Search found 19 matches

by Matrixz
Mon Jul 25, 2005 9:27 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

What about changing the versus rules for 2-player mode so that one player cannot block the other player from respawning? The reason i put that in is, if the 1st snake respawns above the other snake, it will continue "inside" that 2nd snake, or in many cases crash on part of the 2nd snake ...
by Matrixz
Mon Jul 25, 2005 8:02 am
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

Its all good to hear 8) I've decided to go for a third game, and the development has slightly begun already. I hope to get someone to do the music and maybe most of the graphics for any third version. I would welcome people to help with level design as well. As for your ideas: I planned a custom-lev...
by Matrixz
Tue Jul 19, 2005 9:04 pm
Forum: NESdev
Topic: homebrewn NES game release: NeSnake 2
Replies: 67
Views: 43588

homebrewn NES game release: NeSnake 2

Download: http://www.geocities.com/matrixz15/nn2_ntsc.zip edit: optional link, pick your preference: http://elazulspad.net/matrixz/nn2_ntsc.zip This is a project ive been working on for about a year, keeping sort of low-profile on it. Never knew when i would finish it, and i didnt want to release it...
by Matrixz
Fri Apr 22, 2005 1:42 am
Forum: NESdev
Topic: What ever happend to that nes rpg?
Replies: 9
Views: 7593

No, that one is dead. It guess things were too unorganized, and no one really took the leader job seriously enough to give out work or make sure the development was going in a straight line.. but it could have still worked out. Or maybe people just didnt have time. See what resurrection attempts can...