Search found 29 matches
- Sun Jan 02, 2005 12:49 pm
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
Ok I now use mapper 3 (.inesmap 3, is this correct?). I changed your .byte to .db because nesasm didn't like that. The rest of your code was put into a subroutine which was executed on start, just for testing if I see different tiles now. But still the first bank is used. I incbin'ed the second back...
- Thu Dec 16, 2004 11:11 am
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
- Wed Dec 15, 2004 9:01 am
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
- Tue Dec 14, 2004 1:45 pm
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
- Tue Dec 14, 2004 1:03 pm
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
- Sat Nov 13, 2004 4:47 pm
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
I assume I have to insert the code between this:
Does this code already switch between banks or does is just wait 'till the scanline with sprite 0 in it is drawn? (never used more than one bank yet)
Code: Select all
waitblank:
lda $2002
bpl waitblank
- Sat Nov 13, 2004 8:14 am
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
- Mon Nov 08, 2004 1:40 am
- Forum: Newbie Help Center
- Topic: Big Background
- Replies: 21
- Views: 14588
Big Background
Hi,
I want to make a titlescreen which uses many tiles, without removing some less important still at least 2 pages. Can I show background gfx from more than one page at the same time?
I want to make a titlescreen which uses many tiles, without removing some less important still at least 2 pages. Can I show background gfx from more than one page at the same time?
- Thu Nov 04, 2004 5:42 pm
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
- Thu Nov 04, 2004 11:48 am
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
- Thu Nov 04, 2004 6:21 am
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
OK I tried it, but somehow I didn't get it right. Here's my code: lda #3 ;should store tile 03h sta $2000 ;at position 0,0 lda #4 ;tile 04h sta $2008 ;at pos 8,0 lda #$13 ;tile 13h sta $2256 ;at 0,8 lda #$14 ;and tile 14h sta $2264 ;at 8,8 (the score's numbers are parted into four tiles to be 16x16p...
- Tue Nov 02, 2004 5:58 am
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
- Mon Nov 01, 2004 11:01 am
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
- Mon Nov 01, 2004 8:44 am
- Forum: Newbie Help Center
- Topic: Backgrounds' position
- Replies: 13
- Views: 10826
Backgrounds' position
Hi there, I wrote a small game which should display a background (and do some more of course). I've included a background made with Tile Layer Pro and name.exe and here's the code to show it: ldx #$00 lda #$20 ; set the destination address in PPU memory sta $2006 ; should be $2000 stx $2006 lda #low...