Search found 214 matches

by CKY-2K/Clay Man
Wed Apr 23, 2008 1:00 pm
Forum: NESdev
Topic: Lakuti SMB1 palette help please
Replies: 12
Views: 5571

It was from dropgangler's SMB disassembly. However the pure disassembly that never-obsolete gave me on the acmlm let me know where to locate the code a lot easier, and I found out replacing all the "$29 $81" to "$29 $83" would fix my problem. Not really an ASM person but I assume...
by CKY-2K/Clay Man
Wed Apr 23, 2008 12:57 pm
Forum: NESdev
Topic: NES Transcoder - Can Anyone try to Reprogram?
Replies: 32
Views: 12450

Why does Hamtaro keep asking for people to create things for him? It's like if someone were to ask somebody to build a jetpack. Or like if someone was like "Oh I have a good idea but I'm not doing any of the work"
by CKY-2K/Clay Man
Tue Apr 22, 2008 12:43 pm
Forum: NESdev
Topic: Lakuti SMB1 palette help please
Replies: 12
Views: 5571

CheckToMirrorLakitu: lda $ef ;check for lakitu enemy object cmp #Lakitu bne CheckToMirrorJSpring ;branch if not found lda VerticalFlipFlag bne NVFLak ;branch if vertical flip flag not set lda Sprite_Attributes+16,y ;save vertical flip and palette bits and #%10000001 ;in third row left sprite sta Spr...
by CKY-2K/Clay Man
Tue Apr 22, 2008 9:43 am
Forum: NESdev
Topic: Lakuti SMB1 palette help please
Replies: 12
Views: 5571

I know that it's because of some routine that deals with the cloud sprite being horizontally flipped. I know the problem I just don't know where to locate it and fix it. Maybe I'll point out some coding and post it on here as possibilities to what is causing it. I know it's a small error but I'm wor...
by CKY-2K/Clay Man
Tue Apr 22, 2008 8:35 am
Forum: NESdev
Topic: Lakuti SMB1 palette help please
Replies: 12
Views: 5571

I wish doppelganger was here to help.
by CKY-2K/Clay Man
Mon Apr 21, 2008 7:51 pm
Forum: NESdev
Topic: NES Transcoder - Can Anyone try to Reprogram?
Replies: 32
Views: 12450

This reminds me of those PCE NES ROM set compilation pirates that I found once.

Which is funny because I played it on PCE Advance, which means the gameboy is emulating the PCE ROM which is an emulation of Super Mario Bros.
by CKY-2K/Clay Man
Sun Apr 20, 2008 7:22 pm
Forum: NESdev
Topic: Lakuti SMB1 palette help please
Replies: 12
Views: 5571

Lakuti SMB1 palette help please

I need help with some stupid confusing color setup that deals with the Lakitu's palette. http://img521.imageshack.us/img521/5035/lakitupaletteqx8.png $686b is the start of the palette data for enemies. They are assigned their palette by the numbers given. from the start it's: 01 02 03 02 01 01 03 0...
by CKY-2K/Clay Man
Fri Apr 18, 2008 9:11 am
Forum: NESdev
Topic: scripting engine
Replies: 9
Views: 5645

LOL
by CKY-2K/Clay Man
Wed Apr 09, 2008 4:12 pm
Forum: NESdev
Topic: NES Mode7
Replies: 34
Views: 16536

It wont work in firefox either.
by CKY-2K/Clay Man
Tue Apr 08, 2008 8:30 am
Forum: NESdev
Topic: NES Mode7
Replies: 34
Views: 16536

Roth wrote:
CKY-2K/Clay Man wrote:Wow I really hate when a site is down
If you ARE referring to Bregalad's site, I usually have the same problem. I have to use a proxy site to access it, so maybe that will help you too.
Yes, but when I use vtunnel.com the NES rom directs me to a bunch of text shit.
by CKY-2K/Clay Man
Mon Apr 07, 2008 9:22 am
Forum: NESdev
Topic: NES Mode7
Replies: 34
Views: 16536

Wow I really hate when a site is down
by CKY-2K/Clay Man
Mon Apr 07, 2008 9:13 am
Forum: NESdev
Topic: SMB 2-player Hack?
Replies: 32
Views: 23698

then there's more practical questions... How the hell would you scroll the screen with two players? I told you, since it scrolls right whenever the player moves right from a certain point of the screen, it could have some code to detect if both players are going passed that point, then it would sta...
by CKY-2K/Clay Man
Fri Apr 04, 2008 10:31 pm
Forum: NESdev
Topic: SMB 2-player Hack?
Replies: 32
Views: 23698

Sounds possible. Expand the ROM, probably use a mapper, have more RAM space for an aditional character (luigi) to run their version of what mario's engine is. Make some type of cooperation scrolling, like one that checks if both players are in the scroll area then scrolling is available.
by CKY-2K/Clay Man
Wed Apr 02, 2008 2:48 pm
Forum: NES Music
Topic: NSF Player/Creator for Windows 95?
Replies: 7
Views: 7556

lol can someone please make an NSF tracker for the comoddore?
by CKY-2K/Clay Man
Tue Mar 25, 2008 2:05 pm
Forum: NES Music
Topic: Something that would be useful
Replies: 4
Views: 5099

This is stupid, I wish adobe audition had "delta modulation" support.