Search found 402 matches
- Mon Feb 12, 2018 6:14 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Verilog and the Powerpak
- Replies: 13
- Views: 5428
Re: Verilog and the Powerpak
Is the PowerPak able to see the values for PPU A0..A13? I'm trying to watch for name table reads. I believe A13..12 would be %10. Then, if A9..A6 == %1111, attributes are being accessed. This is the table I came up with: 1111 32109876543210 nn aaaa 00000000000000 = 0000 01000000000000 = 1000 1000...
- Fri Feb 02, 2018 11:43 am
- Forum: NES Hardware and Flash Equipment
- Topic: Verilog and the Powerpak
- Replies: 13
- Views: 5428
Re: Verilog and the Powerpak
So I got a key for and installed ISE 10.1, but have a few more questions. I decided to take a step back, and first get a known to be good example working. I created a new project targeting XC2S30 -5 TQ144. Then added powerpak.ucf, powerpak.v, and map45.v from Loopy's mappers to the project. Built it...
- Thu Feb 01, 2018 12:40 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Verilog and the Powerpak
- Replies: 13
- Views: 5428
Verilog and the Powerpak
I've been reading up on Verilog and modified one of loopy's mappers, but I have 2 questions:
1. what software would I use to synthesize the code?
2. how likely am I to damage the powerpak with ill formed logic?
1. what software would I use to synthesize the code?
2. how likely am I to damage the powerpak with ill formed logic?
- Tue Jan 02, 2018 5:47 pm
- Forum: NESdev
- Topic: Cat Killer demo
- Replies: 10
- Views: 7876
Re: Cat Killer demo
Edited first post: removed broken link and uploaded rom with source included.
- Tue Jan 02, 2018 10:37 am
- Forum: General Stuff
- Topic: Least favorite game genre?
- Replies: 65
- Views: 15093
Re: Least favorite game genre?
I don't care for most RPGs, but I do enjoy the SRPG sub-genre like Final Fantasy Tactics, Fire Emblem, or Valkyria Chronicles.
Racing games with realistic physics, visual novels, beat-em ups, and rhythm games bore me.
But I do love me some Unreal Tournament
Racing games with realistic physics, visual novels, beat-em ups, and rhythm games bore me.
But I do love me some Unreal Tournament
- Thu Dec 21, 2017 8:37 am
- Forum: General Stuff
- Topic: file name problem
- Replies: 8
- Views: 2573
Re: file name problem
I had the same problem and ended up having to draw myself a map with the room numbers. I have separate MapEd "projects" for each area. The only time I have to reference the numbers is when making connections between rooms. A part of me wants the room numbers to be in a logical order, but a...
- Tue Dec 19, 2017 8:32 pm
- Forum: Homebrew Projects
- Topic: Project: Knil
- Replies: 22
- Views: 25326
Re: Project: Knil
This project stalled for a few years, but was never dead. I had two kids, and now that they are getting older I've been slowly getting some free time back. I need to work on the graphics and palettes because it looks sorta bland. Luckily, most of the areas are not currently using background palette ...
- Tue Dec 19, 2017 8:04 pm
- Forum: Homebrew Projects
- Topic: The Legends of Owlia
- Replies: 97
- Views: 72964
Re: The Legends of Owlia
Nice! 
- Thu Nov 16, 2017 7:18 am
- Forum: General Stuff
- Topic: Why "logic" is bullshit (RANT)
- Replies: 176
- Views: 51987
Re: Why "logic" is bullshit (RANT)
There seems to be a lot of butthurt on both sides. 
- Thu Nov 16, 2017 7:14 am
- Forum: Homebrew Projects
- Topic: BooLogic
- Replies: 6
- Views: 6060
Re: BooLogic
Bregalad wrote:At least one regular user won't like this game/demo.
- Wed Nov 15, 2017 9:49 pm
- Forum: Homebrew Projects
- Topic: BooLogic
- Replies: 6
- Views: 6060
Re: BooLogic
Something similar to the one in the link, though I had wanted to simulate it a little more than that game appears to. The goal was that each puzzle could have any number of valid solutions.
- Wed Oct 25, 2017 5:59 pm
- Forum: Homebrew Projects
- Topic: BooLogic
- Replies: 6
- Views: 6060
BooLogic
This topic reminded of something I started on years ago, but never actually developed into a game. I post it here if anyone wants to finish it or just as a reference. Assembles with asm6. D-Pad: move cursor around B+up: cycle to next tile B+down: cycle to previous tile A: place tile Select: clear ti...
- Sat Oct 21, 2017 9:44 am
- Forum: NESdev
- Topic: Tool: MapEd Pro
- Replies: 88
- Views: 86202
Re: Tool: MapEd Pro
Sorry for the delayed response. I have been fixing some bugs and writing up a user manual, so hopefully that will help.
- Tue Oct 17, 2017 7:29 am
- Forum: NESdev
- Topic: How to get started with MMC3?
- Replies: 30
- Views: 8288
Re: How to get started with MMC3?
For ram I use enums: .enum $6000 SomeVar: .db 0 SomeWord: .dw 0 SomeArray: .dsb SIZE_OF_ARRAY .ende For an 8k bank: .base $8000 ; code/data IF $ > $9FFF ERROR "Bank overflow" ENDIF .org $A000 Repeat for however many banks you have, changing the addresses as needed.
- Wed Oct 11, 2017 7:41 am
- Forum: General Stuff
- Topic: Map generator program
- Replies: 11
- Views: 3163
Re: Map generator program
Here is my custom tool, MapEd Pro and a screenshot of nesrocks using it to hack Super Pitfall.