Search found 132 matches

by Hojo_Norem
Wed Jan 30, 2013 12:04 pm
Forum: SNESdev
Topic: SNES rebuilt audio dac circuit
Replies: 21
Views: 6431

Re: SNES rebuilt audio dac circuit

While I can understand some video mod to get better video quality without creating other issue (like those NES RGB mod erroneous palette), I have trouble understanding all those other crazy stereo/digital/whatever audio mod for retro console trying to fix non-issue IMO. The thing sound almost the s...
by Hojo_Norem
Sat Jan 05, 2013 6:15 pm
Forum: Other Retro Dev
Topic: Why do existing PC emulators suck so bad?
Replies: 46
Views: 21314

Re: Why do existing PC emulators suck so bad?

So have you told them? After reading through their forums and seeing the various responses to the "can DOSBox run my non-game application" I got the impression that they didn't really want to know. Have you tried any of the other x86 emulators? No. At the time I didn't know of any alterna...
by Hojo_Norem
Sat Jan 05, 2013 12:31 pm
Forum: Other Retro Dev
Topic: Why do existing PC emulators suck so bad?
Replies: 46
Views: 21314

Re: Why do existing PC emulators suck so bad?

DOSBox is not made to run applications , it is made to run games. It is stated by the authors a gazillion times. It is not to be trusted for serious stuff. I understand that now but back then the name 'DOSbox' made me think thats what it did, emulate a DOS box as in a DOS environment. Perhaps the n...
by Hojo_Norem
Sat Jan 05, 2013 12:01 pm
Forum: Other Retro Dev
Topic: Why do existing PC emulators suck so bad?
Replies: 46
Views: 21314

Re: Why do existing PC emulators suck so bad?

For DOSBox, I have no idea by what you mean by "only the popular shit", because it certainly looks to me like they've got perfect compatibility with more than 85% of all games known to them . Is this the equivalent of bitching about how no famicom emulator accurately handles X random Waix...
by Hojo_Norem
Thu Aug 09, 2012 10:41 am
Forum: phpBB Issues
Topic: Please add support for Tapatalk - android/iOS forum app
Replies: 13
Views: 9556

Re: Please add support for Tapatalk - android/iOS forum app

If anybody need a reason not to add this kind of thing into the forum then this is it: Add it and you will get loads of posts ending "Posted from my iFone" or "Posted from my Samsung Galaxy WTFBBQ" and so on... Actually, I suppose you could add a word filter to the forums setting...
by Hojo_Norem
Wed Jan 25, 2012 12:29 pm
Forum: SNESdev
Topic: New SNES SPC Music Collection Format Specification
Replies: 4
Views: 6449

Nice. I always thought using a renamed archive container for SPC sets was a bit of a hack solution. However there are a couple of small niggles with your proposed spec that I would like to bring up: 1. The use of the .SP2 extension. AFAIK, some emulators can still emit SPC files with the .SP2 extens...
by Hojo_Norem
Sat Oct 08, 2011 9:42 am
Forum: NES Hardware and Flash Equipment
Topic: Have some 2C02 Rev G, anyone want'em?
Replies: 11
Views: 5695

If I'm not mistaken, all that is needed to convert a PAL NES to a NTSC one is to switch out the CPU, PPU and Xtal correct? Would you be prepared to send a set to the UK?
by Hojo_Norem
Sat Sep 17, 2011 9:44 am
Forum: NES Graphics
Topic: NES Palette(s)
Replies: 69
Views: 60969

Again: what indication is there that this is a game to be played on a television screen? I'm of the opinion that all PC games should support a mode for a home theater PC. Are we talking about HTPCs connected to flat screens or CRTs? Most flat screens have the ability to turn overscan off and in eve...
by Hojo_Norem
Mon Aug 08, 2011 11:46 am
Forum: NESdev
Topic: Current status of Mario Adventure on PowerPak?
Replies: 43
Views: 13674

Hackers did not change origin of sprite DMA. Still $02xx. The game does save some things, like worlds completed and number of coins. I think it's about 3 bytes of save data. I just too a look at SMA's readme and it say this about saving: Saving: The game will save some of your progress as you go al...
by Hojo_Norem
Sat Jul 02, 2011 12:30 pm
Forum: General Stuff
Topic: my x86 PC emulator
Replies: 15
Views: 5787

Wow. Runs good. I have just one idea that will set it apart from DOSbox (in a good way) and that is the ability to lock the emulated CPU to a certain speed and instruction set, eg 286@15Mhz, 486SX@33Mhz and so on. Theres just too much fudge factor in the CPU speed setting in DOSbox for my liking. Wo...
by Hojo_Norem
Mon Jun 06, 2011 11:00 am
Forum: NES Hardware and Flash Equipment
Topic: NESDEV1 Community Development Board, Initial Planning
Replies: 206
Views: 47514

A lot of the 8bit AVR can be reliably overclocked to 30Mhz with reports of some models going as high as 40!
by Hojo_Norem
Wed Jun 01, 2011 12:53 pm
Forum: Homebrew Projects
Topic: Super Bat Puncher
Replies: 131
Views: 62260

Wow! Great looking (and sounding) game you have there. Is it going to be PAL compatible or am I going to finally have a excuse to import a US machine? ^_^
by Hojo_Norem
Tue May 31, 2011 10:24 am
Forum: SNESdev
Topic: What happened with SNES CIC reverse engineering?
Replies: 248
Views: 192757

DKC for example checks all the time. Odd. I know there is a check right at boot, but if I start my PAL copy @ 50Hz and then flick to 60 when I see the Rare logo it will work happily @ 60 with no problem. Now, Super Street Fighter 2. Thats another story... AfaIk, according to the SNES dev manual sta...
by Hojo_Norem
Fri May 13, 2011 10:08 am
Forum: NES Hardware and Flash Equipment
Topic: Design a new NES?
Replies: 37
Views: 12261

Atleast in my opinion the Master System support was not widely used or beneficial to the Genesis. I'm not really sure what the total extra costs were for Master System only components in the design. But I'm sure it wasn't free. Im not 100% on this but I'm fairly sure the the Mega Drives's Master Sy...
by Hojo_Norem
Thu Dec 30, 2010 11:27 am
Forum: General Stuff
Topic: Video captures
Replies: 32
Views: 12631

One thing to watch out for when discussing this kind of stuff is that you really need to take into account how a machine's gfx hardware works internally. Chipsets in machines like the SNES and Megadrive output RGB while other more older ones like the NES and C64 work with PAL/NTSC encoded colour. It...