Search found 4 matches

by RainbowSprinklez
Mon Oct 05, 2020 4:45 am
Forum: SNESdev
Topic: Image to SNES conversion
Replies: 4
Views: 3677

Re: Image to SNES conversion

But there is no such thing as this. Unless there are other change in settings (different resolutions, colour depths, etc.) PNG images should be identical to the original. If you see anti-alias in a PNG image it could be just because the original image has it or most probably you have scaled the ima...
by RainbowSprinklez
Sun Oct 04, 2020 7:37 pm
Forum: SNESdev
Topic: Image to SNES conversion
Replies: 4
Views: 3677

Re: Image to SNES conversion

Being a lossy format, JPG should NEVER be used in an intermediary step of any sort of image processing, or else you'll be throwing away detail. If your tool is performing better with JPG inputs than with PNG, then there's probably something wrong happening somewhere. You are right in that jpg is lo...
by RainbowSprinklez
Sun Oct 04, 2020 10:37 am
Forum: SNESdev
Topic: PEA/PER/PEI instruction and stack relative addressing modes
Replies: 16
Views: 8513

Re: PEA/PER/PEI instruction and stack relative addressing modes

TLDR; It's faster.

Imagine pushing 16 bits to stack.
PEA $0x0000
is 5 cycles.

lda #0x0000
pha
is 7 cycles. Also, another benefit of pea is it leaves A alone.
by RainbowSprinklez
Sun Oct 04, 2020 7:10 am
Forum: SNESdev
Topic: Image to SNES conversion
Replies: 4
Views: 3677

Image to SNES conversion

This is a tool created by me, RainbowSprinklez 1.Introduction Welcome to the first released build of this tool. The goal of this tool is to make importing the images you like to the SNES easy. Hopefully, this is a simple enough tool to use. 2. How to use Load any SNES game you would like. This progr...