Search found 402 matches
- Sat Apr 15, 2006 3:25 am
- Forum: Newbie Help Center
- Topic: chr to.db????
- Replies: 23
- Views: 9319
- Fri Apr 14, 2006 9:52 pm
- Forum: Newbie Help Center
- Topic: chr to.db????
- Replies: 23
- Views: 9319
- Fri Apr 14, 2006 2:19 pm
- Forum: Newbie Help Center
- Topic: chr to.db????
- Replies: 23
- Views: 9319
the name table to write to is specified via writes to $2006. lda $2002 lda #$20 sta $2006 lda #$00 sta $2006 change the high byte to $24, $28, or $2C for the other tables, but keep in mind mirroring is also in effect. If i opened up the .chr file and .dat would they look the same. what makes them so...
- Fri Apr 14, 2006 1:56 pm
- Forum: Newbie Help Center
- Topic: chr to.db????
- Replies: 23
- Views: 9319
- Fri Apr 14, 2006 1:21 pm
- Forum: Newbie Help Center
- Topic: chr to.db????
- Replies: 23
- Views: 9319
first you'll need 2 bytes labeled 'addrLO' and 'addrHI' in zp for indirect,y addressing. ; somewhere in code ; load the destination in vram lda $2002 lda #$20 sta $2006 lda #$00 sta $2006 ; load the destination of the name table lda #low(nametable) sta addrLO lda #high(nametable) sta addrHI jsr SubL...
- Fri Apr 14, 2006 12:24 am
- Forum: Newbie Help Center
- Topic: Pattern Table Tile Numbers????
- Replies: 5
- Views: 3429
- Wed Apr 12, 2006 1:32 pm
- Forum: Newbie Help Center
- Topic: Attempting "Programming that 8-bit beast of power, the
- Replies: 10
- Views: 5881
- Wed Apr 12, 2006 1:27 pm
- Forum: NESemdev
- Topic: palette mirroring
- Replies: 4
- Views: 3326
correct me if i'm wrong but the palette consists of $20 entries. eight of those are mirrors of color 0 starting at $3F00 and its the every 4th one. half the palette is used for drawing sprites and the other half is for backgrounds. the whole $20 byte palette is mirrored many times in PPU address spa...
- Mon Apr 10, 2006 12:52 pm
- Forum: NESdev
- Topic: banking system
- Replies: 13
- Views: 7187
- Mon Apr 10, 2006 12:32 am
- Forum: NESdev
- Topic: banking system
- Replies: 13
- Views: 7187
- Sun Apr 09, 2006 4:56 pm
- Forum: NESdev
- Topic: banking system
- Replies: 13
- Views: 7187
now what if there is only one 16k bank at $8000, it would get loaded into $8000 and $C000...correct? therefore forcing to start at $FFFA wouldn't make much sense seing how the bank would stop at $BFFF. should i auto-detect that and switch the vector table to $BFFA, so when the rom is loaded the vect...
- Sun Apr 09, 2006 1:50 am
- Forum: NESdev
- Topic: banking system
- Replies: 13
- Views: 7187
- Fri Apr 07, 2006 8:19 pm
- Forum: NESdev
- Topic: banking system
- Replies: 13
- Views: 7187
banking system
what would be the better option: 1. use a banking scheme similar to nesasm but more robust, where the assembler takes care of writing the prg and chr banks in the correct order 2. writing a seperate program that reads in a seperate text file which contains the header and the order of the banks. then...
- Fri Apr 07, 2006 6:35 pm
- Forum: Newbie Help Center
- Topic: quick 6502 questions
- Replies: 13
- Views: 6733
- Fri Apr 07, 2006 5:53 pm
- Forum: Newbie Help Center
- Topic: quick 6502 questions
- Replies: 13
- Views: 6733