Search found 180 matches
- Wed May 09, 2012 12:42 pm
- Forum: General Stuff
- Topic: Major Famicom Disk System security breach
- Replies: 17
- Views: 5261
- Sun Apr 29, 2012 3:10 pm
- Forum: Other Retro Dev
- Topic: 6502 simulator in 6502
- Replies: 5
- Views: 5921
There's The Incredible KIMplement for the Commodore 64, emulating the MOS KIM-1. It doesn't handle the undocs, though.
- Tue Apr 24, 2012 8:48 pm
- Forum: General Stuff
- Topic: ArchiveTeam wants a copy of all our sites
- Replies: 25
- Views: 10251
Perhaps it may be worth investigating a proactive block, if you can identify any IP ranges that they use to scrape such content? Figure out which ranges of addresses need blocking and then block them server wide, so that they can't eat up valuable bandwidth. Just an idea, and if it's possible to do ...
- Tue Apr 24, 2012 11:37 am
- Forum: General Stuff
- Topic: All's Well That Ends Well...
- Replies: 96
- Views: 38587
- Tue Apr 24, 2012 11:15 am
- Forum: General Stuff
- Topic: All's Well That Ends Well...
- Replies: 96
- Views: 38587
I just want to take the opportunity to thank koitsu for being as generous as he has been with NesDev. I've not posted here a ton, but this place has been one of my daily reads for quite some time now, and even having no NES programming experience I know more about the system now than I did before I ...
- Tue Dec 13, 2011 9:11 pm
- Forum: NES Hardware and Flash Equipment
- Topic: powerpak keeps loading
- Replies: 11
- Views: 4006
- Tue Nov 29, 2011 11:14 pm
- Forum: NESemdev
- Topic: Subpixel rendering
- Replies: 12
- Views: 8247
- Tue Nov 29, 2011 8:33 pm
- Forum: NESemdev
- Topic: Subpixel rendering
- Replies: 12
- Views: 8247
- Mon Nov 28, 2011 10:19 pm
- Forum: NESemdev
- Topic: Subpixel rendering
- Replies: 12
- Views: 8247
I like the concept of using LCD subpixels to increase apparent H-res, although as you know there are caveats that apply to greater and lesser extents depending on the individual viewing the output. Here are my observations of your images. On the first scrolling example using SMB tiles, I can see a s...
- Sat Oct 29, 2011 1:47 am
- Forum: NESemdev
- Topic: NTSC color palette emulation, with the square wave modulator
- Replies: 149
- Views: 95796
I don't know so much about PAL, but with NTSC, the mere presence of color burst means that the set will try to decode the chroma, even where there is supposed to be none, and luma will bleed over into chroma in certain situations (it's the whole concept behind artifact colors such as seen on the App...
- Mon Oct 24, 2011 10:01 am
- Forum: NESdev
- Topic: TapeDump v1.0 - a tool to dump carts without extra hardware
- Replies: 177
- Views: 79508
- Sun Sep 25, 2011 8:53 am
- Forum: Newbie Help Center
- Topic: Sweet vintage RGB tv pick-up. TV experts, what do I have?
- Replies: 9
- Views: 5525
- Sat Sep 17, 2011 11:40 am
- Forum: SNESdev
- Topic: Anthrox created an NES emulator for the SNES.
- Replies: 16
- Views: 8226
- Fri Sep 16, 2011 12:39 am
- Forum: NES Graphics
- Topic: Some image conversions I made
- Replies: 94
- Views: 66926
- Thu Sep 15, 2011 11:56 pm
- Forum: NES Graphics
- Topic: NES Palette(s)
- Replies: 69
- Views: 60965
Also keep in the back of your mind that some people may choose to utilize the RGB palette (I go back and forth between this and YUV+composite in Nestopia sometimes myself). Colors tend to be more saturated from RGB PPUs, emulated or hardware. Gimme a sec and I'll get comparison screenshots using the...