Search found 402 matches

by never-obsolete
Mon Feb 12, 2018 6:14 pm
Forum: NES Hardware and Flash Equipment
Topic: Verilog and the Powerpak
Replies: 13
Views: 5428

Re: Verilog and the Powerpak

Is the PowerPak able to see the values for PPU A0..A13? I'm trying to watch for name table reads. I believe A13..12 would be %10. Then, if A9..A6 == %1111, attributes are being accessed. This is the table I came up with: 1111 32109876543210 nn aaaa 00000000000000 = 0000 ‭01000000000000‬ = 1000 ‭1000...
by never-obsolete
Fri Feb 02, 2018 11:43 am
Forum: NES Hardware and Flash Equipment
Topic: Verilog and the Powerpak
Replies: 13
Views: 5428

Re: Verilog and the Powerpak

So I got a key for and installed ISE 10.1, but have a few more questions. I decided to take a step back, and first get a known to be good example working. I created a new project targeting XC2S30 -5 TQ144. Then added powerpak.ucf, powerpak.v, and map45.v from Loopy's mappers to the project. Built it...
by never-obsolete
Thu Feb 01, 2018 12:40 pm
Forum: NES Hardware and Flash Equipment
Topic: Verilog and the Powerpak
Replies: 13
Views: 5428

Verilog and the Powerpak

I've been reading up on Verilog and modified one of loopy's mappers, but I have 2 questions:

1. what software would I use to synthesize the code?

2. how likely am I to damage the powerpak with ill formed logic?
by never-obsolete
Tue Jan 02, 2018 5:47 pm
Forum: NESdev
Topic: Cat Killer demo
Replies: 10
Views: 7876

Re: Cat Killer demo

Edited first post: removed broken link and uploaded rom with source included.
by never-obsolete
Tue Jan 02, 2018 10:37 am
Forum: General Stuff
Topic: Least favorite game genre?
Replies: 65
Views: 15093

Re: Least favorite game genre?

I don't care for most RPGs, but I do enjoy the SRPG sub-genre like Final Fantasy Tactics, Fire Emblem, or Valkyria Chronicles.

Racing games with realistic physics, visual novels, beat-em ups, and rhythm games bore me.

But I do love me some Unreal Tournament 8-)
by never-obsolete
Thu Dec 21, 2017 8:37 am
Forum: General Stuff
Topic: file name problem
Replies: 8
Views: 2573

Re: file name problem

I had the same problem and ended up having to draw myself a map with the room numbers. I have separate MapEd "projects" for each area. The only time I have to reference the numbers is when making connections between rooms. A part of me wants the room numbers to be in a logical order, but a...
by never-obsolete
Tue Dec 19, 2017 8:32 pm
Forum: Homebrew Projects
Topic: Project: Knil
Replies: 22
Views: 25326

Re: Project: Knil

This project stalled for a few years, but was never dead. I had two kids, and now that they are getting older I've been slowly getting some free time back. I need to work on the graphics and palettes because it looks sorta bland. Luckily, most of the areas are not currently using background palette ...
by never-obsolete
Tue Dec 19, 2017 8:04 pm
Forum: Homebrew Projects
Topic: The Legends of Owlia
Replies: 97
Views: 72964

Re: The Legends of Owlia

Nice! :beer:
by never-obsolete
Thu Nov 16, 2017 7:18 am
Forum: General Stuff
Topic: Why "logic" is bullshit (RANT)
Replies: 176
Views: 51987

Re: Why "logic" is bullshit (RANT)

There seems to be a lot of butthurt on both sides. :roll:
by never-obsolete
Thu Nov 16, 2017 7:14 am
Forum: Homebrew Projects
Topic: BooLogic
Replies: 6
Views: 6060

Re: BooLogic

Bregalad wrote:At least one regular user won't like this game/demo.
:D
by never-obsolete
Wed Nov 15, 2017 9:49 pm
Forum: Homebrew Projects
Topic: BooLogic
Replies: 6
Views: 6060

Re: BooLogic

Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.
by never-obsolete
Wed Oct 25, 2017 5:59 pm
Forum: Homebrew Projects
Topic: BooLogic
Replies: 6
Views: 6060

BooLogic

This topic reminded of something I started on years ago, but never actually developed into a game. I post it here if anyone wants to finish it or just as a reference. Assembles with asm6. D-Pad: move cursor around B+up: cycle to next tile B+down: cycle to previous tile A: place tile Select: clear ti...
by never-obsolete
Sat Oct 21, 2017 9:44 am
Forum: NESdev
Topic: Tool: MapEd Pro
Replies: 88
Views: 86202

Re: Tool: MapEd Pro

Sorry for the delayed response. I have been fixing some bugs and writing up a user manual, so hopefully that will help.
by never-obsolete
Tue Oct 17, 2017 7:29 am
Forum: NESdev
Topic: How to get started with MMC3?
Replies: 30
Views: 8288

Re: How to get started with MMC3?

For ram I use enums: .enum $6000 SomeVar: .db 0 SomeWord: .dw 0 SomeArray: .dsb SIZE_OF_ARRAY .ende For an 8k bank: .base $8000 ; code/data IF $ > $9FFF ERROR "Bank overflow" ENDIF .org $A000 Repeat for however many banks you have, changing the addresses as needed.
by never-obsolete
Wed Oct 11, 2017 7:41 am
Forum: General Stuff
Topic: Map generator program
Replies: 11
Views: 3163

Re: Map generator program

Here is my custom tool, MapEd Pro and a screenshot of nesrocks using it to hack Super Pitfall.