Search found 1231 matches

by WedNESday
Wed Dec 14, 2005 4:36 pm
Forum: NESemdev
Topic: Incorrect Attribute Fetch
Replies: 4
Views: 4931

Ok, here it is; (ATB and ATB2 are arrays that refer to the bits to check i.e. ATB[0] = 0x01, ATB2[0] = 0x02 and so on...) tileno = 0...960 and temp is the attribute byte to use int tileno = (PPU.Address & 0x3BF); int temp = 0x23C0 + (PPU.Address & 0xC00) + (((PPU.Address & 0x3A0) / 0x80)...
by WedNESday
Wed Dec 14, 2005 4:08 pm
Forum: NESemdev
Topic: Incorrect Attribute Fetch
Replies: 4
Views: 4931

Incorrect Attribute Fetch

Whenever my emulator fetches the attribute table data it fetches data from two tiles above.

Example

Tile #;

128 129 130 131

Fetches #;

64 65, 66, 67

Any suggestions why? I have checked my code and it seems to be ok but is really holding back my emulator.
by WedNESday
Mon Dec 12, 2005 12:51 pm
Forum: NESemdev
Topic: BRK flag alterations
Replies: 22
Views: 13840

Does anyone know of any games that actually use the BRK opcode? I can't imagine so, as the vector is the same as the sound's, unless you wanted to prematurely process sound code...
by WedNESday
Sat Dec 10, 2005 12:12 pm
Forum: NESemdev
Topic: BRK flag alterations
Replies: 22
Views: 13840

What's your source on the RESET interrupt setting the flag?
by WedNESday
Wed Dec 07, 2005 12:47 pm
Forum: NESemdev
Topic: Revision E NES CPU (RP2A03E)
Replies: 11
Views: 8180

Maybe this quote from Wikipedia.org helps;

...during its first year, many criticized the system as unreliable, prone to programming errors and rampant freezing. Following a product recall and a reissue with a new motherboard...
by WedNESday
Tue Dec 06, 2005 9:16 am
Forum: NESemdev
Topic: Non-Official PPU Rendering
Replies: 2
Views: 2467

Non-Official PPU Rendering

Does anyone know of any emulators that ignore the brad taylor rendering docs and just render the whole screen at a time or execute 113 CPU CC's then draw the whole scanline etc. etc.
by WedNESday
Sun Nov 06, 2005 12:31 pm
Forum: NESemdev
Topic: nestest.nes
Replies: 33
Views: 20488

Sweet dude.
by WedNESday
Sun Nov 06, 2005 10:51 am
Forum: NESemdev
Topic: nestest.nes
Replies: 33
Views: 20488

nestest.nes

Does anyone actually have a copy of this ROM? Everywhere I go the file just downloads like a HTML file and when I try to convert it to a NES ROM it still doesn't work. Does anyone know of a good copy or can someone email me one?
by WedNESday
Thu Nov 03, 2005 9:55 am
Forum: NESemdev
Topic: regarding mmc5 sound
Replies: 10
Views: 12516

From everynes.htm: Used by Gun Sight (Laser Invasion), Uchuu Keibitai SDF, Bandit Kings (Suikoden), Castlevania 3, Nobunaga Sengoku (Nobunaga's Ambition 2), Nobunaga Bushou, Shin 4 Nin Uchi Mahjong, Ishin no Arashi, L'Empereur, Ganbare Goemon Gaiden (bugged hack?), Romance of the Three Kingdoms 2 (S...
by WedNESday
Sat Oct 29, 2005 2:39 pm
Forum: NESemdev
Topic: Nintendulator can't properly emulate SonSon?
Replies: 16
Views: 8724

Horizontal mirroring. I got it from DohGames.com and it is apparently a good dump (Son Son (J).nes). However, when I set it to vertical mirroring Nintendulator ran it fine.
by WedNESday
Sat Oct 29, 2005 11:53 am
Forum: NESemdev
Topic: Nintendulator can't properly emulate SonSon?
Replies: 16
Views: 8724

Did you check out my link? Am I the only person to have that affect?
by WedNESday
Sat Oct 29, 2005 11:26 am
Forum: NESemdev
Topic: Nintendulator can't properly emulate SonSon?
Replies: 16
Views: 8724

Well check out the link below to see what I mean.

http://www.geocities.com/legocentric/sonson.JPG
by WedNESday
Sat Oct 29, 2005 9:30 am
Forum: NESemdev
Topic: Nintendulator can't properly emulate SonSon?
Replies: 16
Views: 8724

Er, you'd have to be blind not to notice the platforms blinking like that. I am using the lastest versions of both emulators. The exact same bug appears on FCEU.

BTW Nestopia's sprite bug appears on both emulators, so maybe it is normal.
by WedNESday
Sat Oct 29, 2005 7:56 am
Forum: NESemdev
Topic: Mapper 118 Timing
Replies: 4
Views: 3429

Well, I have a question for you. Are you writing your own emulator? If not then don't worry if Nestopia/Nintendulator can't run these mappers correctly. Let their respective authors deal with that. If so, then 118 is another fine example of a poorly documented mapper which, in reality, doesn't need ...
by WedNESday
Sat Oct 29, 2005 7:53 am
Forum: NESemdev
Topic: Nintendulator can't properly emulate SonSon?
Replies: 16
Views: 8724

Yes this is true. On Nintendulator the platforms keep flashing yellow when they should not. However, when the 3 sprites are picked up in the intro there is a small graphical glitch on Nestopia. So neither is perfect but well spotted. I have always felt the Nestopia is better.