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- Wed Aug 12, 2020 1:45 pm
- Forum: SNESdev
- Topic: [demo] SNES Sonic
- Replies: 197
- Views: 119107
Re: [demo] SNES Sonic
Sonic 1 engine isn't optimal in the way it handles active objects, it just clips them horizontally (128 px off screen) while all the vertical area is still active. The problem is that Sonic levels can be quite large even on the vertical axis so that raise quite a lot the number of active objects at...