Search found 13 matches
- Tue Nov 03, 2020 7:17 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
I thought your motive for a MISTER in a SNES cart was more of a crazy "because it's possible" thing, not because it's practical. If your motive is because you think it's a practical all-in-one-solution, I think you are better off with other options, like a real MISTER. It would be able to...
- Tue Nov 03, 2020 3:15 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
So maybe what your suggesting then, is a system on a chip, that isn't harmful to the SNES, that gathers input information from the SNES, and has it's own video and audio outputs. Well, that sounds interesting. If only that USB port on the FXPAK PRO could be used for video and audio output. If only ...
- Tue Nov 03, 2020 3:12 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
As far as graphic detail, Yoshi's Island with the line doubling and smoothing looks very impressive to me, although I don't know if I am personally a fan of the crayon drawings in the game, but it fits for what the game is about, I just don't know if I'd want to see it in other games. In any case I...
- Tue Nov 03, 2020 3:08 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
I honestly don't know SNES Doom works, but the original engine is very different from a raycaster, I wouldn't call them similar. Does the SNES version use something closer to raycasting? Doom does run on the SNES. I used it on my FXPAK PRO when making my video, but the smoothing filter didn't seem ...
- Tue Nov 03, 2020 12:57 am
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
Yes SuperFX 2 games would be cool, although with an FPGA I would think that in 2020 perhaps someone besides NINTENDO could come up with something better than SuperFX 2? My question is "why?". Why do you want to enhance the SNES when you could just make a game for PC much more easily and w...
- Mon Nov 02, 2020 11:51 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
I would only consider using stable FPGA console Cores / Roms, because that's the reason I don't like software emulators. Software emulators always seem to have some sort of problem. Ooooh boy. There's a lot of wrong in that sentence. There's nothing about an FPGA core that makes it more accurate th...
- Mon Nov 02, 2020 5:41 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
The 3rd party "plug a GBA into a SNES" carts just have their own entirely independent video output, and don't use the SNES for anything other than power and a thin program that relays controller data. MaxWar and Borti4938 have come up with an interesting way to route the audio and video t...
- Mon Nov 02, 2020 5:37 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
Basically, the problem is that the MiSTer is tightly tied to the DE-10 nano, especially with the extra "external RAM" expansion. The pile of verilog and VHDL in the MiSTer repository are ok starting points, but the FXPAK PRO uses an entirely different design (different coprocessor that's ...
- Mon Nov 02, 2020 5:11 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
In the past, I've called this the "TV tuner" use case, where practically all the logic runs on the cartridge and the console just acts as a video output. It's as if you use a Game Gear with the TV tuner cartirdge. The NES with its cartridge-side video memory and 8x1-pixel attribute areas ...
- Mon Nov 02, 2020 4:20 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
So maybe what your suggesting then, is a system on a chip, that isn't harmful to the SNES, that gathers input information from the SNES, and has it's own video and audio outputs. Well, that sounds interesting. If only that USB port on the FXPAK PRO could be used for video and audio output. If only ...
- Mon Nov 02, 2020 4:17 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
[Extreme Optimism] MSU-1's FMV is really just the SNES outputting FMV itself, the MSU-1 only being used for audio. It does not get past the SNES' own tileset or tilemap limitations in any way, shape or form. As we can see, in the Raspberry Pi NES video, the footage was still limited by the NES' til...
- Mon Nov 02, 2020 3:58 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Re: Console Emulation on SNES with FXPAK PRO.
The 3rd party "plug a GBA into a SNES" carts just have their own entirely independent video output, and don't use the SNES for anything other than power and a thin program that relays controller data. Ok, so the GBA to SNES output video and audio from the cartridge. I didn't know about th...
- Mon Nov 02, 2020 12:15 pm
- Forum: SNESdev
- Topic: Console Emulation on SNES with FXPAK PRO.
- Replies: 35
- Views: 13410
Console Emulation on SNES with FXPAK PRO.
Ok, Ok, just hear me out first please. So this may be ambitious, but I believe it is possible and should be done. The SNES can use mode 7 graphics enhancement chips and MSU-1 support at the same time, as we can see in Super Mario Kart, however currently it doesn't seem save states are supported at t...