Search found 1231 matches

by WedNESday
Sun May 18, 2014 2:41 pm
Forum: NESemdev
Topic: PLP and nestest.log
Replies: 5
Views: 2414

Re: PLP and nestest.log

Bit 5 does exist, and its always set. To be fair this is one of those 'to each, his own' things. When the P register is displayed in some sort of debug mode it is entirely up to the author of the emulator whether you see for instance $24 on power-up or just $04. It doesn't of course make a differen...
by WedNESday
Sun May 18, 2014 1:31 am
Forum: NESemdev
Topic: PLP and nestest.log
Replies: 5
Views: 2414

Re: PLP and nestest.log

Bit 5 does exist, and its always set. Bit 4 only exists on the stack and only when IRQ or PHP are used.
by WedNESday
Fri May 16, 2014 3:04 am
Forum: NESemdev
Topic: DirectSound
Replies: 6
Views: 2484

Re: DirectSound

1. How do I clear the SoundData buffer so that no sounds play? Any attempt to set the array to $00 crashes. 2. Should SoundData be 8-bit? 3. Do I update SoundData 60/50 times per second like I update the graphics? To be honest its hard for me to even put my questions into text. A straight out expla...
by WedNESday
Fri May 16, 2014 2:55 am
Forum: NESemdev
Topic: Is there an emulator that can do fullscreen without tearing?
Replies: 32
Views: 19990

Re: Is there an emulator that can do fullscreen without tear

I don't think it's even worth trying to get a vsync in windowed mode (there are lots of solutions that appear to work under the right conditions on a specific machine, but it really can't be done in a consistent/robust manner- there just has never been an API for it), but I'm certainly disappointed...
by WedNESday
Thu May 15, 2014 7:58 am
Forum: NESemdev
Topic: phibiaNES emulator.
Replies: 40
Views: 42384

Re: phibiaNES emulator.

Bill & Ted (and a lot of other MMC1 games) won't run unless you limit 6502 -> MMC1 writes to 1 per opcode.

Edit: Go here for windowed vsync with Direct3D.

viewtopic.php?f=3&t=9262&start=47
by WedNESday
Thu May 15, 2014 6:26 am
Forum: NESemdev
Topic: DirectSound
Replies: 6
Views: 2484

DirectSound

Currently, I am trying to implement sound emulation for the first time ever. However, I have no idea about the points listed below. Here is the code that I am using at the moment. It is enough to play the garbage that is already contained in the buffer with some form of initialisation. All of the co...
by WedNESday
Thu May 15, 2014 5:39 am
Forum: NESemdev
Topic: Is there an emulator that can do fullscreen without tearing?
Replies: 32
Views: 19990

Re: Is there an emulator that can do fullscreen without tear

WedNESday (hopefully to be released later this year) can do fullscreen AND windowed with no tearing.
by WedNESday
Thu May 15, 2014 4:52 am
Forum: General Stuff
Topic: Atari E.T. Unearthing
Replies: 8
Views: 3317

Re: Atari E.T. Unearthing

rainwarrior wrote:I totally didn't expect that urban legend to turn out true. I am quite amused.
Makes you wonder if Elvis is still alive.
by WedNESday
Mon Jan 20, 2014 11:26 am
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

Chuck Norris can pause an online-game.
by WedNESday
Mon Jan 20, 2014 5:42 am
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

Nice to see some people making an effort.

Chuck Norris can pause his PC by pressing the Pause/Break button.
by WedNESday
Sun Jan 19, 2014 3:48 pm
Forum: General Stuff
Topic: Is the NES the "glitchiest" system?
Replies: 14
Views: 5369

Re: Is the NES the "glitchiest" system?

@Alegend45

Bad programming has nothing to do with how powerful your PC is.

Crysis had amazing graphics but system requirements that exceeded what you experienced. Sadly, they toned down Crysis 2 so much it was nothing more than a console FPS.
by WedNESday
Sun Jan 19, 2014 12:40 pm
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

When Chuck Norris is fighting Psycho Mantris in Metal Gear Solid he doesn't need to change his controller.
by WedNESday
Sat Jan 18, 2014 12:35 pm
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

Team Fortress 2 was in fact a hat store until Chuck Norris one day decided to visit it.
by WedNESday
Sat Jan 18, 2014 7:13 am
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

Zepper wrote:
Memblers wrote:Chuck Norris uses the Game Genie without a cartridge.
Uh... I'd say "CN uses Game Genie codes without a Game Genie cartridge". :) :)
Zepper!!!!!! :lol:
by WedNESday
Sat Jan 18, 2014 5:30 am
Forum: General Stuff
Topic: NES Chuck Norris jokes
Replies: 60
Views: 16981

Re: NES Chuck Norris jokes

Chuck Norris's Virtual Boy is portable, colour, 3D and has 300+ games in it's library.