Search found 128 matches

by WhoaMan
Fri May 04, 2007 3:48 pm
Forum: NES Hardware and Flash Equipment
Topic: In-Hardware Pixel Changing Possible?
Replies: 13
Views: 5479

what about if....

what about if you do this... though it probably wont work cause i thought of it. hehe set all internal vram locations to $00, init PPU to show the background using $2000, and then toggle a latch in the cart to pull the read signal for the VRAM high to disable its output on the cartridge, have a prog...
by WhoaMan
Thu Dec 21, 2006 1:57 am
Forum: NESdev
Topic: Merry Christmas!
Replies: 15
Views: 8605

hehe, the snow falling kinda reminds me of a game called H2O by Webfoot games... except its not water. that is a sexy demo eh ^_^
by WhoaMan
Tue Dec 12, 2006 10:12 pm
Forum: NES Hardware and Flash Equipment
Topic: Reverse Engineering the CIC
Replies: 598
Views: 321903

a funny name for that would be misspelled tennis... or "tennes". nothing like a nice parody of 10nes. heheh, just kidding
by WhoaMan
Sun May 28, 2006 2:39 pm
Forum: General Stuff
Topic: NES games packed with famicom converter WHAT?!?
Replies: 11
Views: 6816

gyromite > *

... its kinda like Hydlide... people dont really know how to play it
by WhoaMan
Thu Apr 20, 2006 1:47 am
Forum: NES Hardware and Flash Equipment
Topic: Reverse Engineering the CIC
Replies: 598
Views: 321903

we should try dumping the 16 streams that the lock spits out from when it is first powered until it toggles the 1hz reset line... then compare these to the 16 streams spit out by both the Lock and Key and try to determine where the break in communication affects the lock. has anyone logged the strea...
by WhoaMan
Tue Apr 18, 2006 7:50 am
Forum: General Stuff
Topic: nintendo playchoice
Replies: 2
Views: 2819

nintendo playchoice

i found a guy that lives near me with a Nintendo Playchoice system (single monitor arcade) that he is selling for $400. its in fairly good condition (unit works but has a few minor visual defects). is $400 a good price for such a unit?
by WhoaMan
Thu Apr 13, 2006 2:03 pm
Forum: NES Hardware and Flash Equipment
Topic: new UNROM-type board (and Flashcart for CopyNES)
Replies: 32
Views: 18254

do you need any help on the site? i have been in web development mode for a while (been working on websites for my boss)
by WhoaMan
Tue Apr 11, 2006 6:14 pm
Forum: NES Hardware and Flash Equipment
Topic: new UNROM-type board (and Flashcart for CopyNES)
Replies: 32
Views: 18254

Memblers, its almost been 6 weeks, whats the status with your carts? any updates?
by WhoaMan
Sun Mar 19, 2006 4:49 pm
Forum: NES Hardware and Flash Equipment
Topic: Reverse Engineering the CIC
Replies: 598
Views: 321903

has anyone logged what the lock and key do when they are not connected to each other? also... has anyone logged the response from the key when given only part of the sequence from the lock and vice versa?
by WhoaMan
Tue Mar 14, 2006 4:45 pm
Forum: NES Hardware and Flash Equipment
Topic: Reverse Engineering the CIC
Replies: 598
Views: 321903

bunnyboy: how fast is your logic analyzer clocking at?
by WhoaMan
Thu Jan 05, 2006 11:39 pm
Forum: Newbie Help Center
Topic: Molding a Dev Cart
Replies: 20
Views: 14292

a word of caution: just because patents expire doesnt mean they arent still protected. one of the biggest things you have to watch when making your own carts is the bevel on the underside of the NES cart. you cant just make a bevel like on nintendo's carts.... you either have to make the cartridge t...
by WhoaMan
Thu Dec 22, 2005 10:16 pm
Forum: NESdev
Topic: online nes book
Replies: 4
Views: 3993

nope. something different
by WhoaMan
Thu Dec 22, 2005 8:54 pm
Forum: NESdev
Topic: online nes book
Replies: 4
Views: 3993

online nes book

i have been pondering an idea. i would like to setup a website with a dynamic php script to aid in the writing of an NES programming book. it would start with the basics of 6502 and then gradually move on to NES specific information. It would include working examples, pointers, tips, and an appendix...
by WhoaMan
Sun Nov 06, 2005 6:21 pm
Forum: NESdev
Topic: best game engine methods
Replies: 5
Views: 5703

best game engine methods

i have spent today thinking about an engine i was writing for a game i was making a few months back. after a while i started wondering about others possible effective ways that other nes developers might use. so, what methods do you all use for games engines? the method i have used divides the game ...
by WhoaMan
Wed Sep 07, 2005 5:43 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

oh... forgot we had to redo the userlist, email me a new username and password that you would like and i will re-create an account for you