Search found 147 matches

by noattack
Fri Jun 03, 2011 2:26 pm
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

Thanks, I didn't know Tile Molester had a Mac version.

And thanks cpow, I really appreciate your step-by-step. I'll see if I can get that up and running.

Any other suggestions?
by noattack
Thu Jun 02, 2011 7:46 pm
Forum: Newbie Help Center
Topic: Developing on a Mac
Replies: 12
Views: 5842

Developing on a Mac

I got started with nesdev a few years ago and made some progress with a few simple programs, but eventually stopped coding. Since then, I read threads here almost daily. The current excitement around new games, utilities and members has given me an itch to start over again. Previously I had access t...
by noattack
Wed Jun 01, 2011 5:43 am
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 62260

Beautiful. Great work!
by noattack
Sun May 22, 2011 8:04 pm
Forum: General Stuff
Topic: Z-corridors
Replies: 5
Views: 2483

Makes sense. Seems similar to backface culling, in that it limits the amount of rendering that needs to be done in any given frame.

Strange that I can't find much online, though. The book tosses off the term like it's common programmer parlance.
by noattack
Sun May 22, 2011 3:52 pm
Forum: General Stuff
Topic: Z-corridors
Replies: 5
Views: 2483

Z-corridors

I came across the following term in a book on virtual / video game spaces: ...those familiar with FPS games know that unrealistic space display can undermine the realistic features of a game. So-called Z-corridors are used to separate the graphical display of two rooms or large spaces only because c...
by noattack
Sun May 22, 2011 3:48 pm
Forum: NESdev
Topic: Grand Theftendo videos/dev details now online
Replies: 27
Views: 10136

I commend you for hanging with it, Brian. I'll definitely be buying the game. It looks great.
by noattack
Wed May 04, 2011 5:02 am
Forum: General Stuff
Topic: NES Coding Competition - 2 Week Extension oh my!
Replies: 13
Views: 3879

Will entries eventually end up on a cart?
by noattack
Sun Mar 13, 2011 9:03 am
Forum: NESdev
Topic: Pac-Man graphic fragment
Replies: 4
Views: 2462

Yeah, I've read through the Dossier. It's great. It seems to me that the NES version carries over the ghost behavior, though I'm not sure if the port was accurate enough to replicate the targeting errors. My guess is no, since the NES version corrects the kill screen, but I don't know for certain. H...
by noattack
Sun Mar 13, 2011 8:05 am
Forum: NESdev
Topic: Pac-Man graphic fragment
Replies: 4
Views: 2462

Pac-Man graphic fragment

I was wondering if anyone with a familiarity with the Tengen Pac-Man port has noticed the small sprite fragment in the upper left corner of the screen. I assume this was cropped on a number of CRT monitors, but I was curious if this was a drawing glitch or intentional for some reason. After seeing t...
by noattack
Thu Jan 06, 2011 11:07 am
Forum: Homebrew Projects
Topic: nes15 - Yet Another Puzzle Game
Replies: 14
Views: 15461

The control method might be overcomplicated, but it adds a simple visual cue and possibly prevents accidental moves (if the moves were just mapped to the D-pad, for instance).

Nice work.
by noattack
Sun Sep 19, 2010 7:27 pm
Forum: NESdev
Topic: asm6 by loopy for OSX
Replies: 8
Views: 4634

Cool, thanks for posting this.
by noattack
Sun Aug 29, 2010 8:26 pm
Forum: Homebrew Projects
Topic: Battle Kid 2 - Releasing on 12/14
Replies: 157
Views: 69409

Great artistic work on the first boss. Looks really nice!
by noattack
Sun Jun 20, 2010 6:03 pm
Forum: General Stuff
Topic: Does "pushing the limits" only refer to graphics?
Replies: 16
Views: 5657

Celius, at the time I think SMB1 did look technically and graphically impressive. Back then, scrolling was graphically impressive. As far as I know, SMB1 was the second side-scrolling platformer ever made (after Pac-Land). I think Jump Bug was the first, in 1981. A few others might fit the bill as ...
by noattack
Thu Jun 17, 2010 5:09 am
Forum: NESdev
Topic: Flowing palette demo
Replies: 35
Views: 17765

Really incredible, blargg, thanks for sharing. I haven't checked on real hardware yet, but it looks great in Nestopia (OSX).
by noattack
Tue Jan 12, 2010 8:04 am
Forum: General Stuff
Topic: Sega Genesis homebrew dev
Replies: 5
Views: 4747

Excellent, just what I was looking for. Thanks.