Search found 19 matches

by Matrixz
Wed Dec 31, 2008 3:36 pm
Forum: NESdev
Topic: 2009 - A fireworks demo
Replies: 9
Views: 7229

2009 - A fireworks demo

Here's a little fireworks demo, which i always wanted to do.
This could have been improved in many ways.. maybe next year ;)

Source is included.

GeoCities Download:
http://www.geocities.com/matrixz15/2009.zip

Enjoy.. and be welcome to do whatever good can be done with the source code.
by Matrixz
Tue Sep 02, 2008 6:33 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14106

http://www.geocities.com/matrixz15/nn2_ntsc_13t.zip There. The controller read routine is now hacked to use a slightly faster version of Blargg's 4-pass controller read routines. (Meaning it also reads Famicom external controllers, i guess). I tested this in Nestopia 1.40 and the problems that were...
by Matrixz
Mon Sep 01, 2008 10:03 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14106

Okay, to clear up, there are 3 main versions of NeSnake: NeSnake - Basic version, should have no problems. Included with Super NeSnake 2 NeSnake 2 - The game in question with the problem. Not the same as Super NeSnake 2. Can be found on ROM sites. Super NeSnake 2 - RetroZone cartridge version, it ap...
by Matrixz
Mon Sep 01, 2008 6:06 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14106

Alright, i'll try fix it. I'll post a link here upon the case of success. I am sorry to hear that, no wonder your website is down. That is so sad concerning an update for your Universal NES ROM editor which uses a XML variant (can't think of the name right now) Second time's the charm maybe? My last...
by Matrixz
Sun Aug 31, 2008 12:21 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14106

I see. Actually on both my PAL Scandinavian NES and French NES, i have none of these problems. Which i guess means either the DMC does not coincide with the controller reads when playing the game on PAL units, or the DMC/4017 read phenomena does not happen on PAL units at all. I lost the source code...
by Matrixz
Sat Aug 30, 2008 7:06 am
Forum: NESdev
Topic: NESnake 2 version with correct controller reading ?
Replies: 16
Views: 14106

Hi there..
I would be grateful if you could explain what you mean by one-pass controller reads or 3-pass reads, and however DMC can influence controller reads. Or link to any available info on this.
I wasnt aware of anything like this when writing the game, your post caught my interest. :)

- Matrixz
by Matrixz
Fri May 04, 2007 3:37 pm
Forum: NESdev
Topic: Success compressing tiles?
Replies: 37
Views: 18429

I always get confused when talking about compression ratios and percentages... when you say "80%" do you mean that the encoded data is 80% the size of the original? Or that the compression ratio is 80%, meaning that the encoded file is 20% of the original? Its 80% the size of the original...
by Matrixz
Fri May 04, 2007 1:56 pm
Forum: NESdev
Topic: Success compressing tiles?
Replies: 37
Views: 18429

I coded a compressor that gets me around 80% ratio.. the decompression routines only use 32 bytes of RAM to work each tile, though. It also allows seeking for a certain tile to start decompression from. It uses no official methods, i can provide the binary, source code, asm, if anyone is interested....
by Matrixz
Tue Nov 08, 2005 2:39 am
Forum: NESdev
Topic: best game engine methods
Replies: 5
Views: 5703

In NeSnake 2 i only do VRAM updates and sprite updates in the NMI, then instead of doing other parts of the game engine in NMI, i increase a bunch of frame counters. The NMI quits, then the RESET loop notices the frame counters are >= 1 and does further calculations (and sets up PPU buffers). I dont...
by Matrixz
Thu Nov 03, 2005 8:45 am
Forum: NESdev
Topic: Garage Cart - the series
Replies: 23
Views: 21380

Maybe you could make some minor customizations for the Garage Cart version of NeSnake2? For example, different sound effects, music, color scheme, or title screen. Just enough to make the Garage Cart version of it more collectible, as the ROM on the cart is different from the free one floating arou...
by Matrixz
Tue Nov 01, 2005 7:06 am
Forum: NESdev
Topic: Garage Cart - the series
Replies: 23
Views: 21380

Has anyone got in touch with Matrixz at all about this? I believe NeSnake 2 meets the requirements you're looking for to put on a cart (though I may be wrong). I think that would be an awesome addition, and fun to play on an actual NES ;) I'd be happy for it to be added along. I'd be buying one cop...
by Matrixz
Sat Oct 01, 2005 6:10 pm
Forum: NES Music
Topic: More NSF Requests
Replies: 3133
Views: 1411214

Aw. I already did Pipe Dream, Ice Hockey and Wario's Woods. Here is where my NSF rips currently reside: http://desnet.fobby.net/index.php?page=music
So no one goes to make a unneeded 2nd rip of those games :)
And yeah, Ski or Die and Skate or Die is also there.
by Matrixz
Wed Sep 07, 2005 2:57 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

I got my game to work with a system where hit-detection is done 1 pixel later than before. Non-technically speaking, the snakes now have slightly more time to turn before it crashes into something. I think the control feels better now. After a deal of work, i also fixed up and improved other things....
by Matrixz
Thu Jul 28, 2005 8:42 am
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

Are you testing it on a real NES? If not, make sure to get a few guys to test it out on a real NES. I don't have a ROM programmer, but hopefully I will get my hands on a CopyNES and Squeedo soon The PAL version was testen on hardware to work, but there's no reason the NTSC version shouldnt. Answers...
by Matrixz
Wed Jul 27, 2005 7:36 am
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

Ok, finnaly able to reply. Secondly, I find the text a little blurry and hard to read.. I think you could improve in this area.. I admit I am slightly medicated right now, but think it could be improved a tad for readability.. Do you feel its just as blurry everywhere in the game? I know the Credits...