Search found 781 matches

by Hamtaro126
Tue Nov 27, 2007 4:35 pm
Forum: NES Music
Topic: How do sunsoft and nintendo hide thier music in NES RAM?
Replies: 4
Views: 4715

Umm.... what? SMB2, SMB3, Journey to Silius, and Hebereke all have their music engine and data in ROM (everything in the game must be stored in the ROM at some point). Music engines of course also use RAM for runtime stuff. I'm quite sure there's no special compression or tricks these paticular gam...
by Hamtaro126
Mon Nov 26, 2007 8:39 pm
Forum: NES Music
Topic: How do sunsoft and nintendo hide thier music in NES RAM?
Replies: 4
Views: 4715

How do sunsoft and nintendo hide thier music in NES RAM?

I looked at both SMB2 and 3, Journey to Silius and Hebereke. They seem to Hide thier music engine in RAM. What trick did they do to initialize like that, In FCEUXD (all versions) It seems to be hidden. Did they Initialize it before PRG-ROM/RAM appeared. IF so, How can I put music from Journey to Sil...
by Hamtaro126
Sun Nov 25, 2007 10:20 pm
Forum: NESdev
Topic: How do you make the player animate simular to the smurfs?
Replies: 8
Views: 4184

How do you make the player animate simular to the smurfs?

I recently found ''The Smurfs (E).nes'' and it uses CHR-RAM. One thing i wondered about the game's CHR-RAM player animation though, I need to implent a ''Animate Character using only 1 Character in 32x32 (or 16x32) Slots in the CHR-RAM'' in my game. I need some help in getting 16x32(or 32x32) charac...
by Hamtaro126
Sun Nov 18, 2007 10:57 am
Forum: NESemdev
Topic: enhanced NES 8Color PPU emu theory/idea/development
Replies: 11
Views: 4717

enhanced NES 8Color PPU emu theory/idea/development

I have came up with a theory that could be possible: There is a possibility that I (or someone) can create a NES emulator enhancement. Modifying the PPU code, and turning 4-colors-per-4-palettes-2-times into 8-colors-per-2-palettes-2-times There is one good thing I made up: There should be no modifi...
by Hamtaro126
Sat Nov 10, 2007 8:09 pm
Forum: NESdev
Topic: Is there a Universial Map editor for Homebrew NES games?
Replies: 10
Views: 4386

Is there a Universial Map editor for Homebrew NES games?

I am creating a platformer, And there is no Map editor. Can anyone create a map editor If you have Delphi 3/4 (I do not have a copy), You can get the Gameboy Mep Editor and possibly modify it for NES. The source code for the Gameboy Map Editor is below (Not made by me, Harry Mulder made it!) http://...
by Hamtaro126
Sun Nov 04, 2007 7:16 pm
Forum: NESdev
Topic: Status Bar - SMB3/MMSILL/MMAINL/SMW(NESPirate) Help
Replies: 9
Views: 4092

Status Bar - SMB3/MMSILL/MMAINL/SMW(NESPirate) Help

How did they create Status bars like the one in SMB3, that are used in Similarity of Mickey Mouse (Safari in Letterland/Adventures in Numberland) and Super Mario World Pirate? I learned that it used horizontal mirroring (The status bars used in the games mentioned above used the bottom name table), ...
by Hamtaro126
Fri Nov 02, 2007 7:01 pm
Forum: NESdev
Topic: How can i make SMB attribute data similar to bill world's
Replies: 6
Views: 3785

Any replies yet?
by Hamtaro126
Fri Oct 26, 2007 3:32 pm
Forum: NESdev
Topic: How can i make SMB attribute data similar to bill world's
Replies: 6
Views: 3785

I can't be bothered to track down this "bill world" hack that you speak of, nor can I be bothered to examine it. So I'm not touching this one. It is not even a hack of SMB1, It is a attempt to Remake (or Clone) discontinued by it's creator. The only latest version is: http://nesdev.com/bi...
by Hamtaro126
Fri Oct 26, 2007 6:50 am
Forum: NESdev
Topic: How can i make SMB attribute data similar to bill world's
Replies: 6
Views: 3785

How can i make SMB attribute data similar to bill world's

In the SMB1 source code, Every attribute only goes to only one place. example: MetatileGraphics_Low: .db <Palette0_MTiles, <Palette1_MTiles, <Palette2_MTiles, <Palette3_MTiles MetatileGraphics_High: .db >Palette0_MTiles, >Palette1_MTiles, >Palette2_MTiles, >Palette3_MTiles Palette0_MTiles: .db $24, ...
by Hamtaro126
Sun Oct 14, 2007 4:55 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Are you thinking of Sesame Street ABC, Sesame Street 123, Big Bird's Hide and Speak (with voices), and Sesame Street Countdown (with voices)? No, I'm pretty sure it was mickey mouse. The titles are ''Mickey's Adventures in Numberland'' and ''Mickey's Safari in Letterland'' by the same creators. (Hi...
by Hamtaro126
Thu Oct 11, 2007 7:26 pm
Forum: NESdev
Topic: The Incomplete SMB2 Disassembly Project
Replies: 10
Views: 5854

Can you please disassemble Doki doki panic, so me and Disch could figure something out?
by Hamtaro126
Sat Oct 06, 2007 1:25 pm
Forum: NESdev
Topic: The Incomplete SMB2 Disassembly Project
Replies: 10
Views: 5854

Can you mix this with FCEUABS?

http://www.angelfire.com/nc/ugetab/fceu ... 07_NSF.rar

It helps you debug NSFs.
by Hamtaro126
Fri Sep 28, 2007 8:59 pm
Forum: NESdev
Topic: The Incomplete SMB2 Disassembly Project
Replies: 10
Views: 5854

Re: The Incomplete SMB2 Disassembly Project

Because of other demands, I must delay working on this, but I would like to help others to work on this too, if they would like. If anyone wants to provide any input on this (particularly modifications adding labels), then go here: http://beneficii.net/smb2/ This isn't begging or anything, this is ...
by Hamtaro126
Tue Sep 25, 2007 4:20 pm
Forum: Newbie Help Center
Topic: which assembler to use?
Replies: 41
Views: 13454

A close alternative to NESASM I have found, is ASM6 by loopy. Almost the same syntax as NESASM and so far no problems with my limited testing. :D ASM6 is the way to go, It is a faster replacement for both NESASM and x816. In fact, It has the same syntax as x816, Instead of the DB and DW there is BY...
by Hamtaro126
Sun Sep 02, 2007 8:05 pm
Forum: NESemdev
Topic: Is it possible to make a NEW midi logger for NSF/NES roms
Replies: 3
Views: 2118

Is it possible to make a NEW midi logger for NSF/NES roms

I wanted something like this, Only one that is better than NSF2MIDI and without buying.

See what I mean here:
http://fms.komkon.org/iNES

Can someone recode a better ''MIDI-Recorder'' on an FREE emulator?