Search found 6 matches
- Thu Dec 24, 2020 5:57 am
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
Re: SuperRT - realtime raytracing expansion chip
Answering some of the tools questions in a little more details, I've posted a bit more info and some screenshots here.
- Tue Dec 22, 2020 1:55 am
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
Re: SuperRT - realtime raytracing expansion chip
So how optimised is this compiler when it comes to the performance of the compiled program? The nature of the instruction set (more-or-less one instruction per primitive) means that it's fairly close to "optimal"... or, if you want to look at it the other way around, it's pretty hard for ...
- Fri Dec 18, 2020 8:11 pm
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
Re: SuperRT - realtime raytracing expansion chip
Why were you trying to avoid widescreen? I wasn't trying to avoid widescreen entirely, just that I felt like a very widescreen aspect ratio would make it feel "less SNES-like". It was purely an aesthetic decision, really. But I thought you just did debug through HDMI. Is the overlaid debu...
- Wed Dec 16, 2020 9:49 pm
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
Re: SuperRT - realtime raytracing expansion chip
(continued from above) Surely N64-style global distance fogging would be easy? Simply adjust the colour of the ray based on how far it's travelled (at every bounce, so reflections would be correctly double-fogged)... maybe allow an adjustment for height or angle, or use some form of fast integral or...
- Wed Dec 16, 2020 9:47 pm
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
Re: SuperRT - realtime raytracing expansion chip
Thanks for all the feedback, everyone! For reference, no, I'm not Japanese, I just live here! I have no idea where they got that idea from. ShironekoBen is purely a handle formed because my real name is often taken on sites. And to answer some of the technical questions: Is it possible to use this c...
- Tue Dec 15, 2020 7:38 am
- Forum: SNESdev
- Topic: SuperRT - realtime raytracing expansion chip
- Replies: 28
- Views: 11861
SuperRT - realtime raytracing expansion chip
(this is my first post, so apologies in advance and please do just let me know if I've inadvertently broken any forum rules!) I'm something of a fan of doing silly things with retro hardware, and as the SNES holds a very special place in my heart, whilst casting around for ideas for a project to do ...