 73
- Views: 33359
Re: Making "Beautiful" Assembly Code
Ah... first macro I wrote in NES programming experience and such a relief!
- Mon Jul 20, 2020 9:30 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
Re: SNES Doom Source Released! Now What?
New release of binaries! https://github.com/RandalLinden/ACCESS
It's ACCESS toolset and it's for Amiga.
But probably it is the moment this project can be compiled in appropriate environment...
It's ACCESS toolset and it's for Amiga.
But probably it is the moment this project can be compiled in appropriate environment...
- Mon Jul 20, 2020 1:49 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
- Sun Jul 19, 2020 8:17 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
Re: SNES Doom Source Released! Now What?
Wow! Lowercase means 8bit and uppercase means 16bit. The "!" flag means "generate SEP/REP" instructions The "@" flag means "Unknown" or "Don't Care" -- it's mostly just for commenting and there shouldn't be a lot of places where you see it used. This...
- Fri Jul 17, 2020 3:11 am
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
Re: SNES Doom Source Released! Now What?
smakefile https://github.com/RandalLinden/DOOM-FX/blob/master/source/smakefile shows that command to compile 65c816/SuperFX code is: xa -a$*.a -o$*.o -s -c65816 That is: single assembler 'xa' is used to compile 65c816 and SuperFX code in *.a files with default CPU mode set to 65816. If we look at th...
- Thu Jul 16, 2020 8:56 pm
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
Re: SNES Doom Source Released! Now What?
Well, ok, I didn't want to overburden his mailbox with unknown strangers. But ok, I'll do search.
- Thu Jul 16, 2020 6:34 pm
- Forum: SNESdev
- Topic: SNES Doom Source Released! Now What?
- Replies: 148
- Views: 85095
Re: SNES Doom Source Released! Now What?
...I e-mailed Randy Linden... Cool! Could you please ask him about 'mode' directive in 65C816 assembler? Google in my hands knows nothing about it (I discovered that he used assembler named 'xa' in Amiga OS, and there is assembler with this name in github with support of Amiga, but it doesn't conta...