Thanks, I didn't know Tile Molester had a Mac version.
And thanks cpow, I really appreciate your step-by-step. I'll see if I can get that up and running.
Any other suggestions?
Search found 147 matches
- Fri Jun 03, 2011 2:26 pm
- Forum: Newbie Help Center
- Topic: Developing on a Mac
- Replies: 12
- Views: 5842
- Thu Jun 02, 2011 7:46 pm
- Forum: Newbie Help Center
- Topic: Developing on a Mac
- Replies: 12
- Views: 5842
Developing on a Mac
I got started with nesdev a few years ago and made some progress with a few simple programs, but eventually stopped coding. Since then, I read threads here almost daily. The current excitement around new games, utilities and members has given me an itch to start over again. Previously I had access t...
- Wed Jun 01, 2011 5:43 am
- Forum: Homebrew Projects
- Topic: Super Bat Puncher
- Replies: 131
- Views: 62260
- Sun May 22, 2011 8:04 pm
- Forum: General Stuff
- Topic: Z-corridors
- Replies: 5
- Views: 2483
- Sun May 22, 2011 3:52 pm
- Forum: General Stuff
- Topic: Z-corridors
- Replies: 5
- Views: 2483
Z-corridors
I came across the following term in a book on virtual / video game spaces: ...those familiar with FPS games know that unrealistic space display can undermine the realistic features of a game. So-called Z-corridors are used to separate the graphical display of two rooms or large spaces only because c...
- Sun May 22, 2011 3:48 pm
- Forum: NESdev
- Topic: Grand Theftendo videos/dev details now online
- Replies: 27
- Views: 10136
- Wed May 04, 2011 5:02 am
- Forum: General Stuff
- Topic: NES Coding Competition - 2 Week Extension oh my!
- Replies: 13
- Views: 3879
- Sun Mar 13, 2011 9:03 am
- Forum: NESdev
- Topic: Pac-Man graphic fragment
- Replies: 4
- Views: 2462
Yeah, I've read through the Dossier. It's great. It seems to me that the NES version carries over the ghost behavior, though I'm not sure if the port was accurate enough to replicate the targeting errors. My guess is no, since the NES version corrects the kill screen, but I don't know for certain. H...
- Sun Mar 13, 2011 8:05 am
- Forum: NESdev
- Topic: Pac-Man graphic fragment
- Replies: 4
- Views: 2462
Pac-Man graphic fragment
I was wondering if anyone with a familiarity with the Tengen Pac-Man port has noticed the small sprite fragment in the upper left corner of the screen. I assume this was cropped on a number of CRT monitors, but I was curious if this was a drawing glitch or intentional for some reason. After seeing t...
- Thu Jan 06, 2011 11:07 am
- Forum: Homebrew Projects
- Topic: nes15 - Yet Another Puzzle Game
- Replies: 14
- Views: 15461
- Sun Sep 19, 2010 7:27 pm
- Forum: NESdev
- Topic: asm6 by loopy for OSX
- Replies: 8
- Views: 4634
- Sun Aug 29, 2010 8:26 pm
- Forum: Homebrew Projects
- Topic: Battle Kid 2 - Releasing on 12/14
- Replies: 157
- Views: 69409
- Sun Jun 20, 2010 6:03 pm
- Forum: General Stuff
- Topic: Does "pushing the limits" only refer to graphics?
- Replies: 16
- Views: 5657
Celius, at the time I think SMB1 did look technically and graphically impressive. Back then, scrolling was graphically impressive. As far as I know, SMB1 was the second side-scrolling platformer ever made (after Pac-Land). I think Jump Bug was the first, in 1981. A few others might fit the bill as ...
- Thu Jun 17, 2010 5:09 am
- Forum: NESdev
- Topic: Flowing palette demo
- Replies: 35
- Views: 17765
- Tue Jan 12, 2010 8:04 am
- Forum: General Stuff
- Topic: Sega Genesis homebrew dev
- Replies: 5
- Views: 4747