These off-topic, bad jokes are getting out of hand... AND if this was in any other forum, people can easily get in trouble more for posting shit like this.Punch wrote:I'm going to build a Nintendo metatile map editor and make Hamtaro pay for it.
Search found 781 matches
- Tue May 03, 2016 7:57 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
- Tue May 03, 2016 7:06 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
That is the correct answertepples wrote:So it's about detecting substantial literal copies from a consecutive stream in PRG ROM to the VRAM write port within a short time, correct?
- Tue May 03, 2016 7:03 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
Oh, I though you really had some interest in such implementation in an emulator... Sorry. If you mean ''Oh, I though you need someone to implement nametable compression detection, But I misinterpeted, I apologize.'', That's forgivable. And Punch: As I said this is a poll, not an actual request for ...
- Tue May 03, 2016 5:52 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
This is not always about compression, This is about detecting the position of the nametable data via emulator so people can debug or romhack nametable graphics easily...
Obviosly people are not staying on topic, so please don't derail!
Obviosly people are not staying on topic, so please don't derail!
- Tue May 03, 2016 2:44 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
That's not what I am talking about rainwarrior, All I was saying to Orbit2002 was that his application does not support something properly, which is actually semi-off topic, and is a bit relevant but not enough to warrant being completely on topic.
- Tue May 03, 2016 12:35 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
Umm... Orbit2002, I should've told you this, that your method does not implent the function to increment by 32 if bit 7 is enabled in the length part of Nintendo's PPU format!
- Mon May 02, 2016 5:35 pm
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Re: Poll: Adding Nametable-to-ROM Address Detection
I could do that, Hamtaro... but too bad you don't look at my emu. :mrgreen: :mrgreen: :oops: I'll see your emulator RockNES to see if anything like this is intact. Edit- Nope, But it's a good emulator! Is this a feature request disguised as a poll? I was going to ask the people over at FCEUX team's...
- Mon May 02, 2016 4:55 am
- Forum: NESemdev
- Topic: Poll: Adding Nametable-to-ROM Address Detection
- Replies: 35
- Views: 10887
Poll: Adding Nametable-to-ROM Address Detection
I'm saying this because there is an old unofficial fork of Nintendulator in rveach's old website... still up to this day, Here is the special version's source and binary links: http://rveach.romhack.org/Nintendulator/Nintendulator0967.rar http://rveach.romhack.org/Nintendulator/Nintendulator0967src....
- Fri Apr 29, 2016 8:08 pm
- Forum: SNESdev
- Topic: WLA DX - Still hate the .b/.w/.l requirement using labels
- Replies: 8
- Views: 3692
WLA DX - Still hate the .b/.w/.l requirement using labels
I do not know if this could ever be solved, but I ABHOR the way WLA DX makes me force the labels to use .b, .w, or .l on all opcodes used, it's hard to convert a whole ASM file alone without either typing it in manually (I hate that) or using a converter (which does not exist). There was a issue num...
- Mon Feb 22, 2016 12:30 am
- Forum: NES Music
- Topic: GGSound: a lightweight sound engine for games
- Replies: 94
- Views: 62938
Re: GGSound: a lightweight sound engine for games
Would there be a chance to add more support for the Bxx Loop Command?
For example, If there is a song that starts with a intro, it supposed to use B01, or maybe B02, or so on... but currently only B00 is supported. That would help if it gets added!
For example, If there is a song that starts with a intro, it supposed to use B01, or maybe B02, or so on... but currently only B00 is supported. That would help if it gets added!
- Fri Feb 12, 2016 11:59 am
- Forum: NES Hardware and Flash Equipment
- Topic: minimum CPU memory memory load
- Replies: 28
- Views: 7000
Re: minimum CPU memory memory load
128k is enough, RAM is lacking on most current homebrews and hacks as is...
This and an increase in CHR-RAM (compared to the default 8k of FDS) will suffice!
This and an increase in CHR-RAM (compared to the default 8k of FDS) will suffice!
- Mon Feb 08, 2016 3:49 am
- Forum: General Stuff
- Topic: RE: Comparing Apples to Apples (Split post)
- Replies: 0
- Views: 3386
RE: Comparing Apples to Apples (Split post)
That reminds me... Pick your Poison...tepples wrote:I run all tests with SDL to compare apples to apples.
(What does apple, linux and unix have in common? answer should be in the processor and OS*)
EDIT: The asterick (*) means it's only on the current apple computers, not the early PowerPC or 68000 models
- Wed Jan 20, 2016 10:24 pm
- Forum: NESdev
- Topic: SMB Utility source code - Cannot create EXE
- Replies: 8
- Views: 4262
Re: SMB Utility source code - Cannot create EXE
Why haven't I thought of that...
Thanks Dwedit, And it works!!!
Thanks Dwedit, And it works!!!
- Wed Jan 20, 2016 11:08 am
- Forum: NESdev
- Topic: SMB Utility source code - Cannot create EXE
- Replies: 8
- Views: 4262
Re: SMB Utility source code - Cannot create EXE
Errors: Error 1 error C2220: warning treated as error - no 'object' file generated c:\users\mark\desktop\smbutilsrc\tools.c 37 Error 20 error C2220: warning treated as error - no 'object' file generated c:\users\mark\desktop\smbutilsrc\roomseldlg.c 29 Error 26 error C2220: warning treated as error -...
- Wed Jan 20, 2016 1:24 am
- Forum: NESdev
- Topic: SMB Utility source code - Cannot create EXE
- Replies: 8
- Views: 4262
SMB Utility source code - Cannot create EXE
Somehow I cannot create my own variant of SMB Utility... The problem is creating it with a newer version of Visual Studio 2010, It cannot compile for some reason unless I extensively modify it to properly make it without errors, Especially since it requires Visual C 6 or something... If someone has ...