Search found 214 matches
- Mon Apr 30, 2007 1:41 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
you do realize it's over, right? and so what if im autistic.. im done using that as an excuse, cause im done hoaxing... (but i am though... asperger syndrome..) (not to mention that's a bit rude....) Sorry I had to let that out. Don't worry. I'm ADD. Just because people aren't diagnosed with stuff ...
- Mon Apr 30, 2007 1:24 pm
- Forum: NES Music
- Topic: Is there anyway to make custom waves for DPCM?
- Replies: 1
- Views: 2664
Is there anyway to make custom waves for DPCM?
Is there any way to make even symetrical waves into a DMC file?
Kind of like simulating channel 3 on GBS format?
Kind of like simulating channel 3 on GBS format?
- Mon Apr 30, 2007 1:17 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
- Sun Apr 29, 2007 9:31 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
- Sun Apr 29, 2007 1:17 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
- Sat Apr 28, 2007 6:48 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
- Sat Apr 28, 2007 2:56 pm
- Forum: NESdev
- Topic: Nice Nintendo Portable
- Replies: 22
- Views: 7763
- Fri Apr 27, 2007 3:14 pm
- Forum: NESdev
- Topic: Sonic 2 NES hoax [?]
- Replies: 106
- Views: 35036
- Mon Apr 23, 2007 12:06 am
- Forum: NESdev
- Topic: CPU-PPU alignment screws up SMB1 demo?
- Replies: 10
- Views: 4939
- Sun Apr 22, 2007 6:13 pm
- Forum: NES Music
- Topic: How to get a full note scale instrument for DPMC channel
- Replies: 6
- Views: 4681
- Sun Apr 22, 2007 3:52 pm
- Forum: NES Music
- Topic: How to get a full note scale instrument for DPMC channel
- Replies: 6
- Views: 4681
- Sun Apr 22, 2007 2:34 pm
- Forum: NESdev
- Topic: SMB3 Workshop Object Definitions
- Replies: 1
- Views: 1857
- Sun Apr 22, 2007 1:06 am
- Forum: NESdev
- Topic: CPU-PPU alignment screws up SMB1 demo?
- Replies: 10
- Views: 4939
- Sat Apr 21, 2007 11:37 pm
- Forum: NESdev
- Topic: comprehensive SMB1 disassembly
- Replies: 142
- Views: 61658
- Sat Apr 21, 2007 4:48 pm
- Forum: NESdev
- Topic: SMB3 Workshop Object Definitions
- Replies: 1
- Views: 1857
SMB3 Workshop Object Definitions
I tried editing these but it wont seem to save.
Isn't it ment to change what tiles the game's objects use?
Isn't it ment to change what tiles the game's objects use?


