Search found 781 matches

by Hamtaro126
Sat Jul 02, 2016 4:20 pm
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

So from what i gathered... Follow how the NES Mario engines originally does things: -Make and use a subroutine for Main to handle the two music buffers, One for main songs, and one for event (effect) songs -Then store the songs in one of two buffers, Restore back to the main song when the event (eff...
by Hamtaro126
Sat Jul 02, 2016 6:26 am
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

tepples wrote:Do you want more details?
Yes... That would help a lot if more details are added
by Hamtaro126
Sat Jul 02, 2016 4:09 am
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

Is there a any possibility of ''Go to Track #n'' and ''Go to Previously Buffered Track'' effects for pently?

Makes things easier for full-on jingle effects, such as the ''Time Running Out'' jingle in mario games!
by Hamtaro126
Wed Jun 29, 2016 6:32 pm
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

Oh, That is fine then...
by Hamtaro126
Wed Jun 29, 2016 6:30 pm
Forum: Other Retro Dev
Topic: Sample based player for PC-Engine
Replies: 9
Views: 7566

Re: Sample based player for PC-Engine

How about SamPla,

It's as simple as a name gets
by Hamtaro126
Mon Jun 27, 2016 8:35 pm
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

Applied MIT License (Expat variant) throughout This just killed support for romhacks How so? MIT is not a copyleft. Though Nintendo is known to be anti-copyleft , I seem to remember that some of the Wii system software has notices for BSD and MIT licenses. If you want, I can go try to dig it up for...
by Hamtaro126
Mon Jun 27, 2016 2:03 pm
Forum: NES Music
Topic: Pently: a flexible, space-efficient NES music player
Replies: 94
Views: 131657

Re: Pently music player is coming

tepples wrote:Applied MIT License (Expat variant) throughout
This just killed support for romhacks, But whatever, Not my problem.

Though it makes things harder for anyone using this for anything but homebrew!
by Hamtaro126
Mon Jun 20, 2016 8:00 pm
Forum: NESdev
Topic: Including binary files that contain pointers to dynamic data
Replies: 26
Views: 7813

Re: Including binary files that contain pointers to dynamic

tomaitheous wrote:Yeah.. I really need to switch over to ca65 and quit stalling on it.
Converting all your PCE source code to CA65 can be a good thing, But can be painful...

You may need to convert your code that uses the .func pseudo-op to raw data/code, or a macro, or a define
by Hamtaro126
Sun Jun 12, 2016 8:01 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

Re: More NSF Requests

I've requested this before (and nothing got done), and it's time to do this again:

A Re-Rip of Winky-Soft's ''Adventures of Tom Sawyer'' with all songs intact, since a couple of the songs were missing completely!
by Hamtaro126
Mon Jun 06, 2016 2:56 pm
Forum: NES Graphics
Topic: What is the ADF file feature in yy-chr?
Replies: 2
Views: 3614

Re: What is the ADF file feature in yy-chr?

Think of an ADF file as an custom layout file, as it remaps the tile's layout for use in other games, lets say you are working on a SMB1 hack and want to rearrange tiles without harming the original 8x8 layout, You can make a new layout by editing it to conform to your arrangement standard Example: ...
by Hamtaro126
Fri Jun 03, 2016 7:15 pm
Forum: Homebrew Projects
Topic: My game WIP: NGCS
Replies: 9
Views: 8077

Re: My game WIP: NGCS

Looks cool since I used ZZT/MZX before, but there's Problems with your current concept for BG/Sprite Splitting, depending on your mapper and sprite mode usage: Sprites: - [8x8] Sprite tiles use 256 tiles if using normal NES mappers - [8x16] Sprites uses 128 from BG and 128 from Sprites - [8x16, MMC3...
by Hamtaro126
Wed May 25, 2016 6:57 pm
Forum: SNESdev
Topic: Water under the bridge: Poohsticks
Replies: 3
Views: 2790

Re: Water under the bridge: Poohsticks

Sure, Let's all play a little game of Turd races on the SNES... That will make everyone happy! :lol:
by Hamtaro126
Tue May 03, 2016 10:07 pm
Forum: NESemdev
Topic: Poll: Adding Nametable-to-ROM Address Detection
Replies: 35
Views: 10887

Re: Poll: Adding Nametable-to-ROM Address Detection

I actually think you did not read where the first post states that RVEACH made it, not me, All things considered, You have a good point, It is just a fork, but a good (and totally outdated) one. Oh, sorry, I thought this was your work. Also this seems to be a rather large change to the debugging st...
by Hamtaro126
Tue May 03, 2016 9:07 pm
Forum: NESemdev
Topic: Poll: Adding Nametable-to-ROM Address Detection
Replies: 35
Views: 10887

Re: Poll: Adding Nametable-to-ROM Address Detection

Don't get me wrong, though, I think it's great that you made a tool and are sharing it. The negative part of my response is only about whether it should be a standard feature on either of these two emulators. I actually think you did not read where the first post states that RVEACH made it, not me,...
by Hamtaro126
Tue May 03, 2016 8:47 pm
Forum: NESemdev
Topic: Poll: Adding Nametable-to-ROM Address Detection
Replies: 35
Views: 10887

Re: Poll: Adding Nametable-to-ROM Address Detection

dougeff: I forgive you.

Punch: Apologies for being grumpy, just please don't go overboard next time... The main reason is because of certain people, but that is another story entirely!