Search found 448 matches
- Wed May 23, 2007 3:28 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
This won't work on my TV. The name of the first file on the screen will be almost completely invisible. And that is the beauty of having the redundant /. directory displayed, that is the one that will be chopped :) Only place that wont happen is the root directory, so you can just copy the powerpak...
- Wed May 23, 2007 1:20 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
Those are good UI tips, some may make it into the final version :) Filtering and renaming might be tricky but that would have to be a boot rom update. Won't be doing any auto matching of game to save because some people (aka me) have multiple saves for each rom. Displaying the name of the game and s...
- Tue May 22, 2007 2:56 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
Yay got my video camera back so I have a much better PowerPak demo video at http://www.youtube.com/watch?v=rR5ea3S_XaQ This one actually shows the cursor. Also have a cool video of my cnc mill cutting the PowerPak cases at http://www.youtube.com/watch?v=xTfeOkCmvFM I am looking at FAT16 again becaus...
- Sat May 19, 2007 7:37 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
If a game has battery backup and there is no .sav file present on the cf card for that game, can one be created? No, it will not create any new files. You can only overwrite existing ones. Someone could add new file creation later but doing all the FAT searching and cluster allocation was too much ...
- Sat May 19, 2007 11:20 am
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
- Sat May 19, 2007 9:29 am
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
Card is FAT32 with long file names and full directory tree, ~28 chars displayed. Only directories and .NES files are displayed when choosing a game (.NSF will be added later). Only dirs and .SAV files are shown when choosing and saving the battery ram. I was planning FAT16 too but it is even more of...
- Fri May 18, 2007 9:59 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
The PAL->NTSC converter was $6, which is probably why it doesnt really work! I have a tv card but it takes really bad screenshots. Just posted a low quality video at http://www.youtube.com/watch?v=pU1m_-SX7ro where unfortunately the cursor doesn't show up. I will have to do a better one that shows g...
- Thu May 17, 2007 3:17 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
The last pict is correct, first picts are just mirrored. The cart plastic is close to a copy of the NES ones. It took many mods but I verified PowerPak works fine on PAL systems, tested using Mattel Version. The top or bottom row is corrupted while scrolling through file listings so I may fix that. ...
- Wed May 16, 2007 9:54 am
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
As noted before there is no list, no preorders, no reservations :) I won't do orders without taking money, I won't take money until I have a set date, and there will be no set date until the day everything is actually ready. Yes I will post to this forum first. May have to release in smaller batches...
- Tue May 15, 2007 6:26 am
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
How will you deal with disk-side swapping with the FDS-cart? I have thought of 4 possible ways so far: 1. physical buttons, no space, adds cost 2. watch for controller button combo to swap to next disk, game has to be pollling the controller to work 3. patch bios to do auto swap, it would just try ...
- Mon May 14, 2007 10:44 am
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
So, pressing RESET will actually not reset the game but will bring back your menu? It does reset the game (no pausing/resuming) but starts up with my boot code instead of the game. Power is never removed so the wram is still good. How will we be able to purchase this cool piece of hardware? Will yo...
- Sun May 13, 2007 11:24 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
* How will PowerPak deal with games that uses batterybackup? Will this be saved on the compactflash aswell? When you hit reset on the console you have an option to save battery ram back to the cf card if it was enabled. You can only overwrite existing save files, not create new ones. * What will th...
- Sun May 13, 2007 7:15 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
FDS will be the next (cheaper!) board, almost all the design will directly transfer over so it should go fairly fast. SNES is also on the list because the FAT code will port quickly. I mostly skipped the SNES generation consoles so it is less interesting :) The overall architecture might be massivel...
- Sun May 13, 2007 3:07 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
This cannot be a hoax, right ? If it was a hoax I would say something like: I cant take pictures because my NES just broke and my brother crashed his car which had my camera in it but the board now plays Hellraiser perfectly! :) Are the 512kb CHR and 512kb PRG SRAMs, EEPROMs or Flash ROMs ? 512KB c...
- Fri May 11, 2007 2:16 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923