Search found 147 matches

by noattack
Mon Jan 11, 2010 8:04 pm
Forum: General Stuff
Topic: Sega Genesis homebrew dev
Replies: 5
Views: 4747

Sega Genesis homebrew dev

What's the state of Genesis homebrew versus other consoles? Is there much of an active community? I can't seem to find many resources online, especially any that are recently updated.

Any links or info are appreciated.
by noattack
Mon Aug 17, 2009 8:27 pm
Forum: NESdev
Topic: Isolated Warrior 'special effects'
Replies: 7
Views: 3733

It's one of those games where, if you have power-ups, it's not too difficult, but once you die once, you're basically screwed for the rest of the game.
by noattack
Mon Aug 17, 2009 1:23 pm
Forum: NESdev
Topic: Isolated Warrior 'special effects'
Replies: 7
Views: 3733

Isolated Warrior 'special effects'

I was playing through this game recently and was impressed by some of its special effects (not to mention that the game is a pretty solid isometric shooter in its own right). There are two effects in particular that I wanted to point out. This youtube clip contains both: - Around 1:55, the backgroun...
by noattack
Mon Jul 06, 2009 11:40 am
Forum: NESdev
Topic: My NES game development blog
Replies: 10
Views: 4931

Nice work so far. I subscribed to your RSS feed. Looking forward to watching your progress.
by noattack
Wed Apr 15, 2009 9:24 pm
Forum: NESdev
Topic: Drawing, Vblank, and NMI - A doc I whipped up
Replies: 43
Views: 25912

Thanks, Disch. This is great for the slow learners like me.
by noattack
Mon Feb 23, 2009 8:54 pm
Forum: Newbie Help Center
Topic: Updating a 'random' nametable / pattern tile
Replies: 12
Views: 6291

blargg, what is OAM? I can't seem to find an answer in the wiki.
by noattack
Mon Feb 23, 2009 3:30 pm
Forum: Newbie Help Center
Topic: Updating a 'random' nametable / pattern tile
Replies: 12
Views: 6291

Awesome. Thank you!
by noattack
Mon Feb 23, 2009 3:22 pm
Forum: Newbie Help Center
Topic: Updating a 'random' nametable / pattern tile
Replies: 12
Views: 6291

So, assuming I don't mind the visual output being the same every time the program is executed, I could set my own seed value and still have it run its course.
by noattack
Mon Feb 23, 2009 2:26 pm
Forum: Newbie Help Center
Topic: Updating a 'random' nametable / pattern tile
Replies: 12
Views: 6291

How about a continually incrementing counter variable that would be 'polled' at various intervals, whose value would then be used as a tile selection? Although then I suppose the interval would need to be random. I'm stumped. I'm trying to avoid any user interaction, so using the controller is out f...
by noattack
Mon Feb 23, 2009 2:03 pm
Forum: Newbie Help Center
Topic: Updating a 'random' nametable / pattern tile
Replies: 12
Views: 6291

Updating a 'random' nametable / pattern tile

I'm working on a graphics demo and I want to have a 'random' pattern tile update a 'random' section of my nametable. So, am I correct that the pattern data will choose from one of 256 possibilities and the nametable data will choose from one of 960? I understand how to update the nametable and redra...
by noattack
Tue Feb 10, 2009 8:06 pm
Forum: Newbie Help Center
Topic: Compiling asm6 for OS X
Replies: 4
Views: 2814

Yes, I compiled your provided source, so I think the binary is working fine. I suppose there was something wrong with my code (which I really can't figure out), but I've since gotten another source to compile with no errors. It's just an adaptation of one of blargg's tutorials (to print 'Hello World...
by noattack
Tue Feb 10, 2009 2:23 pm
Forum: Newbie Help Center
Topic: Compiling asm6 for OS X
Replies: 4
Views: 2814

Compiling asm6 for OS X

This is a continuation of a previous thread: http://nesdev.com/bbs/viewtopic.php?t=4812&start=0 I downloaded XCode, opened a standard tool, compiled, and got a working binary. I run the binary in Terminal on a sample .asm file, which works properly, but I'm "Illegal Instruction" warnin...
by noattack
Sun Feb 08, 2009 5:45 pm
Forum: NESdev
Topic: Galaxy NES (Release)
Replies: 13
Views: 9131

Regarding comment #3, I meant that it frequently 'unlocks' from turret mode without me releasing the A+B buttons. Meaning, I intend to stay in that mode, but I suddenly glide in a particular direction.
by noattack
Sun Feb 08, 2009 3:22 pm
Forum: Newbie Help Center
Topic: NESASM .db rows limited to 24 bytes per line. Why?
Replies: 17
Views: 9011

You might still want to keep Windows. Though you can do some stuff on the Mac OS X, it seems that there aren't really any good emulators with debuggers on the Mac. There's FCEUX, but it is only command line, and I haven't figured out how to configure input on it, so that I can actually play a game....
by noattack
Sun Feb 08, 2009 3:12 pm
Forum: NESdev
Topic: Galaxy NES (Release)
Replies: 13
Views: 9131

I tested on the PowerPak and everything appears to work properly. I'm a big Geometry Wars fan and I think you have a really nice start here. Suggestions: 1. The way your ship continues to glide after you've pressed in a direction is tough to handle. I don't believe the ship in the 360 version handle...