Search found 13 matches
- Mon Dec 05, 2005 6:20 pm
- Forum: NESdev
- Topic: Cheater Check ROM Project
- Replies: 8
- Views: 6551
- Mon Dec 05, 2005 4:31 pm
- Forum: NESdev
- Topic: Cheater Check ROM Project
- Replies: 8
- Views: 6551
- Mon Dec 05, 2005 4:00 pm
- Forum: NESdev
- Topic: Cheater Check ROM Project
- Replies: 8
- Views: 6551
Happy 600th post tepples! Sorry, I don't know how you'd do such a thing. I'm not too sure about what your doing, so, yeah. I think if I read that one topic a little while back that you started about this, I'd understand. No problem sir, I think it boils down to creating a rom to show how fast the A...
- Sun Dec 04, 2005 10:44 pm
- Forum: NESdev
- Topic: Cheater Check ROM Project
- Replies: 8
- Views: 6551
Cheater Check ROM Project
What language do I need to know how to build my cheater check rom? I have downloaded nesasm and i compiled a source file and it worked.
I am going to try to tackle this cheating problem on the rom side of things cause I think making an emulator to do all of this would be too hard.
I am going to try to tackle this cheating problem on the rom side of things cause I think making an emulator to do all of this would be too hard.
- Sun Dec 04, 2005 10:14 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
- Sun Nov 27, 2005 4:40 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
FCE Ultra supports movies, save states, and online play (though it requires an additional 'server' program). What else do you need? The 'server' problem is the main issue. Also, there was a version of FCE that supported direct connect, but it often desynched during gameplay. Sadly, nesticle is the ...
- Sun Nov 27, 2005 4:37 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
- Wed Nov 23, 2005 4:45 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
The joypad data seemed to only be added for every frame that the joypads were strobed, so it wouldn't get added during pauses where the game wasn't polling them. A tool could easily be written that scans the joypad data and reports the minimum number of polls between presses of each button, but it ...
- Wed Nov 23, 2005 3:36 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
Can't you discourage cheating through other means, i.e. make it less fun than it's worth? Adding this kind of screening of movies (especially if it's random and unannounced) might make cheating more fun since it adds to the challenge. Any ideas on how to do that? It doesn't have to be random testin...
- Wed Nov 23, 2005 2:38 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
- Wed Nov 23, 2005 1:52 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
- Wed Nov 23, 2005 1:29 pm
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
It is not a major priority, but the sooner the better. We found a cheater by loading a nesticle movie from one rom to a different rom. It desynched and started doing weird things (which was expected). We were just waiting for it to show rapid a button taps (which it did eventually). So we had to fir...
- Wed Nov 23, 2005 11:34 am
- Forum: NESdev
- Topic: Need help detecting cheaters.
- Replies: 17
- Views: 11825
Need help detecting cheaters.
Hello All, I run an online Tecmo league and there is one problem that is difficult to detect. TURBO. I was wondering if there were any rom programmers out there who could design a rom who detected how fast the buttons were being pressed. The rom should just have player 1 and player 2 and the speed a...