Search found 400 matches
- Sat Dec 10, 2005 12:26 am
- Forum: NESemdev
- Topic: a vblank basic question
- Replies: 3
- Views: 2768
I think the wrap-around time is included in the V-Blank. The initial hit is at the top, so 0 would be where it starts... of course, I'm not 100% positive, but I'm just assuming this after having read the second paragraph in the first post on this forum: But a scanline consists of not only the time i...
NesDevKit
I was checking out Zophar's NES development tools section, and saw a NesDevKit that was placed on that site in 2002. I went to the site that it was from (the below sourceforge link), and noticed that this was updated in October of this year. I grabbed it, but it looks like it's still young. I haven'...
- Thu Nov 03, 2005 8:46 pm
- Forum: NES Music
- Topic: woah, nerdtracker 2 cookie
- Replies: 3
- Views: 4990
- Wed Nov 02, 2005 1:22 am
- Forum: nesdevWiki
- Topic: Anything going to happen?
- Replies: 6
- Views: 15584
Re: Anything going to happen?
A section for emu developers and general knowledge (which lays out how the system works), and another section which approaches it from a nes homebrewer standpoint (how to actually utilize the system). Another issue is the different audiences. You've got NES programmers, emulator authors, and hardwa...
- Wed Oct 26, 2005 8:22 am
- Forum: NESdev
- Topic: Garage Cart - the series
- Replies: 23
- Views: 21380
- Mon Oct 24, 2005 8:07 am
- Forum: NESdev
- Topic: What drove koitsu away from nesdev
- Replies: 68
- Views: 39174
I really wish I knew more to help participate in a group project. Maybe in the future however. On the topic of the wiki, I was thinking that a seperate forum be set-up here on the boards for discussing different ideas and such for it, as opposed to the Site Ideas page . It seems that a message board...
- Mon Oct 24, 2005 7:57 am
- Forum: Newbie Help Center
- Topic: Subroutines
- Replies: 3
- Views: 3331
Thanks for the responses guys. It's given me some stuff to think about and work with. After Disch posted the tip about looping, I started actually realizing how many loops are in various game sources. It made me wonder how I should break out of a loop, so I just started working with branching. My fi...
- Fri Oct 21, 2005 9:13 am
- Forum: Newbie Help Center
- Topic: Subroutines
- Replies: 3
- Views: 3331
Subroutines
Since tokumaru posted that link to the 6502 Simulator, I've been able to actually try some of this basic stuff that I've been reading.... and I mean VERY basic. I'm pretty much just trying to learn my way around the 6502 right now. Something that bugs me is the concept of subroutines. I've been thin...
- Tue Oct 18, 2005 11:36 am
- Forum: NESdev
- Topic: What drove koitsu away from nesdev
- Replies: 68
- Views: 39174
If I had the time, I'd probably help out with a tutorial from the perspective of an NES software programmer. Would this chapter outline make sense? 6502 tutorial NES Basics (covers iNES format, tones on channel 1, and controller reading) NES PPU Basics (palette, pattern tables, nametables) Basic Ma...
- Thu Sep 08, 2005 8:37 am
- Forum: NESdev
- Topic: So I'd like to make an RPG for the NES..
- Replies: 9
- Views: 11777
I've been reading my 6502 book, and will continue to do so (I like learning about being so close to the hardware), but I'm wondering if I should switch to NESHLA as well. I've been studying C++, and find that to be my favorite language that I've messed with so far. I have a problem though. I've neve...
- Tue Aug 30, 2005 5:55 am
- Forum: NESemdev
- Topic: Many game specific questions
- Replies: 11
- Views: 8117
I found a demo by the same name here:Anonymous wrote:i was looking for Kevin Horton's nestest.nes demo and could not find it. anyone know where?
http://tripoint.org/kevtris/mappers/incoming/
- Sun Aug 28, 2005 8:54 pm
- Forum: NES Music
- Topic: Zophar's NSF Section Is Down: WHY?
- Replies: 22
- Views: 19081
I figured since I'm not any use to you guys in terms of development right now...
http://nintendointensity.neschannel.com/others/nsf.rar <-- Broken link (no longer there)
EDIT: 8.6MB Thought I'd let my fellow dial-uppers know.
http://nintendointensity.neschannel.com/others/nsf.rar <-- Broken link (no longer there)
EDIT: 8.6MB Thought I'd let my fellow dial-uppers know.
- Fri Aug 26, 2005 3:15 pm
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
- Fri Aug 26, 2005 2:37 pm
- Forum: NES Music
- Topic: Viable game sound and music solution
- Replies: 33
- Views: 34075
- Thu Aug 25, 2005 5:26 pm
- Forum: NES Hardware and Flash Equipment
- Topic: About chips...
- Replies: 7
- Views: 5290
Cool, thanks for the info! I was looking at this doc that claims to have the pinouts for all PRG, CHR, and RAM chips that were used in NES cartridges: http://nesdev.com/NES%20ROM%20Pinouts.txt Is this pretty much complete? The 28-pin CHR that is on that file says that it's 32kb. When I load up Duck ...