Search found 214 matches

by CKY-2K/Clay Man
Sat Apr 21, 2007 3:40 pm
Forum: NES Music
Topic: How to get a full note scale instrument for DPMC channel
Replies: 6
Views: 4681

How to get a full note scale instrument for DPMC channel

I wanted to know exactly what notes would I need for a full scale of an instrument.

Like one sample is set to note C, and I want it to resample the wav to make other DMC files, so I can have a whole scale, since DPMC channel skips some notes when resampling.
by CKY-2K/Clay Man
Sat Apr 21, 2007 1:50 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

k nevermind. You could at least say "no".
by CKY-2K/Clay Man
Tue Apr 17, 2007 6:21 pm
Forum: NESdev
Topic: comprehensive SMB1 disassembly
Replies: 142
Views: 61658

How would I edit it so that the fireflower doesn't use h-flipping for the right half of the sprite?

I really want to know this and I think an example of how to change something would help me a little.
by CKY-2K/Clay Man
Thu Apr 12, 2007 1:47 pm
Forum: NES Music
Topic: What the hell does the FDS channel consist of?
Replies: 4
Views: 4195

Yeah the sound is really smooth unlike the edittable channel on GB.

On GB it's digitally interpritated and stuff, and the wave form is drawn exactly as you drew it, so the amplitude is put on a fixed point or something.
by CKY-2K/Clay Man
Thu Apr 12, 2007 12:32 am
Forum: NES Music
Topic: What the hell does the FDS channel consist of?
Replies: 4
Views: 4195

What the hell does the FDS channel consist of?

What waveforms does it use?

Did FDS games were not able to use DMC?

It's weird because that channel seems to be more detailed, and it sounds more analog and smooth.
by CKY-2K/Clay Man
Wed Apr 11, 2007 9:32 am
Forum: FCdev
Topic: Famicom 3D System
Replies: 10
Views: 61701

3-D Battles of World Runner, The (U)

I just put that on Pocketnes last night and realized it has a 3D red/blue depth mode.
by CKY-2K/Clay Man
Mon Apr 09, 2007 4:38 pm
Forum: General Stuff
Topic: Really cool idea.
Replies: 12
Views: 4776

Yeah basically.

There's 8 bit color available on my comp but I can't access it.

On 8 bit color mode, does your computer turn off all the drivers and hardware accelerations when you switch to it manually?
by CKY-2K/Clay Man
Fri Apr 06, 2007 5:39 pm
Forum: NES Music
Topic: dcm player
Replies: 2
Views: 3227

dcm player

I've had a DCM player but I lost it.

I was wondering if any of you know a program to play DCM/dpmc and such stuff.
by CKY-2K/Clay Man
Fri Apr 06, 2007 5:38 pm
Forum: General Stuff
Topic: Really cool idea.
Replies: 12
Views: 4776

er..

I mean computer screen not emulators.
by CKY-2K/Clay Man
Fri Apr 06, 2007 2:20 am
Forum: General Stuff
Topic: Really cool idea.
Replies: 12
Views: 4776

Really cool idea.

What if there were programs to filter your screen into making it look like it's being played on NES? That would be cool. Switchable options like low resolution filter, which basically pixellates the screen 2x2 pixels. Palette filter making things be displayed to only the 56(I think) colors NES can d...
by CKY-2K/Clay Man
Thu Apr 05, 2007 7:19 pm
Forum: NESdev
Topic: So damn new to this, need some stuff to start me off in dev
Replies: 3
Views: 2402

Thanks guys. hopefully in time I'll be able to understand better about how to program properly and understand more about the language of this stuff.
by CKY-2K/Clay Man
Thu Apr 05, 2007 5:03 pm
Forum: General Stuff
Topic: http://dahrkdaiz.panicus.org/
Replies: 7
Views: 3205

That's depressing.
by CKY-2K/Clay Man
Thu Apr 05, 2007 4:16 pm
Forum: General Stuff
Topic: http://dahrkdaiz.panicus.org/
Replies: 7
Views: 3205

Exactly what happened that truly driven him away from it?
by CKY-2K/Clay Man
Thu Apr 05, 2007 2:41 pm
Forum: General Stuff
Topic: http://dahrkdaiz.panicus.org/
Replies: 7
Views: 3205

http://dahrkdaiz.panicus.org/

I'm sure we've all heard of him.
Just one thing. Last time I've talked with him he told me he's quitting.

Has anyone heard from him in a while? Has he really given up? If he did, that's seriously a hammer to the balls for me.
by CKY-2K/Clay Man
Thu Apr 05, 2007 2:37 pm
Forum: NESdev
Topic: Super Mario Bros. 1 (smb3 hack)(!).nes
Replies: 8
Views: 4586

I was going to make a remake of SMB1 under the SMB3 engine.

Just need to tweek it around since there's no flag poles and stuff.


One thing I wish that there was was a dumb seperating all the SMAS games into single SNES roms.