Search found 4 matches
- Mon Oct 05, 2020 4:45 am
- Forum: SNESdev
- Topic: Image to SNES conversion
- Replies: 4
- Views: 3677
Re: Image to SNES conversion
But there is no such thing as this. Unless there are other change in settings (different resolutions, colour depths, etc.) PNG images should be identical to the original. If you see anti-alias in a PNG image it could be just because the original image has it or most probably you have scaled the ima...
- Sun Oct 04, 2020 7:37 pm
- Forum: SNESdev
- Topic: Image to SNES conversion
- Replies: 4
- Views: 3677
Re: Image to SNES conversion
Being a lossy format, JPG should NEVER be used in an intermediary step of any sort of image processing, or else you'll be throwing away detail. If your tool is performing better with JPG inputs than with PNG, then there's probably something wrong happening somewhere. You are right in that jpg is lo...
- Sun Oct 04, 2020 10:37 am
- Forum: SNESdev
- Topic: PEA/PER/PEI instruction and stack relative addressing modes
- Replies: 16
- Views: 8513
Re: PEA/PER/PEI instruction and stack relative addressing modes
TLDR; It's faster.
Imagine pushing 16 bits to stack.
PEA $0x0000
is 5 cycles.
lda #0x0000
pha
is 7 cycles. Also, another benefit of pea is it leaves A alone.
Imagine pushing 16 bits to stack.
PEA $0x0000
is 5 cycles.
lda #0x0000
pha
is 7 cycles. Also, another benefit of pea is it leaves A alone.
- Sun Oct 04, 2020 7:10 am
- Forum: SNESdev
- Topic: Image to SNES conversion
- Replies: 4
- Views: 3677
Image to SNES conversion
This is a tool created by me, RainbowSprinklez 1.Introduction Welcome to the first released build of this tool. The goal of this tool is to make importing the images you like to the SNES easy. Hopefully, this is a simple enough tool to use. 2. How to use Load any SNES game you would like. This progr...