Search found 1231 matches
- Sun May 18, 2014 2:41 pm
- Forum: NESemdev
- Topic: PLP and nestest.log
- Replies: 5
- Views: 2414
Re: PLP and nestest.log
Bit 5 does exist, and its always set. To be fair this is one of those 'to each, his own' things. When the P register is displayed in some sort of debug mode it is entirely up to the author of the emulator whether you see for instance $24 on power-up or just $04. It doesn't of course make a differen...
- Sun May 18, 2014 1:31 am
- Forum: NESemdev
- Topic: PLP and nestest.log
- Replies: 5
- Views: 2414
Re: PLP and nestest.log
Bit 5 does exist, and its always set. Bit 4 only exists on the stack and only when IRQ or PHP are used.
- Fri May 16, 2014 3:04 am
- Forum: NESemdev
- Topic: DirectSound
- Replies: 6
- Views: 2484
Re: DirectSound
1. How do I clear the SoundData buffer so that no sounds play? Any attempt to set the array to $00 crashes. 2. Should SoundData be 8-bit? 3. Do I update SoundData 60/50 times per second like I update the graphics? To be honest its hard for me to even put my questions into text. A straight out expla...
- Fri May 16, 2014 2:55 am
- Forum: NESemdev
- Topic: Is there an emulator that can do fullscreen without tearing?
- Replies: 32
- Views: 19990
Re: Is there an emulator that can do fullscreen without tear
I don't think it's even worth trying to get a vsync in windowed mode (there are lots of solutions that appear to work under the right conditions on a specific machine, but it really can't be done in a consistent/robust manner- there just has never been an API for it), but I'm certainly disappointed...
- Thu May 15, 2014 7:58 am
- Forum: NESemdev
- Topic: phibiaNES emulator.
- Replies: 40
- Views: 42384
Re: phibiaNES emulator.
Bill & Ted (and a lot of other MMC1 games) won't run unless you limit 6502 -> MMC1 writes to 1 per opcode.
Edit: Go here for windowed vsync with Direct3D.
viewtopic.php?f=3&t=9262&start=47
Edit: Go here for windowed vsync with Direct3D.
viewtopic.php?f=3&t=9262&start=47
- Thu May 15, 2014 6:26 am
- Forum: NESemdev
- Topic: DirectSound
- Replies: 6
- Views: 2484
DirectSound
Currently, I am trying to implement sound emulation for the first time ever. However, I have no idea about the points listed below. Here is the code that I am using at the moment. It is enough to play the garbage that is already contained in the buffer with some form of initialisation. All of the co...
- Thu May 15, 2014 5:39 am
- Forum: NESemdev
- Topic: Is there an emulator that can do fullscreen without tearing?
- Replies: 32
- Views: 19990
Re: Is there an emulator that can do fullscreen without tear
WedNESday (hopefully to be released later this year) can do fullscreen AND windowed with no tearing.
- Thu May 15, 2014 4:52 am
- Forum: General Stuff
- Topic: Atari E.T. Unearthing
- Replies: 8
- Views: 3317
Re: Atari E.T. Unearthing
Makes you wonder if Elvis is still alive.rainwarrior wrote:I totally didn't expect that urban legend to turn out true. I am quite amused.
- Mon Jan 20, 2014 11:26 am
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
Chuck Norris can pause an online-game.
- Mon Jan 20, 2014 5:42 am
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
Nice to see some people making an effort.
Chuck Norris can pause his PC by pressing the Pause/Break button.
Chuck Norris can pause his PC by pressing the Pause/Break button.
- Sun Jan 19, 2014 3:48 pm
- Forum: General Stuff
- Topic: Is the NES the "glitchiest" system?
- Replies: 14
- Views: 5369
Re: Is the NES the "glitchiest" system?
@Alegend45
Bad programming has nothing to do with how powerful your PC is.
Crysis had amazing graphics but system requirements that exceeded what you experienced. Sadly, they toned down Crysis 2 so much it was nothing more than a console FPS.
Bad programming has nothing to do with how powerful your PC is.
Crysis had amazing graphics but system requirements that exceeded what you experienced. Sadly, they toned down Crysis 2 so much it was nothing more than a console FPS.
- Sun Jan 19, 2014 12:40 pm
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
When Chuck Norris is fighting Psycho Mantris in Metal Gear Solid he doesn't need to change his controller.
- Sat Jan 18, 2014 12:35 pm
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
Team Fortress 2 was in fact a hat store until Chuck Norris one day decided to visit it.
- Sat Jan 18, 2014 7:13 am
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
Zepper!!!!!!Zepper wrote:Uh... I'd say "CN uses Game Genie codes without a Game Genie cartridge".Memblers wrote:Chuck Norris uses the Game Genie without a cartridge.![]()
- Sat Jan 18, 2014 5:30 am
- Forum: General Stuff
- Topic: NES Chuck Norris jokes
- Replies: 60
- Views: 16981
Re: NES Chuck Norris jokes
Chuck Norris's Virtual Boy is portable, colour, 3D and has 300+ games in it's library.