Search found 214 matches

by CKY-2K/Clay Man
Mon Apr 30, 2007 1:41 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

you do realize it's over, right? and so what if im autistic.. im done using that as an excuse, cause im done hoaxing... (but i am though... asperger syndrome..) (not to mention that's a bit rude....) Sorry I had to let that out. Don't worry. I'm ADD. Just because people aren't diagnosed with stuff ...
by CKY-2K/Clay Man
Mon Apr 30, 2007 1:24 pm
Forum: NES Music
Topic: Is there anyway to make custom waves for DPCM?
Replies: 1
Views: 2664

Is there anyway to make custom waves for DPCM?

Is there any way to make even symetrical waves into a DMC file?

Kind of like simulating channel 3 on GBS format?
by CKY-2K/Clay Man
Mon Apr 30, 2007 1:17 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

Image
by CKY-2K/Clay Man
Sun Apr 29, 2007 9:31 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

[uber sarcasm] Oh wow! When can we expect the ROM? [/uber sarcasm] Right after I port this PS24 game into a game & watch handheld that can project 3D images with mutating liquid crystal that you can program to form a shape, no longer having to limit LCD screens by carving in places in the scree...
by CKY-2K/Clay Man
Sun Apr 29, 2007 1:17 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

Lolol I'm porteeng supar mar-e-o sixteh fur to the nez lolols

lol brb photoshopping more picz.

Image
by CKY-2K/Clay Man
Sat Apr 28, 2007 6:48 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

This person reaks of sasquatch shit.
by CKY-2K/Clay Man
Sat Apr 28, 2007 2:56 pm
Forum: NESdev
Topic: Nice Nintendo Portable
Replies: 22
Views: 7763

The design is very very nice.

If I was rich I'd buy it as a collective, despite all the flaws in the hardware.
by CKY-2K/Clay Man
Fri Apr 27, 2007 3:14 pm
Forum: NESdev
Topic: Sonic 2 NES hoax [?]
Replies: 106
Views: 35036

I'm willing to register just to flame those people.
by CKY-2K/Clay Man
Mon Apr 23, 2007 12:06 am
Forum: NESdev
Topic: CPU-PPU alignment screws up SMB1 demo?
Replies: 10
Views: 4939

You think Nintendo did it intentionally?
by CKY-2K/Clay Man
Sun Apr 22, 2007 6:13 pm
Forum: NES Music
Topic: How to get a full note scale instrument for DPMC channel
Replies: 6
Views: 4681

Dwedit wrote:Sunsoft's games used 5 samples, each one half-step away from each other.
Would Fester's quest come in to play?
by CKY-2K/Clay Man
Sun Apr 22, 2007 3:52 pm
Forum: NES Music
Topic: How to get a full note scale instrument for DPMC channel
Replies: 6
Views: 4681

Thank you tepples, btw nice YTMND sites.
by CKY-2K/Clay Man
Sun Apr 22, 2007 2:34 pm
Forum: NESdev
Topic: SMB3 Workshop Object Definitions
Replies: 1
Views: 1857

Nevermind I found out how to use it.

But does anyone know where I could locate the TSA editor DarkD made?
by CKY-2K/Clay Man
Sun Apr 22, 2007 1:06 am
Forum: NESdev
Topic: CPU-PPU alignment screws up SMB1 demo?
Replies: 10
Views: 4939

Could this also be the reason why fireballs don't always end up in the same place even though initiated at the same spot?

Like sometimes you aim really close to an edge of a brick, and it goes over the edge, and other times it hits the edge.
by CKY-2K/Clay Man
Sat Apr 21, 2007 11:37 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

Yeah, thanks man!

Thanks to your asm I could make these neat pipes for my project.

Image
by CKY-2K/Clay Man
Sat Apr 21, 2007 4:48 pm
Forum: NESdev
Topic: SMB3 Workshop Object Definitions
Replies: 1
Views: 1857

SMB3 Workshop Object Definitions

I tried editing these but it wont seem to save.
Isn't it ment to change what tiles the game's objects use?