Search found 781 matches

by Hamtaro126
Mon Jul 16, 2007 3:34 pm
Forum: NESemdev
Topic: Vs Unisystem palette-files?
Replies: 27
Views: 12672

Try going to zophar and download FWNES. You might have to extract it though!
by Hamtaro126
Fri Jul 13, 2007 10:52 am
Forum: SNESdev
Topic: XMSNES - Now with SPC ENGINE AND C(++) SOURCE CODE!
Replies: 5
Views: 5089

XMSNES - Now with SPC ENGINE AND C(++) SOURCE CODE!

This is not my utility, But it is more useful than before.

http://ekid.nintendev.com/xms/

I knew this is not dead, Plus it has a LOT of goodies!

Check the updated stuff out,

And as always: use your favorite XM tracker (Like Modplug tracker)
by Hamtaro126
Thu Jul 12, 2007 5:32 pm
Forum: Newbie Help Center
Topic: NESASM Nsf play code and Name Table load - NOOB problem
Replies: 6
Views: 3872

Re: NESASM Nsf play code and Name Table load - NOOB problem

I'm super mega noob with nes asm programming.... I need help with Nullslepp NSF play code: http://www.nullsleep.com/treasure/nsf_cart_guide/ I try load SMB1 nsf file.... But without success :x SMB NSF: load address: C48D (-80 C40D) init address: 34BE play address: D0F2 ;-----------------------demo-...
by Hamtaro126
Sat Jun 30, 2007 6:23 pm
Forum: NESdev
Topic: Possibility: Disasseblies of both SMB2 and Doki Doki Panic
Replies: 10
Views: 5786

Possibility: Disasseblies of both SMB2 and Doki Doki Panic

This is NOT a request! although someone could, Is it possible for somebody (with my help) to: 1:Make source code for SMB2 and DDP (And SMB2 Proto?) 2:Port DDP's Code to NES AND 3: Make a mix of SMB2 with DDP! (Prototype-like Code) I know it is not impossible to disassemble games, But it looks like w...
by Hamtaro126
Wed Jun 27, 2007 5:48 pm
Forum: NES Music
Topic: Need someone to Rewrite DokiDoki Panic NSF for SMB2(Hacking)
Replies: 5
Views: 5287

DDP uses FDS Sound Mario 2 doesn't. Your best bet is probably to read some documentation on the 6502 first. This is what helped me in the past when I tried to make my own music. True, But You can use MMC5 as an alternative or something. If you can turn the ROM into a MMC5. That is fine, Just turn i...
by Hamtaro126
Sun Jun 17, 2007 6:31 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Two ASM questions:

How do you make the Goomba use 2 animation frames?

and

How can you make Mario use extended animation frames while running?(like Sonic the Hedgehog)
by Hamtaro126
Sat Jun 16, 2007 10:11 pm
Forum: Newbie Help Center
Topic: Hack/Repro Question: Sunsoft's Hebereke
Replies: 39
Views: 17095

I Did some attempts on extracting Hebereke's japanese script, But I could not have it due to difficulties, Including making a Japanese Font table Suggestion: Ask Kingmike for some help, And at least try ''Djinn Tile Mapper'' and download at Romhacking.net. Good luck with the translation! P.S. I post...
by Hamtaro126
Wed Jun 13, 2007 7:25 pm
Forum: NESdev
Topic: Gameboy and NES related: GB2NES ROM Conversion?
Replies: 15
Views: 9652

Gameboy and NES related: GB2NES ROM Conversion?

As you know, this is really NES related stuff, Can you convert **GB Roms (Z80) to NES roms? (6502). I know, There is a Codemasters version, But I want a way to convert it by a Windows/Dos executable! Is it possible? If so, please create the program (I do not care how much time it takes to program th...
by Hamtaro126
Sat Jun 09, 2007 7:51 pm
Forum: NES Music
Topic: Need someone to Rewrite DokiDoki Panic NSF for SMB2(Hacking)
Replies: 5
Views: 5287

One opinion you can do is convert it to NSF2MIDI and put it in with the format documents Below _________________________________________________ ***SMB 1, 2 and 3 music engine docs by various people*** SMB2's music ROM bank: ($8000-FFFF, Some Addresses not counting header) RAM: $4FD General song tem...
by Hamtaro126
Fri Jun 08, 2007 8:02 pm
Forum: NES Music
Topic: Need someone to Rewrite DokiDoki Panic NSF for SMB2(Hacking)
Replies: 5
Views: 5287

Need someone to Rewrite DokiDoki Panic NSF for SMB2(Hacking)

Hello, I am working on a project to return most of SMB2 into DokiDoki Panic, I looked all over DDP's NSF and the Engine is diffrent and not similar. So can anyone convert DokiDoki Panic's Music for the SMB2 music engine? (Either in a legal IPS patch or a NSF)

I will post documents later

-Hamtaro126
by Hamtaro126
Sat May 12, 2007 2:36 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3127
Views: 1411191

I want to request of an NSF file rip for the game Super Pitfall, Even if the gameplay is terrible, The only thing I like about it is the music!
by Hamtaro126
Wed Apr 11, 2007 6:24 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

The following 3 are both requests (If it is Possible) and/or ideas that I might do myself with is someday: 1: Recreate it for the SNES (There was one for the Super Mario ALL*STARS but can NOT make a seperate rom out of it yet. This is so that it is a fresh project instead of making a rip-off!) 2. Po...
by Hamtaro126
Mon Feb 05, 2007 7:42 am
Forum: NES Music
Topic: Need some program/code for creating FDS music
Replies: 4
Views: 4361

ccovell wrote:I think there is the Japanese music package MCK. It uses MML to set down notes on FC channels, including FDS compatibility, I think. Try looking around the net for that.
I tried that. But might require FDSFILL (FDS channel Filler?). It could not be found
by Hamtaro126
Sun Feb 04, 2007 1:24 pm
Forum: NES Music
Topic: Need some program/code for creating FDS music
Replies: 4
Views: 4361

Need some program/code for creating FDS music

I could not find any program for creating FDS music.

If this is made/found into a program/ASM code, I will give you credit for it!
by Hamtaro126
Sat Jan 06, 2007 10:33 pm
Forum: NES Music
Topic: MUMML: Need Help finding ''FDSFILL'' program in internet!
Replies: 2
Views: 3882

MUMML: Need Help finding ''FDSFILL'' program in internet!

I cant find it anywhere, Can you Please help find it for me?

Program: FDSFILL

it is required for making FDS music!

-Hamtaro126