Search found 400 matches
- Sat Feb 18, 2006 4:21 am
- Forum: phpBB Issues
- Topic: User Accounts
- Replies: 17
- Views: 16101
User Accounts
With all the spam that comes to this board, I wonder why it hasn't already been made a prerequisite that you're a member to post. There have been three new spam posts in just this evening (morning, whatever). I'm sure that if someone new is really wanting to program for the NES, they won't mind crea...
- Sat Feb 18, 2006 2:52 am
- Forum: phpBB Issues
- Topic: Did I break the board?
- Replies: 2
- Views: 5165
- Wed Feb 15, 2006 10:36 pm
- Forum: NESdev
- Topic: My metatile engine
- Replies: 5
- Views: 5167
I think they look pretty good man. The filter you put on that image is a bit extreme :P I guess it will really depend on how your sprites will look as well. I'm guessing that you're asking if it's too blurry or something? If so, it's noticeable because it looks different from other games, but it doe...
- Wed Feb 15, 2006 8:55 pm
- Forum: Newbie Help Center
- Topic: a few questions
- Replies: 7
- Views: 4691
If you've taken recent programming classes, then I'm assuming that you took courses in C++ and some higher level languages. If this is the case, I suggest you look into NESHLA . On the other hand, if you want to get near and dear to your NES, you'll want to program in 6502 assembly. If you don't kno...
- Sat Feb 11, 2006 9:07 am
- Forum: General Stuff
- Topic: What is your best score at Battletoads ?
- Replies: 21
- Views: 11481
I definitely think the inferno level is the toughest one of them. You pretty much have to memorize EXACTLY where all the openings are. The last time I played this game I was attempting to go through it with no warps, but whenever I got through the inferno, I just didn't have enough lives for the res...
- Thu Feb 02, 2006 9:52 am
- Forum: NES Hardware and Flash Equipment
- Topic: What is my best shot for running stuff on hardware?
- Replies: 31
- Views: 14146
Though I have no clue what I'm talking about (per usual), I would personally think that a dev cart would require the lock-out chip to be present. That's something that I've actually wondered about, but there was never a good time to ask I suppose. If one is required, would that mean that there would...
- Mon Jan 30, 2006 11:30 am
- Forum: Newbie Help Center
- Topic: Question Related to CHR-ROM and CHR-RAM
- Replies: 6
- Views: 4653
- Fri Dec 23, 2005 12:55 am
- Forum: NESdev
- Topic: online nes book
- Replies: 4
- Views: 3993
Well, that's about what we need... but a wiki is about your best bet. Why would you want to write something that has already been done? Although, what I feel needs to be done to said wiki is to make it more newbie friendly... or at least a section that could help out tremendously more than now: Exam...
- Sun Dec 18, 2005 3:36 pm
- Forum: Newbie Help Center
- Topic: Nesasm problems
- Replies: 6
- Views: 4826
Finally got that basic test working. It now runs stable in Nintendulator, which is what I wanted to happen before I moved on trying to learn other stuff I suppose. It no longer flys apart now, so I'm happy with my first venture, even if it is lame ;) http://www.geocities.com/waterton10/files/test3.z...
- Sat Dec 17, 2005 1:05 pm
- Forum: phpBB Issues
- Topic: staying logged in?
- Replies: 14
- Views: 28366
- Thu Dec 15, 2005 10:43 pm
- Forum: Newbie Help Center
- Topic: Nesasm problems
- Replies: 6
- Views: 4826
Alright, that helped it come together in Nintendulator... just going to vblank after every two writes to $2007. It falls apart at the end of the program, but I'm not too worried about that right now. I'm gonna look that thread about level designing over a bit better now to get an idea of how to make...
- Thu Dec 15, 2005 1:10 am
- Forum: Newbie Help Center
- Topic: Nesasm problems
- Replies: 6
- Views: 4826
Alright, well, I've managed to figure some things out... I made a new .chr to start that from scratch. Didn't have that overlapping problem again, so I don't know what that was. I know this isn't the best way to draw tiles to the screen to make background (not this coding anyway), but I drew some ti...
- Mon Dec 12, 2005 11:08 am
- Forum: Newbie Help Center
- Topic: okay im lost :S
- Replies: 2
- Views: 2872
Go here and click on the link that says Nintendo Assembler.
- Mon Dec 12, 2005 1:03 am
- Forum: Newbie Help Center
- Topic: Nesasm problems
- Replies: 6
- Views: 4826
Nesasm problems
I'm sitting here messing around with things in nametables (still trying to figure them out!), and now, everytime I go to assemble my code, my tiles get compacted.... the first tile is pushed over and overlaps over the second, and the third and fourth are overlapped. I'm willing to bet everything els...
- Sun Dec 11, 2005 1:28 pm
- Forum: NESdev
- Topic: Really good "special effects" in games
- Replies: 40
- Views: 21137
For real ? Oh man, I can't beat it even using savestates and frame by frame emulation. I'm in a place where everything is black, and it's just impossible to guess where to go without falling. On those parts, once you appear on the screen, just start running and jumping where you see you need to. By...