Search found 160 matches

by aa-dav
Tue Jul 28, 2020 1:19 am
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Good" Assembly Code

I wonder is there any assembler using C syntax? That is: PORT_CONSOLE = $FFFF sp = $FF00 pc = start mark dw 0 ; string_input ; in: r0 - string buffer ; r1 - max buffer size ; out: string_input r3 = r0 ; remember beginning .loop r2 =? [ PORT_CONSOLE ] pc = .loop @z r2 <?> 13 pc = .end @z ; if CR r2 <...
by aa-dav
Mon Jul 27, 2020 10:57 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 54837

Re: Nintendo "Gigaleak"

Sorry if I spoked ya'. :) Many people are probably not very happy about this kind of stuff. Myself I find it fascinating what people can dig up through these old sources. There are plenty of articles about what people have found.. You did nothing wrong at all. It's just annoying spam nearby that ma...
by aa-dav
Mon Jul 27, 2020 9:08 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 54837

Re: Nintendo "Gigaleak"

Dwedit wrote: Mon Jul 27, 2020 9:02 am Someone with a 14 year old account and 600 posts is generally not a spammer.
Indeed, but I saw words 'seen this?', 'pretty exiting', 'hot' and was like 'bye-bye'... :)
by aa-dav
Mon Jul 27, 2020 8:51 am
Forum: General Stuff
Topic: Nintendo "Gigaleak"
Replies: 65
Views: 54837

Re: Nintendo "Gigaleak"

I was unable to determine if it is new spam trick until see article in ArsTechnica about it: https://arstechnica.com/gaming/2020/07/ ... urce-code/
by aa-dav
Sun Jul 26, 2020 8:07 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Good" Assembly Code

Most people don't associate Winnie the Pooh with feces unless someone specifically points it out. Hence "Winnie the Shit" in joke books and "Cooking with Poo" on photo manipulation sites (before Saiyuud Diwong's Thai cookbook usurped the name). The animation accompanying the OP ...
by aa-dav
Sun Jul 26, 2020 7:44 am
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Good" Assembly Code

... So I took a screenshot of the Exor battle from SMRPG and replaced the boss appropriately. ... Lol! I had no chance to understand it because translation of Winnie-the-Pooh in my native language uses different naming. But now I find it hilarious! Offtopic: By the way, Oxford Dictionary in the art...
by aa-dav
Fri Jul 24, 2020 8:11 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Beautiful" Assembly Code

I've read etimology and oxford dictionaries yesterday and got impression that 'pop' for native english-speaking people is mentally connected to it's first meaning 'make a light explosive sound'. That is it's highly suitable for processes where something cracks/quickly moves in/out with sound/clicks/...
by aa-dav
Thu Jul 23, 2020 8:15 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Beautiful" Assembly Code

In russian language letter X of international words is transliterated as 'ks'. So, XOR is without quesions 'ksor' among russian programmers. And xenomorphs are 'ksenomorphs' and so on and sometimes it's a little bit confusing like in names (Xena for example).
by aa-dav
Wed Jul 22, 2020 9:05 pm
Forum: General Stuff
Topic: Making "Good" Assembly Code
Replies: 73
Views: 33359

Re: Making "Beautiful" Assembly Code

Oziphantom wrote: Wed Jul 22, 2020 12:31 am ...
MOV #1,$0400
...
Ah... first macro I wrote in NES programming experience and such a relief! :) store, store_addr, store_word, store_ppu_addr made 70% of 6502 assembler simplifications for me. :)
by aa-dav
Mon Jul 20, 2020 9:30 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

New release of binaries! https://github.com/RandalLinden/ACCESS
It's ACCESS toolset and it's for Amiga.
But probably it is the moment this project can be compiled in appropriate environment...
by aa-dav
Mon Jul 20, 2020 1:49 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

Nikku4211 wrote: Sun Jul 19, 2020 8:59 pm [Linden]
Oh, thank you for correction. I was on positive emotions, so let it to fingers to write. :)
It's really cool to get in touch with such person!
by aa-dav
Sun Jul 19, 2020 8:17 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

Wow! Lowercase means 8bit and uppercase means 16bit. The "!" flag means "generate SEP/REP" instructions The "@" flag means "Unknown" or "Don't Care" -- it's mostly just for commenting and there shouldn't be a lot of places where you see it used. This...
by aa-dav
Fri Jul 17, 2020 3:11 am
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

smakefile https://github.com/RandalLinden/DOOM-FX/blob/master/source/smakefile shows that command to compile 65c816/SuperFX code is: xa -a$*.a -o$*.o -s -c65816 That is: single assembler 'xa' is used to compile 65c816 and SuperFX code in *.a files with default CPU mode set to 65816. If we look at th...
by aa-dav
Thu Jul 16, 2020 8:56 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

Nikku4211 wrote: Thu Jul 16, 2020 8:18 pm ...
Have you tried e-mailing him yourself? I don't know if I should provide his e-mail address, but I'm sure you can find it if you look hard enough in Google.
Well, ok, I didn't want to overburden his mailbox with unknown strangers. But ok, I'll do search.
by aa-dav
Thu Jul 16, 2020 6:34 pm
Forum: SNESdev
Topic: SNES Doom Source Released! Now What?
Replies: 148
Views: 85095

Re: SNES Doom Source Released! Now What?

...I e-mailed Randy Linden... Cool! Could you please ask him about 'mode' directive in 65C816 assembler? Google in my hands knows nothing about it (I discovered that he used assembler named 'xa' in Amiga OS, and there is assembler with this name in github with support of Amiga, but it doesn't conta...