Search found 132 matches
- Fri Oct 09, 2009 3:29 pm
- Forum: SNESdev
- Topic: SNES lockout chip question
- Replies: 23
- Views: 16795
Re: Is this Battletoads?
But then the Street Fighter II game engines extend vblank to fit bigger copies to VRAM. I can see the letterboxing even on an NTSC Super NES and a crappy TV. Such games would have more reason to crash if the vblank isn't the expected length. It dosen't crash, it give you the "region lockout&qu...
- Fri Oct 09, 2009 11:08 am
- Forum: SNESdev
- Topic: SNES lockout chip question
- Replies: 23
- Views: 16795
There are two lockouts: the CIC lockout and the PPU lockout. Like the NES, the Super NES has different PPUs in different revisions: one that generates 262 lines with NTSC color and one that generates 312 lines with PAL color. The game probably detects your PAL PPU. I think the 50/60Hz switch mod wo...
- Fri Aug 21, 2009 10:21 am
- Forum: SNESdev
- Topic: Got new 64mbit RAM modules but have some problems
- Replies: 8
- Views: 4637
I use a Mega Drive wall wart on my SF7 and it works fine so you shouldn't have any problems if you can find one (I use 2 x 64MBit modules in my SF7). Also, if you plan on using your SF7 regulary then it might be a decent idea to look into getting or building a CD-ROM unit for it. The required CD Dri...
- Thu Aug 20, 2009 11:18 am
- Forum: phpBB Issues
- Topic: Spam. Seriously. WTF.
- Replies: 79
- Views: 53336
We had a similar style of spamming over on the Minimig forums. After discovering that all the spam was coming from a particular IP range then it was a simple matter to block access from that IP range. Had the side affect of blocking a (probably) large number of users form a particular ISP in a parti...
- Fri Jul 10, 2009 2:09 pm
- Forum: Reproduction
- Topic: Mario Adventure ( SMB3 Hack ) on real Hardware !!
- Replies: 143
- Views: 74950
- Fri May 29, 2009 10:52 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
- Mon May 25, 2009 6:37 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
I wasn't aware that most of the extra pins are unconnected. My comment was due to the fact that if I connect star fox to a game genie, which does not pass through the extra connectors, it does not render any SuperFX generated graphics. Maybe it's not so much the extra pins as it is the extra ground...
- Sun May 24, 2009 3:26 pm
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
- Sun May 24, 2009 10:12 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Judging by the prototype board it doesn't look like it will support SuperFX. The prototype is missing the extra cartridge pings on the edges that you find on cartridges with add on chips. I hope it changes in the final version. I'd love a powerpak like cart for SuperNES. Especially if it will play ...
- Fri May 22, 2009 12:30 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Hojo, that would be totally awesome, but I won't get my hopes up on anyone completing such a project. I'll believe it when I can buy it. ;) I regularly visit the guy's (Scott Goldman) blog. He seems to be making a decent amount of progress and if I remember correctly he's doing it for some academic...
- Thu May 21, 2009 9:54 am
- Forum: SNESdev
- Topic: Flash Carts on sale!
- Replies: 88
- Views: 44670
Now I'm just waiting for the first flash cart with a SuperFX :wink: Your prayers might be answered: http://sneshack.blogspot.com/ It's a cart in the same vain as the Powerpak. It uses a SD card to store the rom images, ram and a FPGA to make it all work. I dare say that somebody with enough know-ho...
- Fri Feb 20, 2009 12:09 pm
- Forum: SNESdev
- Topic: 27C322 to SNES bus?
- Replies: 49
- Views: 52429
Hmm. I don't get why that schematic is using a bus transceiver. I thought for a few minuets and came up with this: (sorry for the crude MSPaint) http://www.jcomcp.plus.com/16to8bit.PNG This circuit replaces the transceivers in the design you are using with 3 state transparent octal latches (74xx373)...
- Thu Jan 08, 2009 11:10 am
- Forum: SNESdev
- Topic: Help! Game Doctor SF7 CD-ROM Replacement
- Replies: 14
- Views: 7243
- Fri Jan 02, 2009 12:14 pm
- Forum: NES Hardware and Flash Equipment
- Topic: How to designs NES ON FPAG
- Replies: 21
- Views: 10924
But ya he wont release source......most people wouldn't be able to build it anyway. Hmm, I don't know about that. It took me a while but I have built a fully functional Minimig . Here's the proof. (offtopic) I did have a TV repairman friend of mine to check it over and touch it up a little (mainly ...
- Sun Dec 14, 2008 12:00 pm
- Forum: General Stuff
- Topic: Converting NES graphics to C64
- Replies: 9
- Views: 5151
I could get away by only shifting the tileset, but without using fine-scroll for that so that it simplifies things. Or I could just turn the screen to black and fade it in with the new screen, without any scrolling. It wouldn't look as good but the gameplay wouldn't be affected in any way. Perhaps ...