Search found 214 matches
- Wed Apr 23, 2008 1:00 pm
- Forum: NESdev
- Topic: Lakuti SMB1 palette help please
- Replies: 12
- Views: 5571
- Wed Apr 23, 2008 12:57 pm
- Forum: NESdev
- Topic: NES Transcoder - Can Anyone try to Reprogram?
- Replies: 32
- Views: 12450
- Tue Apr 22, 2008 12:43 pm
- Forum: NESdev
- Topic: Lakuti SMB1 palette help please
- Replies: 12
- Views: 5571
CheckToMirrorLakitu: lda $ef ;check for lakitu enemy object cmp #Lakitu bne CheckToMirrorJSpring ;branch if not found lda VerticalFlipFlag bne NVFLak ;branch if vertical flip flag not set lda Sprite_Attributes+16,y ;save vertical flip and palette bits and #%10000001 ;in third row left sprite sta Spr...
- Tue Apr 22, 2008 9:43 am
- Forum: NESdev
- Topic: Lakuti SMB1 palette help please
- Replies: 12
- Views: 5571
I know that it's because of some routine that deals with the cloud sprite being horizontally flipped. I know the problem I just don't know where to locate it and fix it. Maybe I'll point out some coding and post it on here as possibilities to what is causing it. I know it's a small error but I'm wor...
- Tue Apr 22, 2008 8:35 am
- Forum: NESdev
- Topic: Lakuti SMB1 palette help please
- Replies: 12
- Views: 5571
- Mon Apr 21, 2008 7:51 pm
- Forum: NESdev
- Topic: NES Transcoder - Can Anyone try to Reprogram?
- Replies: 32
- Views: 12450
- Sun Apr 20, 2008 7:22 pm
- Forum: NESdev
- Topic: Lakuti SMB1 palette help please
- Replies: 12
- Views: 5571
Lakuti SMB1 palette help please
I need help with some stupid confusing color setup that deals with the Lakitu's palette. http://img521.imageshack.us/img521/5035/lakitupaletteqx8.png $686b is the start of the palette data for enemies. They are assigned their palette by the numbers given. from the start it's: 01 02 03 02 01 01 03 0...
- Fri Apr 18, 2008 9:11 am
- Forum: NESdev
- Topic: scripting engine
- Replies: 9
- Views: 5645
- Mon Apr 07, 2008 9:13 am
- Forum: NESdev
- Topic: SMB 2-player Hack?
- Replies: 32
- Views: 23698
then there's more practical questions... How the hell would you scroll the screen with two players? I told you, since it scrolls right whenever the player moves right from a certain point of the screen, it could have some code to detect if both players are going passed that point, then it would sta...
- Fri Apr 04, 2008 10:31 pm
- Forum: NESdev
- Topic: SMB 2-player Hack?
- Replies: 32
- Views: 23698
- Wed Apr 02, 2008 2:48 pm
- Forum: NES Music
- Topic: NSF Player/Creator for Windows 95?
- Replies: 7
- Views: 7556
- Tue Mar 25, 2008 2:05 pm
- Forum: NES Music
- Topic: Something that would be useful
- Replies: 4
- Views: 5099