Search found 128 matches

by WhoaMan
Thu Jan 13, 2011 1:37 pm
Forum: General Stuff
Topic: arcade projects
Replies: 17
Views: 6329

I bought the cabinet for $100 from a guy here in town, though it was more like trading two older computers someone had given me. I had the diodes already from another project so they didnt cost anything. I spent $37 (including shipping) for the Flyback, transistors, caps, the two pigtail fuses. I ha...
by WhoaMan
Thu Jan 13, 2011 11:35 am
Forum: General Stuff
Topic: arcade projects
Replies: 17
Views: 6329

the parts arrived on Monday like i suspected they would, though I did not get a chance to redo the board until last night due to a crazy work schedule. Yesterday was one of those fun days where i was rather grumpy so I decided to sit down, relax, and redo the chassis board. everything went smooth wi...
by WhoaMan
Sat Jan 08, 2011 9:42 pm
Forum: General Stuff
Topic: Interest in a nesdev coding compo?
Replies: 173
Views: 49209

I know a few other have offered hosting, but I would also like to offer possible hosting. I work for a web development company and host on one of our co-located servers if everything else falls thru. I can also offer my services for layout and back end scripting
by WhoaMan
Fri Jan 07, 2011 2:36 pm
Forum: General Stuff
Topic: arcade projects
Replies: 17
Views: 6329

It looks like the flyback, Horizontal out transistor, and caps should be here on Monday... I know quite a few of the people here have no problems with replacing these thigns on their own, but if anyone would like i can take pictures of the process.
by WhoaMan
Wed Jan 05, 2011 4:13 pm
Forum: General Stuff
Topic: arcade projects
Replies: 17
Views: 6329

3gengames : I have been toying with the idea of development on the "classic" williams systems as well, on breaks at work I have been messing with the idea of writing a disassembler that should allow me to disassemble Stargate a bit easier. Between the schematics for the boards and a disas...
by WhoaMan
Tue Jan 04, 2011 11:44 pm
Forum: General Stuff
Topic: arcade projects
Replies: 17
Views: 6329

arcade projects

I know quite a few people here have retro-gaming projects not related to the NES, and since I recently acquired an old arcade cabinet, I figured I would ask if anyone else has an arcade project. Below is a little info on my current project, and a few pictures can be see at http://img697.imageshack.u...
by WhoaMan
Fri Jul 30, 2010 8:52 pm
Forum: General Stuff
Topic: Your personal Top 20 NES games
Replies: 9
Views: 3860

Here are a few of my favorites

The Long Ranger
Hydlide
Who Frames Roger Rabbit
Gyromite
The Three Stooges
Teenage Mutant Ninja Turtles
Joust
Crystal Mines
Kirby (who loves the crane machine!?)
Little Nemo: Dream Master (anyone read the comic? it makes me happy ^_^ )
by WhoaMan
Mon Dec 15, 2008 10:08 pm
Forum: NESdev
Topic: level data: RLE type compression vs fixed length
Replies: 11
Views: 5395

i have about 16kb worth of space for levels, so optimizations is not really that big of a deal i guess. I have used use the object method before though in this the odds of reusing a block of tiles is very slim. in previous versions that had less tile types, i used the RLE method and got rather small...
by WhoaMan
Mon Dec 15, 2008 9:40 pm
Forum: NESdev
Topic: level data: RLE type compression vs fixed length
Replies: 11
Views: 5395

level data: RLE type compression vs fixed length

I am at the stage in my game where i am designing the various data formats and what not. the levels in my game will be for a grid of 14x10 tiles. (there is actually a frame around this grid so it is really 16x12, but the frame is tile type 0 so when i clear the buffer it will take care of this).... ...
by WhoaMan
Tue Apr 08, 2008 11:45 pm
Forum: NESdev
Topic: Your Personal Game Projects
Replies: 29
Views: 12458

I have slowly been working on a few things for the hell of it. i doubt anyone would want to play them but oh wells, it keeps me busy when i am not working (i work ALOT). anyways, these are all the concept images though the games are further along than this. the first is part of a 5 year long project...
by WhoaMan
Sun Sep 16, 2007 8:34 pm
Forum: Newbie Help Center
Topic: Lightgun game
Replies: 29
Views: 11670

random light gun thought: i was thinking a while ago about making a zapper demo, that showed a 16pixel grid on the screen, and when you shoot, it would show where you shot at, though at the expense of lower frame rates. what i was thinking, is that when the player pressed the trigger, it would check...
by WhoaMan
Sat Aug 25, 2007 1:17 am
Forum: NESdev
Topic: card games, keeping track of the cards.
Replies: 0
Views: 2604

card games, keeping track of the cards.

I have been attempting to write a card game for the nes, and have been having quite the time figuring out a system of keeping the cards in order between two players. i think i have finally found a system that works for this game, though i would like to get some criticism and suggestions if possible....
by WhoaMan
Thu Aug 23, 2007 9:33 pm
Forum: NESdev
Topic: Easier and harder game genre to code/developp
Replies: 19
Views: 15680

try making the card game War on the NES. the card management is a pain in the ass. keeping all the cards in the same order why swapping them between two players. i am currently using two double sided stacks... though it isnt really a stack... but its the only way i know how to describe it is by comp...
by WhoaMan
Tue May 08, 2007 12:04 pm
Forum: General Stuff
Topic: Game Collectors : Similar to us or out worst enemies ?
Replies: 29
Views: 11606

ultimate plan:

step 1: collect all the Gyromite cartridges
step 2: destroy all but 1 or two
step 3: sell it for $2.01 (the penny is added due to it now being rare).

bwahahahaha
by WhoaMan
Fri May 04, 2007 3:51 pm
Forum: NES Hardware and Flash Equipment
Topic: In-Hardware Pixel Changing Possible?
Replies: 13
Views: 5479

hrm. after re-reading blarggs post... that wouldnt work. hehe