Search found 400 matches

by Roth
Sat Dec 10, 2005 12:26 am
Forum: NESemdev
Topic: a vblank basic question
Replies: 3
Views: 2768

I think the wrap-around time is included in the V-Blank. The initial hit is at the top, so 0 would be where it starts... of course, I'm not 100% positive, but I'm just assuming this after having read the second paragraph in the first post on this forum: But a scanline consists of not only the time i...
by Roth
Fri Dec 09, 2005 2:27 am
Forum: NESdev
Topic: NesDevKit
Replies: 1
Views: 3748

NesDevKit

I was checking out Zophar's NES development tools section, and saw a NesDevKit that was placed on that site in 2002. I went to the site that it was from (the below sourceforge link), and noticed that this was updated in October of this year. I grabbed it, but it looks like it's still young. I haven'...
by Roth
Thu Nov 03, 2005 8:46 pm
Forum: NES Music
Topic: woah, nerdtracker 2 cookie
Replies: 3
Views: 4990

Ha! Nope, didn't know about that personally... pretty funny though :P
by Roth
Wed Nov 02, 2005 1:22 am
Forum: nesdevWiki
Topic: Anything going to happen?
Replies: 6
Views: 15584

Re: Anything going to happen?

A section for emu developers and general knowledge (which lays out how the system works), and another section which approaches it from a nes homebrewer standpoint (how to actually utilize the system). Another issue is the different audiences. You've got NES programmers, emulator authors, and hardwa...
by Roth
Wed Oct 26, 2005 8:22 am
Forum: NESdev
Topic: Garage Cart - the series
Replies: 23
Views: 21380

Has anyone got in touch with Matrixz at all about this? I believe NeSnake 2 meets the requirements you're looking for to put on a cart (though I may be wrong). I think that would be an awesome addition, and fun to play on an actual NES ;)
by Roth
Mon Oct 24, 2005 8:07 am
Forum: NESdev
Topic: What drove koitsu away from nesdev
Replies: 68
Views: 39174

I really wish I knew more to help participate in a group project. Maybe in the future however. On the topic of the wiki, I was thinking that a seperate forum be set-up here on the boards for discussing different ideas and such for it, as opposed to the Site Ideas page . It seems that a message board...
by Roth
Mon Oct 24, 2005 7:57 am
Forum: Newbie Help Center
Topic: Subroutines
Replies: 3
Views: 3331

Thanks for the responses guys. It's given me some stuff to think about and work with. After Disch posted the tip about looping, I started actually realizing how many loops are in various game sources. It made me wonder how I should break out of a loop, so I just started working with branching. My fi...
by Roth
Fri Oct 21, 2005 9:13 am
Forum: Newbie Help Center
Topic: Subroutines
Replies: 3
Views: 3331

Subroutines

Since tokumaru posted that link to the 6502 Simulator, I've been able to actually try some of this basic stuff that I've been reading.... and I mean VERY basic. I'm pretty much just trying to learn my way around the 6502 right now. Something that bugs me is the concept of subroutines. I've been thin...
by Roth
Tue Oct 18, 2005 11:36 am
Forum: NESdev
Topic: What drove koitsu away from nesdev
Replies: 68
Views: 39174

If I had the time, I'd probably help out with a tutorial from the perspective of an NES software programmer. Would this chapter outline make sense? 6502 tutorial NES Basics (covers iNES format, tones on channel 1, and controller reading) NES PPU Basics (palette, pattern tables, nametables) Basic Ma...
by Roth
Thu Sep 08, 2005 8:37 am
Forum: NESdev
Topic: So I'd like to make an RPG for the NES..
Replies: 9
Views: 11777

I've been reading my 6502 book, and will continue to do so (I like learning about being so close to the hardware), but I'm wondering if I should switch to NESHLA as well. I've been studying C++, and find that to be my favorite language that I've messed with so far. I have a problem though. I've neve...
by Roth
Tue Aug 30, 2005 5:55 am
Forum: NESemdev
Topic: Many game specific questions
Replies: 11
Views: 8117

Anonymous wrote:i was looking for Kevin Horton's nestest.nes demo and could not find it. anyone know where?
I found a demo by the same name here:

http://tripoint.org/kevtris/mappers/incoming/
by Roth
Sun Aug 28, 2005 8:54 pm
Forum: NES Music
Topic: Zophar's NSF Section Is Down: WHY?
Replies: 22
Views: 19081

I figured since I'm not any use to you guys in terms of development right now...

http://nintendointensity.neschannel.com/others/nsf.rar <-- Broken link (no longer there)

EDIT: 8.6MB Thought I'd let my fellow dial-uppers know.
by Roth
Fri Aug 26, 2005 3:15 pm
Forum: NES Music
Topic: Viable game sound and music solution
Replies: 33
Views: 34075

Ha, no, I didn't notice that... I missed the whole .nsf itself actually, went straight for the .nes :P I noticed there are some sounds that happen when pushing A and B in the .nes file. Are these sounds going to be part of your game?
by Roth
Fri Aug 26, 2005 2:37 pm
Forum: NES Music
Topic: Viable game sound and music solution
Replies: 33
Views: 34075

Wow man, yeah, that does sound really good. I like the bass line alot :) The whole song has a nice groove to it. Good job!
by Roth
Thu Aug 25, 2005 5:26 pm
Forum: NES Hardware and Flash Equipment
Topic: About chips...
Replies: 7
Views: 5290

Cool, thanks for the info! I was looking at this doc that claims to have the pinouts for all PRG, CHR, and RAM chips that were used in NES cartridges: http://nesdev.com/NES%20ROM%20Pinouts.txt Is this pretty much complete? The 28-pin CHR that is on that file says that it's 32kb. When I load up Duck ...