Search found 147 matches

by noattack
Mon Jan 23, 2012 11:47 am
Forum: Newbie Help Center
Topic: Donkey Kong pause behavior
Replies: 17
Views: 5941

Donkey Kong pause behavior

I'm messing around with Nintendulator for the first time (via VMware), along with Donkey Kong and its disassembly (from romhacking.net). A fairly simple behavior is puzzling me: when you pause DK, it waits a few frames and then disables the sprites onscreen. I say 'disabled' with some certainty - ac...
by noattack
Thu Jan 19, 2012 12:12 pm
Forum: NES Graphics
Topic: Text: sprites or tiles?
Replies: 6
Views: 4588

Dwedit wrote:
The Megaman series is also known for boss fights against giant monsters which are entirely in the background. Sometimes they use split screen scrolling.
That explains the blank, black backgrounds. What are some examples with the split-screen scrolling?
by noattack
Wed Jan 11, 2012 1:35 pm
Forum: General Stuff
Topic: Looking for Donkey Kong (arcade) technical info
Replies: 4
Views: 1773

Thanks. Here's a link to the dkong.c file for others interested.
by noattack
Wed Jan 11, 2012 10:23 am
Forum: General Stuff
Topic: Looking for Donkey Kong (arcade) technical info
Replies: 4
Views: 1773

Looking for Donkey Kong (arcade) technical info

I've spent the past hour trying to find some technical documentation for Donkey Kong on Google, but haven't been able to uncover much besides this pretty simple breakdown and the original arcade maintenance manual. I'm looking for something a little more in-depth, if possible. Any online (or book) s...
by noattack
Sun Dec 18, 2011 9:04 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 9133

Why would anyone develop for an emulator only? I can think of several reasons, from general intellectual interest (e.g. 'I want to see what Objective-C is like) to experimenting with a platform. I've dipped into Intellivision and Vectrex dev simply to see what the tools are like. The consumption vs....
by noattack
Sun Dec 18, 2011 5:04 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 9133

Tepples, I think you propose a much more reasonable set of disadvantages, though there's still a few points I'd say are worth noting. Nintendo is a weirder corporate case than most in terms of the 'renewable security' issues, as they aren't as prone to patching (as you mention with the Wii). This is...
by noattack
Sun Dec 18, 2011 1:59 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 9133

No, Apple's PC market share is still under 10%. Isolating laptops changes the percentage considerably, but overall (business, server, PC, and so on), their market share is still comparatively low. I also hope everyone sees the irony of criticizing Apple for being a closed platform when we all develo...
by noattack
Sun Dec 18, 2011 9:58 am
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 9133

Microsoft is interested in maximizing profits and sales, like any corporation. They're not in the market for charity. I don't understand your point about version numbers (the sentence isn't clear), so I can't really reply. You're comparing two different platforms. Windows is the dominant PC OS, but ...
by noattack
Sat Dec 17, 2011 11:09 pm
Forum: General Stuff
Topic: Is worth an iPad today?
Replies: 31
Views: 9133

You can't use an iPad to make a program for an iPad, despite the iPad having Bluetooth keyboard support and a faster CPU and more RAM than the 1999 laptop I was using when I was first getting into the NES. Nor can you use Free tools to make a program for an iPad, unlike my NES toolchain which is pr...
by noattack
Sat Aug 13, 2011 5:17 pm
Forum: Reproduction
Topic: cheetahmen 2 repro
Replies: 20
Views: 9108

So if you're a collector you likely don't want a fake one in your collection... The actions of many collectors don't really support your argument. Very few people can afford Stadium Events or the Nintendo World Championship cart, so they purchase (a) near-perfect reproductions (like the 'April Fool...
by noattack
Sat Aug 13, 2011 8:32 am
Forum: Newbie Help Center
Topic: Attribute glitches
Replies: 1
Views: 1279

Attribute glitches

I was playing Super Mario Bros. 3 recently and spent some time observing the right edge of the screen. I understand what attribute glitches are and why they occur, but I noticed three distinct types of glitches on the right side: 1. Color inconsistencies 2. A 'displaced' column of graphics from the ...
by noattack
Fri Aug 12, 2011 3:31 pm
Forum: Reproduction
Topic: cheetahmen 2 repro
Replies: 20
Views: 9108

I can think of at least three other reasons to make a repro:

1. Technical curiosity, i.e. can it be done?
2. You want a cartridge version of the game in your collection but you don't want to pay a premium for the real deal.
3. You want to play it on real hardware. Yes, even if it's bad.
by noattack
Sat Jul 23, 2011 7:56 pm
Forum: Homebrew Projects
Topic: New game - Alter Ego
Replies: 43
Views: 36196

Absolutely love the graphic style and music. Looking forward to playing this.
by noattack
Thu Jul 21, 2011 8:13 pm
Forum: Homebrew Projects
Topic: A simple sprite demo for teaching
Replies: 21
Views: 33357

Nice work!

Very minor copy/paste typo: it still says 'NES controller reading code' in the header of the main.s file.
by noattack
Wed Jun 08, 2011 10:12 am
Forum: NESdev
Topic: Obligatory newbie questions
Replies: 38
Views: 11270

Just to clarify what tepples said, you're actually feeding an address to the PPU one byte at a time via $2006. Thus lda #$21 sta PPUADDR lda #$08 sta PPUADDR is saying, 'Hey PPU, I'm setting the VRAM address to $2108.' Then you loop data into that address via $2007. See the relevant wiki section for...