At this point I have a workaround that is acceptable to me. Jumpering 58+57 with a switch that runs out the GG.
Left on it can bug out carts that take advantage of that, otherwise allows the GG screen to be seen.
Search found 131 matches
- Tue Mar 17, 2009 9:52 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Getting the Game Genie graphics to work with MMC5 & 4-Sc
- Replies: 9
- Views: 6153
- Tue Mar 17, 2009 9:05 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Getting the Game Genie graphics to work with MMC5 & 4-Sc
- Replies: 9
- Views: 6153
Well, It seems my older Gold GG is busted, but my newer black GG seems fine... ...Then I cracked it open to discover a single glop top...this is going to be tricky... I've already found out that it's the PPU /A13 and VRAM /CE that are getting hijacked by the problem carts; Jumpering pins 57 and 58 a...
- Tue Mar 17, 2009 8:48 pm
- Forum: NESdev
- Topic: New PCM demo
- Replies: 64
- Views: 47976
- Tue Mar 17, 2009 7:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Getting the Game Genie graphics to work with MMC5 & 4-Sc
- Replies: 9
- Views: 6153
It's not a copy protection check I'm trying to combat...I'm simply looking to get the graphics for the game genie to display properly with MMC5 and 4-Screen titles. Apparently the MMC5 forces a blank screen during the Game Genie's menu. I'd assume the MMC5 is hijacking the GFX data by default, which...
- Tue Mar 17, 2009 2:25 am
- Forum: NES Hardware and Flash Equipment
- Topic: Getting the Game Genie graphics to work with MMC5 & 4-Sc
- Replies: 9
- Views: 6153
Getting the Game Genie graphics to work with MMC5 & 4-Sc
Hi guys, long time no chat...More-or-less recently I've been filling blanks in the perpetual game genie master code list. Mostly I've been doing easy stuff for "Impossible" games using dissasemblers and sophisticated debuggers like the emulator FCEUXD SP. Now for the specifics...I've ran m...
- Fri Apr 13, 2007 4:53 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Overclocked NES. Yes...I actually did it...
- Replies: 8
- Views: 5607
- Tue Apr 10, 2007 4:37 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Overclocked NES. Yes...I actually did it...
- Replies: 8
- Views: 5607
Wow, I didn't expect the author of that guide to reply, lol. The crystal runs at 28.224MHz (which /12=2.352MHz). Like I said, the only actual oscillator I have runs at 48MHz, and even though that worked, most games locked up with timing errors, irq lockouts, etc., although I was suprised that mario ...
- Tue Apr 10, 2007 3:38 pm
- Forum: NES Hardware and Flash Equipment
- Topic: Introducing NES PowerPak
- Replies: 347
- Views: 100923
- Wed Mar 21, 2007 8:26 pm
- Forum: NESdev
- Topic: Forbidden Four: Make your own pirate multi
- Replies: 47
- Views: 27643
- Wed Mar 21, 2007 11:20 am
- Forum: Reproduction
- Topic: NWC cart - possible to reproduce?
- Replies: 43
- Views: 22710
If one were to extract the Tetris rom solely from the NWC cart/rom and play it alone, what would the value be then? You are dirty pirate if you think this is an nes file, but this is just an ips, so ha! Great Scott! The same pattern...every time. No really, try for yourself. It patches against The ...
- Tue Mar 20, 2007 1:39 pm
- Forum: Reproduction
- Topic: NWC cart - possible to reproduce?
- Replies: 43
- Views: 22710
- Tue Mar 20, 2007 1:37 pm
- Forum: NESdev
- Topic: Forbidden Four: Make your own pirate multi
- Replies: 47
- Views: 27643
- Mon Mar 19, 2007 8:45 pm
- Forum: Reproduction
- Topic: NWC cart - possible to reproduce?
- Replies: 43
- Views: 22710
I thought that'd be kinda fishy...I manipulate the call into the ordered set to always retreive (what is apparently the next piece) as 0x12, which equates to a straigh piece (laid horizontally). Here's The Routines: Tetris: $988E:A5 49 LDA $0049 = #$20 $9890:C9 20 CMP #$20 $9892:30 56 BMI $98EA $989...
- Mon Mar 19, 2007 8:08 pm
- Forum: NES Hardware and Flash Equipment
- Topic: MMC3 A,B, and C?
- Replies: 3
- Views: 2139
- Fri Mar 16, 2007 9:43 pm
- Forum: Newbie Help Center
- Topic: Assembler & multiple ROM banks
- Replies: 14
- Views: 5745
Shouldn't those vectors start at $9ffa or $fffa instead of $9ff8 or $fff8? Yes, they should, thanks for noticing...I add a bit of text before my vector arrangement, so it's always like $xxxx-x for text. I need the labels from different banbks to be avaliable to the hardwired bank. For the labels, t...