Search found 180 matches

by LocalH
Wed May 09, 2012 12:42 pm
Forum: General Stuff
Topic: Major Famicom Disk System security breach
Replies: 17
Views: 5261

They're referring to unsanctioned disk duplication, not authorized Disk Writer kiosks.
by LocalH
Sun Apr 29, 2012 3:10 pm
Forum: Other Retro Dev
Topic: 6502 simulator in 6502
Replies: 5
Views: 5921

There's The Incredible KIMplement for the Commodore 64, emulating the MOS KIM-1. It doesn't handle the undocs, though.
by LocalH
Tue Apr 24, 2012 8:48 pm
Forum: General Stuff
Topic: ArchiveTeam wants a copy of all our sites
Replies: 25
Views: 10251

Perhaps it may be worth investigating a proactive block, if you can identify any IP ranges that they use to scrape such content? Figure out which ranges of addresses need blocking and then block them server wide, so that they can't eat up valuable bandwidth. Just an idea, and if it's possible to do ...
by LocalH
Tue Apr 24, 2012 11:37 am
Forum: General Stuff
Topic: All's Well That Ends Well...
Replies: 96
Views: 38587

Oh, of course. I'm not gonna give up one any of my daily reads just because they change hosting :)
by LocalH
Tue Apr 24, 2012 11:15 am
Forum: General Stuff
Topic: All's Well That Ends Well...
Replies: 96
Views: 38587

I just want to take the opportunity to thank koitsu for being as generous as he has been with NesDev. I've not posted here a ton, but this place has been one of my daily reads for quite some time now, and even having no NES programming experience I know more about the system now than I did before I ...
by LocalH
Tue Dec 13, 2011 9:11 pm
Forum: NES Hardware and Flash Equipment
Topic: powerpak keeps loading
Replies: 11
Views: 4006

The _macosx file should be unnecessary, probably isn't wasting a lot of space on the card but it's an extra entry on the file list that you can get rid of.
by LocalH
Tue Nov 29, 2011 11:14 pm
Forum: NESemdev
Topic: Subpixel rendering
Replies: 12
Views: 8247

Based on what I understand, the different alignments basically produce differing blends or intensities for the various subpixels. I would assume it would basically be the subpixel intensities necessary to generate the background color on the scanline?
by LocalH
Tue Nov 29, 2011 8:33 pm
Forum: NESemdev
Topic: Subpixel rendering
Replies: 12
Views: 8247

Nice, Bisqwit. The fixed algorithm definitely looks much better.
by LocalH
Mon Nov 28, 2011 10:19 pm
Forum: NESemdev
Topic: Subpixel rendering
Replies: 12
Views: 8247

I like the concept of using LCD subpixels to increase apparent H-res, although as you know there are caveats that apply to greater and lesser extents depending on the individual viewing the output. Here are my observations of your images. On the first scrolling example using SMB tiles, I can see a s...
by LocalH
Sat Oct 29, 2011 1:47 am
Forum: NESemdev
Topic: NTSC color palette emulation, with the square wave modulator
Replies: 149
Views: 95796

I don't know so much about PAL, but with NTSC, the mere presence of color burst means that the set will try to decode the chroma, even where there is supposed to be none, and luma will bleed over into chroma in certain situations (it's the whole concept behind artifact colors such as seen on the App...
by LocalH
Mon Oct 24, 2011 10:01 am
Forum: NESdev
Topic: TapeDump v1.0 - a tool to dump carts without extra hardware
Replies: 177
Views: 79508

Very impressive work, Chris. I especially love the graphical style choice you made of using fake "double-wide" pixels, looks quite reminiscent of the C64 and A8 machines. I could see this concept being useful on the MD, too - there's already a cable that connects to port 2 and allows dumpi...
by LocalH
Sun Sep 25, 2011 8:53 am
Forum: Newbie Help Center
Topic: Sweet vintage RGB tv pick-up. TV experts, what do I have?
Replies: 9
Views: 5525

Based on the legend, I'm going to guess that the "Through Out" is a direct re-output of the Video 3 input, and "Program Out" would contain whatever is being displayed on the set at the moment (dunno whether it only passes through CVBS sources, or if it encodes RGB to CVBS for tha...
by LocalH
Sat Sep 17, 2011 11:40 am
Forum: SNESdev
Topic: Anthrox created an NES emulator for the SNES.
Replies: 16
Views: 8226

Dwedit wrote:Didn't Anthrox just make cracktro trainers, and some other homebrew? I don't think he made any emulators.
For the record, Anthrox was a cracking/demo crew, not a single person.
by LocalH
Fri Sep 16, 2011 12:39 am
Forum: NES Graphics
Topic: Some image conversions I made
Replies: 94
Views: 66926

Very nice images, the use of alternation at the frame rate (I call it "color-interlacing" from my days learning about the C64) is quite good for color blending (as long as the two colors being alternated are similar in luminance, obviously alternating black and white is not good). It would...
by LocalH
Thu Sep 15, 2011 11:56 pm
Forum: NES Graphics
Topic: NES Palette(s)
Replies: 69
Views: 60965

Also keep in the back of your mind that some people may choose to utilize the RGB palette (I go back and forth between this and YUV+composite in Nestopia sometimes myself). Colors tend to be more saturated from RGB PPUs, emulated or hardware. Gimme a sec and I'll get comparison screenshots using the...