Search found 400 matches

by Roth
Sat Feb 18, 2006 4:21 am
Forum: phpBB Issues
Topic: User Accounts
Replies: 17
Views: 16101

User Accounts

With all the spam that comes to this board, I wonder why it hasn't already been made a prerequisite that you're a member to post. There have been three new spam posts in just this evening (morning, whatever). I'm sure that if someone new is really wanting to program for the NES, they won't mind crea...
by Roth
Sat Feb 18, 2006 2:52 am
Forum: phpBB Issues
Topic: Did I break the board?
Replies: 2
Views: 5165

tepples wrote:Did I break the board?
Yes you did ;)
by Roth
Wed Feb 15, 2006 10:36 pm
Forum: NESdev
Topic: My metatile engine
Replies: 5
Views: 5167

I think they look pretty good man. The filter you put on that image is a bit extreme :P I guess it will really depend on how your sprites will look as well. I'm guessing that you're asking if it's too blurry or something? If so, it's noticeable because it looks different from other games, but it doe...
by Roth
Wed Feb 15, 2006 8:55 pm
Forum: Newbie Help Center
Topic: a few questions
Replies: 7
Views: 4691

If you've taken recent programming classes, then I'm assuming that you took courses in C++ and some higher level languages. If this is the case, I suggest you look into NESHLA . On the other hand, if you want to get near and dear to your NES, you'll want to program in 6502 assembly. If you don't kno...
by Roth
Sat Feb 11, 2006 9:07 am
Forum: General Stuff
Topic: What is your best score at Battletoads ?
Replies: 21
Views: 11481

I definitely think the inferno level is the toughest one of them. You pretty much have to memorize EXACTLY where all the openings are. The last time I played this game I was attempting to go through it with no warps, but whenever I got through the inferno, I just didn't have enough lives for the res...
by Roth
Thu Feb 02, 2006 9:52 am
Forum: NES Hardware and Flash Equipment
Topic: What is my best shot for running stuff on hardware?
Replies: 31
Views: 14146

Though I have no clue what I'm talking about (per usual), I would personally think that a dev cart would require the lock-out chip to be present. That's something that I've actually wondered about, but there was never a good time to ask I suppose. If one is required, would that mean that there would...
by Roth
Mon Jan 30, 2006 11:30 am
Forum: Newbie Help Center
Topic: Question Related to CHR-ROM and CHR-RAM
Replies: 6
Views: 4653

Also, if you're dealing at all with cartridges, I've found that it's usually printed on the PCB whether or not the game uses CHR-RAM or CHR-ROM. I'm not sure if that's any help or not.
by Roth
Fri Dec 23, 2005 12:55 am
Forum: NESdev
Topic: online nes book
Replies: 4
Views: 3993

Well, that's about what we need... but a wiki is about your best bet. Why would you want to write something that has already been done? Although, what I feel needs to be done to said wiki is to make it more newbie friendly... or at least a section that could help out tremendously more than now: Exam...
by Roth
Sun Dec 18, 2005 3:36 pm
Forum: Newbie Help Center
Topic: Nesasm problems
Replies: 6
Views: 4826

Finally got that basic test working. It now runs stable in Nintendulator, which is what I wanted to happen before I moved on trying to learn other stuff I suppose. It no longer flys apart now, so I'm happy with my first venture, even if it is lame ;) http://www.geocities.com/waterton10/files/test3.z...
by Roth
Sat Dec 17, 2005 1:05 pm
Forum: phpBB Issues
Topic: staying logged in?
Replies: 14
Views: 28366

I have no problems staying logged in what-so-ever. This may be a dumb question, but do you check the box that says Always Stay Logged In? ... or whatever it says?
by Roth
Thu Dec 15, 2005 10:43 pm
Forum: Newbie Help Center
Topic: Nesasm problems
Replies: 6
Views: 4826

Alright, that helped it come together in Nintendulator... just going to vblank after every two writes to $2007. It falls apart at the end of the program, but I'm not too worried about that right now. I'm gonna look that thread about level designing over a bit better now to get an idea of how to make...
by Roth
Thu Dec 15, 2005 1:10 am
Forum: Newbie Help Center
Topic: Nesasm problems
Replies: 6
Views: 4826

Alright, well, I've managed to figure some things out... I made a new .chr to start that from scratch. Didn't have that overlapping problem again, so I don't know what that was. I know this isn't the best way to draw tiles to the screen to make background (not this coding anyway), but I drew some ti...
by Roth
Mon Dec 12, 2005 11:08 am
Forum: Newbie Help Center
Topic: okay im lost :S
Replies: 2
Views: 2872

Go here and click on the link that says Nintendo Assembler.
by Roth
Mon Dec 12, 2005 1:03 am
Forum: Newbie Help Center
Topic: Nesasm problems
Replies: 6
Views: 4826

Nesasm problems

I'm sitting here messing around with things in nametables (still trying to figure them out!), and now, everytime I go to assemble my code, my tiles get compacted.... the first tile is pushed over and overlaps over the second, and the third and fourth are overlapped. I'm willing to bet everything els...
by Roth
Sun Dec 11, 2005 1:28 pm
Forum: NESdev
Topic: Really good "special effects" in games
Replies: 40
Views: 21137

For real ? Oh man, I can't beat it even using savestates and frame by frame emulation. I'm in a place where everything is black, and it's just impossible to guess where to go without falling. On those parts, once you appear on the screen, just start running and jumping where you see you need to. By...